Question regarding persepctive
Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=17243
Printed Date: 17 February 2026 at 1:29pm
Topic: Question regarding persepctive
Posted By: mylifesill
Subject: Question regarding persepctive
Date Posted: 03 October 2013 at 3:12pm
So first off, i'm new, have lurked for a decent amount of time but have been struggling in regards to determining the perspective on this particular image. I have been trying to sketch it out by hand and just keep getting stuck. I gather it's one point, horizon at about the top of the door, but i don't know... More than likely i am overlooking something simple or obvious. any help would be gladly appreciated. oh and hi!
|
Replies:
Posted By: AlexHW
Date Posted: 03 October 2013 at 4:05pm
It looks as if once you go past the first floor the perspective lines you see on the side of the building repeat the same angle, so they never converge at any horizon. This might be more akin to a parallel projection if I'm not mistaken.
|
Posted By: mylifesill
Date Posted: 03 October 2013 at 4:15pm
Thank-you had an inclining something was off about the second story. Will look into the parallel projection. Thank's again.
|
Posted By: AlexHW
Date Posted: 03 October 2013 at 7:56pm
no problem. I think the reason the parallel projection technique is used, is to maintain a pattern that can easily be applied to tiles for use in a video game. Many video games use tiles to construct the levels so they can build large scenes with a few amount of tiles. If the perspective converged towards a horizon, every portion of the image would require a unique tile, which requires a larger filesize for the game, and also more time to create all those tiles.
|
|