Timeing and gamedev
Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=17676
Printed Date: 13 September 2025 at 2:21pm
Topic: Timeing and gamedev
Posted By: ConnyNordlund
Subject: Timeing and gamedev
Date Posted: 22 December 2013 at 6:12am
Hey guys!
Got a problem.. I'm making a game and I have trouble getting the programs to run the animations right. I exported the animations as gifs, some of the gifs have frames on different times (ex: frame 1 plays for 3 seconds and frame 2 for 1) but it plays all frames at the same rate.
How do I do this right?
I'm using Construct 2 and Photoshop cs6.
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Replies:
Posted By: ConnyNordlund
Date Posted: 22 December 2013 at 6:22am
Oh and if anyone knows if it's possible and how to import tilesheets to construct 2, that'd be great!
Cutting out each tile and importing them separately is a bit of a pain.
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Posted By: AlexHW
Date Posted: 22 December 2013 at 3:11pm
You might get a better response if you post this at the construct community since everyone there uses the program.
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Posted By: sofia123
Date Posted: 22 December 2013 at 5:50pm
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Posted By: ConnyNordlund
Date Posted: 23 December 2013 at 4:07am
Ah yeah, lol that's a good idea.
Also thanks Sofia123.
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