Tilesets for puzzle game (paid)
Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=1831
Printed Date: 12 September 2025 at 3:28am
Topic: Tilesets for puzzle game (paid)
Posted By: oberstille
Subject: Tilesets for puzzle game (paid)
Date Posted: 15 March 2006 at 5:58pm
Hello!
I represent Solid Stage (www.solidstage.com; you will only see a
placeholder page with our logo), a new indie game development
house. I have worked on several shareware titles in the past.
-- EDIT --
In response to the criticism posted below, allow me to say this: I
don't care how we phrase the agreement, as far as legalese goes, so
long as we both feel that we're protected. I expect to pay you
fairly for your time, and, in return, to recieve the right to use your
art royalty-free (unless royalties are specifically mentioned in our
agreement) in and around my game project. I ask for source files
(which probably won't even exist, given that this is pixel art) in the
event that I need further work done and you are unable to be reached or
unable to take the contract.
-- END EDIT --
This is a paid assignment, and its terms are standard. I will
expect to pay you either per tile or per tileset once the work is
complete and I am satisfied, and to recieve full rights and all source
files (i.e., PSDs, models, whatever, not just bitmaps) in return.
You will also recieve, if you so desire, an appopriate mention in the
game's credits by either your name or your studio's name. You
will be free to use anything you create in your own portfolio so long
as it is not distributed in a way that others can use it for their own
projects, and so long as you keep our dealings confidential until I
announce or release my project.
Our engine can read any major graphics format (TGA or PNG is my personal preference), and can handle a different number
of frames and a different frame speed per sprite, if you so desire.
I expect that tilesets will be about thirty tiles each, almost entirely
static (I actually cannot think of any reason you would want to animate
any of the tiles, but, then, I'm not an artist), and significantly
repetitive. I will probably want one tileset initially, and might
easily be sold on more if I am particularly impressed or if you can
present me with a good idea for other tileset themes.
There will also be maybe a dozen other icons (a score icon, an alarm
clock icon, etc.--typical puzzle game fare). These might be
better suited for animation.
What do I want from you? First, a statement that you don't have a
problem with the terms I've listed above in the second paragraph.
Second, a quote either per-icon/tile, per-tileset, for the whole
project, or however else you would like to be paid. I regret that
I have had bad experiences with by-the-hour artists in the past, and I
would rather not recieve by-the-hour quotes. Finally, I'd like to
see some of your work. I'd prefer to recieve a URL, but you can
also send me attachments.
This may well turn into a working relationship as I work on new
projects, if you are interested. The artist I've been using for
the past few years now has a full-time job, great as he is, so I am
looking for someone else.
If you're interested, my personal address is .
Thanks so much,
Solid Stage
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Replies:
Posted By: jalonso
Date Posted: 15 March 2006 at 9:45pm
...and its terms are standard...to recieve full rights and all source
files (i.e., PSDs, models, whatever, not just bitmaps) in return...
WARNING TO READERS: Those are not standard terms for creative work.
Those are Solid Stage's terms. This is exactly how creatives get
screwed over.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
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Posted By: oberstille
Date Posted: 15 March 2006 at 9:52pm
These are the terms I have always employed artists under; I am trying
to protect myself, not to take advantage of anyone else. As I
mention, you retain the right to advertise what you've created as your
work, and to recieve credit to it. The fact that you assign the
copyright to me allows me to use the art in the game, on the game's
website, in promotional screenshots, etc. without you being able to sue
me or sell what I've paid you to create to someone else.
To clarify, I am not saying that I want *the only copies* of all of the
source files and end-result bitmaps, only that I want a copy of
them. This is in case the artist cannot be found in the future
when I need to have additional art made that matches the existing stuff.
How is an artist being screwed over by these terms? I'm not sure
I see what I could do with the art under these terms that the artist
wouldn't expect me to be able to do. If there's a
more politically correct way to phrase this exchange, please let me
know; I certainly don't want to take advantage of anyone.
As a footnote, I used to not formally insist on this happening, since I
assumed that my having the right to use the art was simply an inherent
part of the understanding reached when I paid an artist to create art
for a game. However, I worked on a project with some people who
had a scary story to tell. In a project of theirs, the art was
contracted out in much the same way as the art for this project is
being contracted out--the game was advertised as an indie game, and
they paid the artist
for what they assumed to be the right to use the art in the game (and
the
word "royalty-free" was specifically mentioned). However, once
the game became successful, the artist began threatening to sue for
royalties, claiming that since the game had sold several thousand
copies and was being distributed in multiple places, it was no longer
an "indie shareware game." They wound up
having to get a lawyer to send him an expensive letter explaining that
he was legally in the wrong before he left them alone.
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Posted By: jalonso
Date Posted: 15 March 2006 at 10:56pm
Oh my,
First I want to say that my sense tells me that this job poster seems
like a good person to work with and I hope noone is discouraged to
apply for what seems like a fine project. The description specifically
mentions the needs of both the artist and the developer which is a very
good sign. Do apply is you are qualified.
The warning I was giving to the PJ community also stems from scary
stories and copyright laws. Itellectual property as it relates to
digital art in particular is complicated. You may sell usage rights,
but you never give your rights away in a contract situation. Property
belongs to the employer ONLY when the creative works in-house under
full-time contract. The scary story you describe ended that way because
the artist dropped the matter. I would have won that one without a
lawyer, rest assured.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
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Posted By: nvision
Date Posted: 16 March 2006 at 7:55am
I'd have to disagee, jalonso... Work-for-hire contracts are usually the norm in freelance work, even in pixel art. Generally, companies will want full copyright to anythign you make for them, including source materials. Usually, the pay is higher on work-for-hire contracts, as it ends your ability to sell the artwork again, if a similar project arises.
The only thing that "can't" be sold (at least in Canada, and I'm fairly sure the US as well), even if someone tries to write it into a contract, are "moral rights." These are the right to paternity, the right to integrity, and the right to knowledge of use. Basically the first just means you get credit for your work. The second means that the client can not change the work without your knowledge and consent. The reason for this is that their changes may make your work look like crap, and with your name attached, it reflects negatively on you. The third just means you get to know how the work is being used...it wouldn't be cool if you built a reputation as a children's book artist, and a company put your work in a porno mag, for instance.
Everything he's posted seems kosher...
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Posted By: Shark
Date Posted: 16 March 2006 at 8:36am
do u really work for MIT?
this sounds like a great position, i would apple but im already
working for another games company. good luck tho ;)
------------- Snark, we love yuu.
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Posted By: oberstille
Date Posted: 17 March 2006 at 9:09am
I'm an MIT student, actually.
The position has been filled... thanks so much to everyone who replied (I think I've sent a response to everyone, but you never know).
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Posted By: Hishnak
Date Posted: 17 March 2006 at 11:00am
You didn't respond to my e-mail...It would be nice to know why you rejected my offer so I can know what to improve on
------------- www.aphoticpixel.com
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