Print Page | Close Window

[PAID] 16 bit 2d platformer, caves, Maya Breaker

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=18362
Printed Date: 08 September 2025 at 5:35am


Topic: [PAID] 16 bit 2d platformer, caves, Maya Breaker
Posted By: hazeman
Subject: [PAID] 16 bit 2d platformer, caves, Maya Breaker
Date Posted: 09 March 2014 at 10:08am
Indie game company in New Jersey. Xanthous Ray.

I'm working on a 2D platformer that combines the swing mechanics of Castlevania IV and Metroid progression.

I need a lot more spites so I'm looking for artists. I would like to have a lot of input to make the game the best it can be.

Pay gig. Month timeframe. flat fees.

Am also willing to buy original enemies if you have them lying around.

The whole game takes place underground, so things like bugs, robots, moles, plant monsters, worms are preferred.


Beyond that, I'd like everyone to give me their opinion. I need as much feedback as I can get. Even you are not a spriter yourself, please check it out and leave a comment.

http://www.xanthousraygames.com/mayabreaker/

-Mike
xanthousray@gmail.com

(examples here) The campaign is here:
https://www.kickstarter.com/projects/531871465/maya-
breaker-a-swinging-16-bit-era-adventure-platf

Also on Steam Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=232895766&tscn=1393808201

site with playable Demo
http://www.xanthousraygames.com/mayabreaker


have previously worked on "Antipole" available on 3DS eShop and Desura.



Print Page | Close Window