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2D Ikaruga demake on TI-Nspire calculators

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: Collaborations/Challenges
Forum Discription: Submit pixel art project ideas/templates or contribute to an existing pixel art collaboration.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=19084
Printed Date: 08 September 2025 at 7:36am


Topic: 2D Ikaruga demake on TI-Nspire calculators
Posted By: matrefeytontias
Subject: 2D Ikaruga demake on TI-Nspire calculators
Date Posted: 14 June 2014 at 3:14am
Hi guys,

I'm matrefeytontias from http://mattias.refeyton.fr/rmvPixEn - RMV Pixel Engineers . Some of you may know us ; we are the French programming team behind the Ikaruga demake to TI-83+/84+ calculators, IkarugaX. https://www.youtube.com/watch?v=YfYKPXtOrvE - I made a Youtube video some time ago if you don't know it and want to see what it's like.

So I thought that we didn't have enough Ikaruga, so I started some time ago a 2D demake on TI-Nspire calculators. The difference is that those latter have a 320*240 color screen and a much more powerful CPU, permitting much more fun

So as I said I started some time ago, I think one or two months, and this is what I have at the moment. I want to create levels that are as close as possible to the original :

Beginning of level 1 intro :


Some fun I had while testing the possibilities of the patterns engine I built :


Sprites are courtesy of Metaru.

So why am I posting that here, well, I need a lot of sprites for a game like this, and since I suck unbelievably when I have to do images larger than monochrome 8*8, I need a lot of help. Metaru is already helping me with some sprites, but the most sprites you get, the better

So, keeping in mind that the screen is 320*240 and that I need to be able to put as many enemies as possible in it, what I would need as sprites is, in both polarities (use https://www.youtube.com/watch?v=V_W9sqktszg - this video to see what I'm talking about) :
  • the tiny ships that you see around 0:22
  • the bigger ships you see around 0:36
  • the even bigger ships you see around 1:14
  • if you feel like it, the ones you see around 1:42 (the little balls at each side of the ship are separate entities)
  • and why not the boss itself ? :P

So that'll do for now, although it's already much, much work

Any help is greatly appreciated, as I literally can do nothing with gfx and I'm alone on this project for now ! Metaru is already helping me but I don't want to ask too many things to a single person. Also, feel free to ask anything about screen resolution, colors, well, anything.

Thanks by advance !



Replies:
Posted By: FrostPumpkin
Date Posted: 14 June 2014 at 4:31am
Hi matrefeytontias !

This looks damn amazing, especially those 2 gifs you posted. The motion works really well.

I would gladly help in such a project but sadly I don't have much time for this at the moment.

The main thing I'm wondering is : Why don't you make your own game ? I surely agree it demands more time and investment but it could be really awesome, coming with a cool and original concept to end up with a great game.

I love shoot'em ups but I'm tired of seeing spaceships all the time and here I see a great opportunity to build something really original, just saying.

Anyways, I wish you the best of luck on your work ! And cocorico :)


Posted By: matrefeytontias
Date Posted: 14 June 2014 at 4:35am
Thanks

The principal reason I make an Ikaruga clone instead of my own game is that I do love SHMUPs, and I also love Ikaruga. Since we're talking about a calculator here, my main motivation was "I wanna play Ikaruga on my TI-Nspire" 

Besides, I'm not really good at inventing concepts. If you see the link to our site, you'll see there are for the most part clones of other games.


Posted By: FrostPumpkin
Date Posted: 14 June 2014 at 4:40am
Wait, I didn't realize it is supposed to run on a calculator. A freaking calculator ! Man this is close to genius. I would love to see a video of it running on a actual calculator. I'm definitely going to follow the evolution of this project :)


Posted By: matrefeytontias
Date Posted: 14 June 2014 at 5:21am
Well, the thing is that I only own a monochrome TI-Nspire, so I can only take horrible screenshot since it's a really horrible screen >_>

I'll ask some friends who have a TI-Nspire CX (color) to run it and take that screenshot when there will be something to play :)


Posted By: matrefeytontias
Date Posted: 16 June 2014 at 7:03am
Bump,

so I added fireback and another wave, I thought I would let you guys know :


It does get pretty laggy when there's a lot of enemies (not even bullets, those don't make the game laggy at all), but hey, it's a calculator :P



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