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Originally posted by SuperTurnip
Good start! I'd agree with Phoenix here, your walking animation has a jagged step and a fantastically smooth step, and they are at odds with one another.
Your running animation, as it stands, looks great. I like it a lot! Something that's very good about it is the way the torso and head are leaning into the run. Personally, I think that should occur in the walking animation as well. We walk by falling forwards and catching ourselves with our legs, and a walk without that weight and momentum looks odd.
I hope that helps! Good luck with your characters.
By leaning forward, do you mean showing shift in weight from shoulder movement etc? Since the lean is more pronounced in the running for speed.
Originally posted by Pheonix849
You have too fast or abrupt (don't know the right english word, sorry) animation step between frames 5 & 6 in your walking animation Your right leg is moving faster with each step, while left leg is moving smoothly in it's step. So you have animation jaggy.
Overral it looks good I like it. Also arms and a little torso animation should help, but you are probably going to do it anyway. Try too add more up-and-down body and head bobbing while walking, espessially to female.
Tried to smooth it out with no avail, would it be better to just completely redo the legs? I looked into some animation references and found this.
Which is like an exaggerated version, which I guess helps. My issue is still trying to find a walk that shows personality aswell. .__.
Since I was already using 8 frames, I wouldn't have thought that the speed of the legs was my issue. So, i'll try a less exaggerated version of it.
Originally posted by dyluck
Just an anatomic precision, depending on how realistic you want your character, you may want to make te femur longer or the shinbone shorter, since femur is the longest bone in the human body, much longer than the tibia.
Realistic or not, your animation, and specially the walking/running should look more human if you edit it.
I'll probably make the shinbone slightly shorter, to keep their heights the same. But the femur wasn't even something I considered, so thanks a lot!
Thanks everyone for replying! Pointed out things that I was clearly missing. >.<
On another note, am I allowed to keep updating this with other animations, since I have quite a few after this which will probably be more complicate... and I'll most likely have more trouble with them.
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