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Grassland Tileset WIP

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=19721
Printed Date: 10 September 2025 at 6:19am


Topic: Grassland Tileset WIP
Posted By: Turon
Subject: Grassland Tileset WIP
Date Posted: 05 September 2014 at 4:29am

Hi AllI've been trying to make a video game and I'm trying to make an adequate Grassland Tileset, and I want to get a similar effect to Kirby's Mass Attack, The Lorax and Cave Story.I feel that when my character walks on the grass it doesn't quite look right, And the Ground and Grass don't look good together, this may be due to the fact that The grass is not as detailed as the ground and I'm not sure what the best way to detail it would be.
And The ground itself looks a little funny and messy.And Suggestions on how I can fix these issue?

http://s1373.photobucket.com/user/Turokei/media/TilesWIP_zps909a8e0b.png.html">
Also I'm using the Sega Master System Color Pallete at the moment.



Replies:
Posted By: jalonso
Date Posted: 05 September 2014 at 6:20am
The reason it looks like its walking in the grass is because the scale of the sprite to the grass is too much.
Flatten the top to almost flat and add more detail to the bottom area of the grass.
The ground is ok but maybe too red/lava looking.

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Posted By: Turon
Date Posted: 05 September 2014 at 10:14am
What kind of detail? Do I just make it darker towards the bottom?
And what if the sprite could be in front of the top of the grass and grass below the top could be lighter?


Posted By: jalonso
Date Posted: 05 September 2014 at 10:37am
Try doing that. That could work.

I mean most of the pixelling to the bottom edge of the grass and the top 'playable' area just one color (maybe outlined.

By pixelling more to the bottom of the grass it will also make the ground rocks fit better as they are pixelled heavier.

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Posted By: Killapeanutz
Date Posted: 05 September 2014 at 11:20am
just a thought and i am extremely new to pixel art so i can't say my ideas will work at all but i feel first of all the sprite should defiantly be walking in front of the top grass as you stated. I also feel that shading the bottom edge of the grass to look like it is hanging down over the rock may help a bit as well. Im not sure that makes sense... but if it would help i would be willing to mess with it and try and give u a visual idea of what i mean.


Posted By: Limes
Date Posted: 05 September 2014 at 10:43pm
I say go present what you are saying but make sure you adjust the colours or the rock.


Posted By: Turon
Date Posted: 08 September 2014 at 3:20am
How can I re-color the rock and still make it look good with the Master System 
Color palette?
http://s1373.photobucket.com/user/Turokei/media/RGB_6bits_palette_color_test_chart_zps63248d16.png.html">


Posted By: Turon
Date Posted: 11 September 2014 at 8:05am
The Color issue got to big and now I have decided to make it monochrome for now and redo the rocks,
But I'm still unsure about detailing the grass and doing the rock,
any suggestions? Sorry I've got so little to show .
http://s1373.photobucket.com/user/Turokei/media/TilesWIPGameBoy_zps83921193.png.html"> " border="">


Posted By: Killapeanutz
Date Posted: 11 September 2014 at 12:55pm
I am about to go insain... every time i click on a pic to enlarge it it also sends me to photo bucket... anyways I'm about to doodle and see what i can come up with to hopefully give u ideas


Posted By: Turon
Date Posted: 11 September 2014 at 1:01pm
Oh about the photo bucket? How do you upload images here?


Posted By: Killapeanutz
Date Posted: 11 September 2014 at 1:03pm
i just use photo bucket then i copy the direct link to the image as I'm assuming you are doing. but right above where u type on here there is a picture of a tree almost dead center... click that and paste the url from photo bucket.... if your doing that then idk why its acting so funky. if not that may be the issue


Posted By: Killapeanutz
Date Posted: 11 September 2014 at 1:45pm
i tried to doodle it and well... i butchered that... :/


Posted By: Turon
Date Posted: 12 September 2014 at 12:24am
Maybe if I continue how I'm going with Rock and give the grass a more textured look....?


Posted By: Killapeanutz
Date Posted: 12 September 2014 at 11:28am
i think that is a good plan. your rock looks 1000 times better then my attempt to find something that works...... i think the biggest thing is choosing at which point on the tile the character will be walking and make sure to have that area semi flat. just my opinion but i think that would help things look a little more natural when you have the character on the grass


Posted By: Turon
Date Posted: 12 September 2014 at 11:38am

Thanks Killapeanutz I think I fixed the uploading problem!
    How does this grass look now?
kikiiscoolhi



Posted By: Killapeanutz
Date Posted: 12 September 2014 at 1:24pm
yep looks like there uploading right now. I think your defiantly on the right track from where you were with the original image.


Posted By: Killapeanutz
Date Posted: 12 September 2014 at 11:30pm
Hey turon, while putting together a noob tutorial folder for my brother and his friend and I came across this. It reminded me of you and I thought it may be of use.





Posted By: Turon
Date Posted: 28 September 2014 at 12:18am
I've done some work on the rock but is still looks messy . I'm running out of ideas!



Posted By: Turon
Date Posted: 29 September 2014 at 2:06pm
Killapeanutz I see the tutorial but how is it going to help me make square shaped tiles?


Posted By: Xevil
Date Posted: 29 September 2014 at 4:38pm
Originally posted by Turon

Killapeanutz I see the tutorial but how is it going to help me make square shaped tiles?


Are you not trying to achieve a 3d effect with your tiles?

Instead of one object like that rock, your tiles will have many little objects all capable of being shaded as if that square tile was not just square, but also bumpy


Posted By: Turon
Date Posted: 30 September 2014 at 6:14am
I just realized it isn't 16 by 16 pixels, and my character is not the same height as a tile, so this image was practically a flop from the start wasn't it?



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