Robot
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=19906
Printed Date: 30 September 2025 at 10:01am
Topic: Robot
Posted By: Xevil
Subject: Robot
Date Posted: 07 October 2014 at 4:13pm
Progress :

Current Objective:
Metal texture on shoulders
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Replies:
Posted By: jalonso
Date Posted: 07 October 2014 at 6:36pm
Grayscale robot, the light source is coming from the top at an angle • Not very defined and reads as top-down. Artistic choice no wrong/right.
I cannot think of what to do with his other arm, I want a weapon of some sort, maybe a rifle • Then make that rifle. If you are making several bots work on them and add weapons later on. Don't weight yourself down.
How
is the shading? Its ok. More contrast can help. Especially rendering metals.
Do the vents look like mouse ears? Now that you mention it, yes :p
What can be
improved? Everything we ever create can be improved. Just focus on the current work and if it looks odd to you it is.
If I plan to make more images at this size, should I utilize
the full canvas? On some you can. On others smaller.
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Posted By: Adcrusher
Date Posted: 07 October 2014 at 8:16pm
Hey nice sprite! I originally wasn't going to post this edit, but I figured I might as well.

You're technique is pretty good. The sprite is clean and the values are well picked.(Although the darkest shade could stand to be a bit darker.)
That being said, you could work on your line weight a little more. I saw you changing the outline colors in some areas, but push it a little further. His shoulder pads are reflecting tons of light, the outline around them should be very light as well. Also, don't be afraid to put more things in shadow. On the original almost everything has the same amount of light hitting it. The pelvis is underneath the robots giant shoulders and chest, and would be very dark because of this. The shoulder pads don't quite make sense. They don't feel like they wrap around his shoulder, but rather are just disks glued to the front of his shoulder.
It's looking good, I'm looking forward to seeing your progress! -Adcrusher
P.S. CLAW HAND!
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Posted By: Xevil
Date Posted: 22 October 2014 at 3:27pm
 Been awhile since I spent some time on it, i'm quite slow at this lol
I changed the cd-rom shoulders and added another brighter shade to act as a glare/reflection, but it doesn't stand out too much and i'm wondering how I can arrange my shades, I think I have 5? I was going for a base, 2 for shadows and 2 for lighting, but I think I mixed up my colors somewhere and now it's just scattered shades all willy nilly
Also, line weight? does that mean darker line work instead of trying to adjust my lines to the shading of that area?
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Posted By: Xevil
Date Posted: 28 October 2014 at 10:43pm
Fiddled with arms a little bit, still have to shade them

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Posted By: Limes
Date Posted: 29 October 2014 at 9:25am
Posted By: Xevil
Date Posted: 30 October 2014 at 6:15pm
Originally posted by Limes
Kind've like a gorilla.
Was going for sort of an intimidating look, or an enforcer of the rules lol
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Posted By: Xevil
Date Posted: 01 November 2014 at 9:52pm
Changed the shoulders and chest shape, trying to be a little more detailed

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Posted By: Xevil
Date Posted: 22 December 2014 at 2:27pm

Been a while, 12 hours shift work leaves little time for hobbies lol
Changed the feet to look more like feet Gave the shoulders a dark outline instead of light, I think it looks better Did some shading De-boobafied the chest a bit
I'm not sure if I should cut another shade out or not, I may have too many different levels of brightness in it
I could also use an example of how the forearms could be shaded, as I'm stuck there
-edit- I just realized I made the stomach too bright for how big his chest is
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Posted By: Xevil
Date Posted: 08 March 2015 at 3:45pm

Added colours, changed a few small features + linework
I am stuck on the arms, I cannot for the life of me make them look decent, I am also looking for comments on the highlights/shading, so any suggestions on either are appreciated
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Posted By: PowderedCrab
Date Posted: 17 April 2015 at 7:56am
I think you've made a lot of really great progress since your first attempt!
I hope you don't mind, but I made a rough pass at the position and pose on the arms. Maybe it will be helpful to see a different perspective on them. I don't know that I have the time (or skill) to shade / color them appropriately, but I've tried a slightly more dynamic look. The arms are open and "at the ready". This pose would display more of the inside of the arm as opposed to your previous look that shows the knuckles / backs of hands.
I also moved the arms in closer to the torso and slightly lower.
Please let me know if the idea is unclear.
Great pixeling!
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Posted By: Xevil
Date Posted: 01 January 2016 at 3:42pm
After losing interest in pixeling for quite some time, I decided to try again
Added an arm + a sword, I like the linework, but i can't decide how the shading should be, so i'll fiddle with it until it looks decent
Probably going to put a tower shield or something similar in the other hand

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Posted By: Xevil
Date Posted: 17 March 2016 at 5:07pm
Did some more work on this, I think I am getting a better grasp of colour and shading now, giving me a little more hope I can do this lol

Updated first post with 1 picture as well
edit: Probably going to lighten the outline on the shoulders a bit
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Posted By: kilenc
Date Posted: 19 March 2016 at 7:20am
one problem is that it doesn't read metal really, no big contrasts b/w bright and dark right next to each other, so no metal appearance. pixel work seems good tho.
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Posted By: Xevil
Date Posted: 19 March 2016 at 7:03pm
Originally posted by kilenc
one problem is that it doesn't read metal really, no big contrasts b/w bright and dark right next to each other, so no metal appearance. pixel work seems good tho.
On such a small scale I'm finding it hard to make it look metallic, I tried looking at metallic pokemon sprites but couldn't take anything from them I guess
Should I de-saturate the colours more to make it more gray and less blue?, more of a metal colour
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Posted By: StoneStephenT
Date Posted: 19 March 2016 at 7:36pm
Small-scale “metallic” shading looks hard, sure. So do what I’d do when I’m stuck on something like that: look up references.
http://www.spriters-resource.com/snes/chronotrigger/sheet/3651/ - Robo , http://www.spriters-resource.com/snes/chronotrigger/sheet/3123/ - Gato , and the armored http://www.spriters-resource.com/snes/chronotrigger/sheet/3125/ - Guards from Chrono Trigger; the http://www.spriters-resource.com/snes/contra3/sheet/7683/ - Probotectors from Contra 3; practically everything from http://www.spriters-resource.com/snes/frontmission/ - Front Mission: Gun Hazard ; the title character of http://www.spriters-resource.com/snes/hagane/sheet/4075/ - Hagane ; and all of the playable characters from http://www.spriters-resource.com/snes/metalwarriors/ - Metal Warriors would be good places to start your studies. (And that’s just from the SNES.)
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Posted By: Xevil
Date Posted: 19 March 2016 at 10:42pm
Originally posted by StoneStephenT
Small-scale “metallic” shading looks hard, sure. So do what I’d do when I’m stuck on something like that: look up references.
http://www.spriters-resource.com/snes/chronotrigger/sheet/3651/ - Robo , http://www.spriters-resource.com/snes/chronotrigger/sheet/3123/ - Gato , and the armored http://www.spriters-resource.com/snes/chronotrigger/sheet/3125/ - Guards from Chrono Trigger; the http://www.spriters-resource.com/snes/contra3/sheet/7683/ - Probotectors from Contra 3; practically everything from http://www.spriters-resource.com/snes/frontmission/ - Front Mission: Gun Hazard ; the title character of http://www.spriters-resource.com/snes/hagane/sheet/4075/ - Hagane ; and all of the playable characters from http://www.spriters-resource.com/snes/metalwarriors/ - Metal Warriors would be good places to start your studies. (And that’s just from the SNES.)
Alright thanks, i'll try that, cant believe i didnt think of snes games as references lol
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Posted By: Xevil
Date Posted: 25 March 2016 at 12:29pm

Took new (temporary) colours from a medabot sprite for the GBA so I can use a more unified palette, attempted a few times to get metal like parts, opinions are welcome, 2 new bots in the first post
I don't want to move past this until I can get a decent metal texture going on for the chest/shoulders
Which one of my robots is the closest to what I should be doing, so I can go from there instead of in circles
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Posted By: jalonso
Date Posted: 26 March 2016 at 7:04pm
Its all looking nice.
Use hard white highlights on all to bring the metal up a notch.
With metal you don't want to blend and smooth try the harshest color breaks possible.
The noobtorial thread has a bit on this :)
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Posted By: jalonso
Date Posted: 26 March 2016 at 9:36pm
I remembered that in the links section of the gallery I added a way back machine link to 'mozco' which has a great metal section :)
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Posted By: Xevil
Date Posted: 26 March 2016 at 11:05pm
Originally posted by jalonso
I remembered that in the links section of the gallery I added a way back machine link to 'mozco' which has a great metal section :)
Ahh yes, I found it
hopefully I can apply it haha
thanks
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