Azmara - our zelda-inspired RPG for andro
Printed From: Pixel Joint
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URL: https://pixeljoint.com/forum/forum_posts.asp?TID=20002
Printed Date: 12 September 2025 at 12:19pm
Topic: Azmara - our zelda-inspired RPG for andro
Posted By: MochShot
Subject: Azmara - our zelda-inspired RPG for andro
Date Posted: 26 October 2014 at 11:37am
My friends and I have been working on a rpg native to android + ios devices for the past 5 months. We have been working very hard to create a game that gives the same level of excitement as the zelda games we played growing up (for N64 and Gameboy). We have found a very cool design which allows our walls and layers to have a 3D effect -- it will surely make things more interesting for puzzles and world exploration. I can't wait until its download-ready off the appstore/playstore.

We are thrilled at the amount we have accomplished. We actually have a test file that includes a central village and a complete dungeon which takes about 25-30 mins to complete!
Our goal is to have a game which includes 5 dungeon in total -- while unraveling an epic storyline The game will include over 10 hours of gameplay.
We will be launching a Kickstarter project on November 1st to aid in the game's completion.
If you would like to see more, check us out on http://www.facebook.com/rollplaygamesltd - facebook , http://www.twitter.com/rpglimited - twitter , or see our http://www.rollplaygamesltd.com - website !
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Replies:
Posted By: dyluck
Date Posted: 27 October 2014 at 1:38am
Thrilled and proud you should be; making a game like this (specially RPG alike) it's not an easy thing and you should be reaally proud of it. It's cool! It's a nice 2'5D effect, and quite original, I love it. I like the overall aspect, but the main character looks a little too much like super saiyan Gokuh from Dragon Ball Z to my taste. There's a perspective issue, the potion perspective does not correspond with the scenario. (As a matter of fact you should draw different potions depending on the angle, or do something alike the walls, I mean, to draw two levels of the potion, the potion neck in the top and the body of it, bellow)
Also the character should be placed a little higher in the 'y' axis to be more consistent with the perspective. But as it's fixed in the screen, this should be enough.
Keep that good work, and kudos for the achievements!
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