Print Page | Close Window

Isometric Pixel Tile Style Question

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=20082
Printed Date: 23 February 2026 at 6:15pm


Topic: Isometric Pixel Tile Style Question
Posted By: Kishotta
Subject: Isometric Pixel Tile Style Question
Date Posted: 09 November 2014 at 8:04pm
Let me preface this with a disclaimer, I'm a programmer first, and an artist third.

I'm currently working on an isometric (okay, it's actually dimetric, but whatever) tile based game and I had a question as to which of these to "styles" is preferred, or the "most correct" way of doing things.



I dislike how inconsistent the vertical "corner" lines tend to be in the two-wide example, but all production quality pixel art I find does it this way.



This seems a lot more consistent, even if it causes an offset of the "steps" on the top and bottom of the tile.

I plan on hiring a proper artist to do the art once the project gets closer to completion, but I would like to have my placeholder images match the final style, as this seems like it could have a dramatic impact over dozens of tiles.

As well, does it matter, from an artist's perspective, which style is used? Is it considered rude to request an artist use one style over another?

Sorry if this is painfully basic or if I've posted to the wrong board. I appreciate any feed back I can get!

Here's a mockup of what I've done using the three-wide style:





Replies:
Posted By: sormi
Date Posted: 10 November 2014 at 4:57am
When you do the iso boxes in the second way it gives an impression that the corners are rounded. If you remove the outlines the effect is clearer.

Click to zoom:




Posted By: jalonso
Date Posted: 10 November 2014 at 6:08am
This corner issue with iso projects comes down to programming. If the code uses tiles or places assets individually then you have to use 2px corners only.
3px corners are for standalone iso assets or details within a 2px corner tile (fake center).

Its not rude in any way to ask an artist to make all assets 3px corners but it is cruel to ask an artist to remake every single asset into 2px because the programmer did not plan ahead.

I would suggest you keep your OCD in check and seriously consider the 2px corner tile method :p

-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: eishiya
Date Posted: 10 November 2014 at 7:48am
If you're not limited by any external constraints and you're going to use lineart extensively, then the 3px style is probably the better choice since it makes centering your lineart easier. However, if you're not going to be relying on lineart a lot in the final work, then 2px is probably better because it will allow for the boundary between colours to be in the center.



Print Page | Close Window