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Revision Required

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=20214
Printed Date: 14 September 2025 at 3:43am


Topic: Revision Required
Posted By: tewpew
Subject: Revision Required
Date Posted: 01 December 2014 at 7:40am
Hi!
I recieved a message that my art requires revision, because of "Any art you post should be PIXEL ART! Pixel art implies that each pixel is placed by hand (no filters, paintbrushes, gradient fills, etc).
"



Whole work was made by me (except rims, credits on pic). I did not use any filters and I made all of these gradients (AA) by myself. Can you explain, what's wrong here?



Replies:
Posted By: jalonso
Date Posted: 01 December 2014 at 7:52am
Mostly for these 3 reason but there could be more if further inspected.
-This image has 417 colors which you couldn't have chosen manually.
-The MPG logo on the corner is NPA.
-All pixels in the gallery must be your own.


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Posted By: tewpew
Date Posted: 01 December 2014 at 8:43am
Originally posted by jalonso

Mostly for these 3 reason but there could be more if further inspected.-This image has 417 colors which you couldn't have chosen manually.-The MPG logo on the corner is NPA.-All pixels in the gallery must be your own.



Oops, wrong version. This one is fixed. 417 colors because of MPG logo, fixed too.



About last point - in pixelcarart community it's very widespread practice to use other people's rims if you put credits on pic. But if it is contrary to the rules, i'll try to do something.

Thanks for the answer, anyway)


Posted By: eishiya
Date Posted: 01 December 2014 at 9:12am
Even without the logo, this image is still over 100 colours, when it looks like it should be using far fewer colours than that. Your reds are okay, it's the greys that are a mess. A lot of them are undoubtedly from those rims, but your anti-aliasing elsewhere also seems to use a lot of greys without much reuse.



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