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What can we take from this style?

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Diversions
Forum Discription: Get to know your fellow pixel freaks. Chat about anything to do with video games, comic books, anime, movies, television, books, music, sports or any other off topic bs you can think of.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=20368
Printed Date: 28 October 2025 at 1:08pm


Topic: What can we take from this style?
Posted By: Bcadren
Subject: What can we take from this style?
Date Posted: 16 December 2014 at 11:35am
[Sorry second post here about an old game in a row]











Images from the Gobliiins trilogy (1991-1993). I loved these games and their art growing up (and I still do like some parts of it); but undeniably looking at it now some of the issues I had with that game as a kid were caused by...lack of shading and bad shading.A lot of the non-interactive objects in the environment rely back on REALLY lazy color-reduced gradients, etc.

Still there are some things I like about the style; the WTFery of the subject matter being one, but also, the style of the eyes; how 1 pixel thick areas are handled (especially teeth, mouth full of one pixel teeth looks wicked jagged).

So I thought I'd ask what you can salvage from this style while getting rid of the bad/lazy. Be willing to try to make an orc using magic this week's challenge in the style...or try to...not sure where to start though.

[Wasn't sure where to post this. O_O]



Replies:
Posted By: RBL
Date Posted: 16 December 2014 at 6:02pm
Backgrounds looks like pixelart with no palette restrictions care. I wouldn´t be considered pixel art here.


Posted By: Ottbot
Date Posted: 25 April 2015 at 10:16pm
Sorry for bringing back an old topic, but I just noticed this, and weirdly enough I was referencing images from these games just yesterday. I was a huge fan of this trilogy, back in the day, and the art style definitely influenced me. I was trying to capture some of that feel in this sprite:



This, too, to some degree:



I quite like the art style of the goblins games, but it's definitely crude art. I'd love to see it more refined.




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