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Another rejected work. D:

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=20369
Printed Date: 11 September 2025 at 10:01pm


Topic: Another rejected work. D:
Posted By: RBL
Subject: Another rejected work. D:
Date Posted: 16 December 2014 at 12:53pm


Rejeted pixel-art, no proper reason given. It?s 13 color gif, not an unlimited color 24bit png. I?ve submited the previous day a some close work that was already accepted.





Replies:
Posted By: jalonso
Date Posted: 16 December 2014 at 1:02pm
This time it was me sending it back.
You took an NPA and reduced it then posterized it.
Maybe you did hand pixel the flames afterwards but then just pillow-shaded that :/

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Posted By: RBL
Date Posted: 16 December 2014 at 4:34pm
So I should lied about the way I work.
I'm trying to be fair by sharing ways to produce pixelart but clearly I was wrong.
Ok, you took a decision.


Posted By: RBL
Date Posted: 16 December 2014 at 5:10pm
Originally posted by jalonso

This time it was me sending it back.
You took an NPA and reduced it then posterized it.
Maybe you did hand pixel the flames afterwards but then just pillow-shaded that :/


You've outsmarted. Do you think that "took an NPA and reduced it then posterized it" makes all the work magically? More than 80% of the pixels on canvas are retouched, a pice made at 100% that overuses the fill tool has less work. I prefer to do big drawings and then resized them to the size I need, because I wasn´t born in the mspaint era.

I´m sorry to tell you, but you´re abusing of power.



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