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How do you think #scorcery was made on iOS?

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=20779
Printed Date: 14 September 2025 at 1:47am


Topic: How do you think #scorcery was made on iOS?
Posted By: penneydesign
Subject: How do you think #scorcery was made on iOS?
Date Posted: 11 January 2015 at 6:28am
Hi,
My first post to the forums. I was recently looking at mobile game #scorcery and it seems very fluid and when using the touch screen it zooms in and out in a similar smooth manner without distortion. I'm wondering if it's perhaps vector ?

I ask as I know there are some illustrator tuts for pixel design out there but I've been using photoshop for years for pixels and was wondering if that's how some games are achieved.

Any help appreciated as I'd like to learn how this was setup.
Thanks!



Replies:
Posted By: PixelSnader
Date Posted: 12 January 2015 at 8:26pm
Swords and Sworcery? Most of it is pixeled, then upscaled without interpolation/filter (to keep crisp pixels) and and subtle shading added to backgrounds and stuff. This is all thrown in a custom 2D engine (but you can simply use flash) which allows for smooth scaling, panning and zooming of the world.

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Posted By: penneydesign
Date Posted: 12 January 2015 at 8:39pm
I see! So it's all pixel art scaled in something like flash?

So would that solve the problem of scaling it without worrying about it being 200x 400x bigger etc, nearest neighbour, to keep it faithful?


Posted By: PixelSnader
Date Posted: 12 January 2015 at 10:09pm
No. They make the pixel art 400x (or 600x or 800x even, I don't know), similar to your avatar. This way when you resize, the pixels still remain sort of sharp ish.

Look at these 2 images;


Click the big one once and then click the small one until they're both the same size.

Notice how the smaller image gets screwed up more by filtering/interpolation?

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Posted By: penneydesign
Date Posted: 13 January 2015 at 3:59am
Ah ok I have lots of pixel art experience and have always just done the above method of resizing to keep it from spoiling. My query is when designing for smartphone and tablet where the sizes vary, the 200x 400x etc might not be the right fit for the display. I haven't had to do that yet so was wondering in advance



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