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[CLOSED] Pixel art for sci-fi roguelike

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=20980
Printed Date: 30 September 2025 at 6:42am


Topic: [CLOSED] Pixel art for sci-fi roguelike
Posted By: Kyzrati
Subject: [CLOSED] Pixel art for sci-fi roguelike
Date Posted: 20 January 2015 at 4:25pm
Update 1/26: We've received a large number of applications, more than enough to find the artist we need.

I'm the lead (read: only ;)) dev at Grid Sage Games, working towards releasing http://www.gridsagegames.com/cogmind/ - Cogmind , a modern take on the traditional roguelike genre. Cogmind was already named one of the upcoming http://www.rockpapershotgun.com/2015/01/01/best-pc-games-of-2015/10/ - Best PC Games of 2015 by Rock, Paper, Shotgun , so we're on the right track ;D

In addition to the existing ASCII style, we'll be needing a tileset to make the game accessible to an even wider audience. This job's specifications, considerations, workload, requirements, etc. have been posted in a centralized location here: http://www.gridsagegames.com/blog/2015/01/wanted-pixel-artist/ - http://www.gridsagegames.com/blog/2015/01/wanted-pixel-artist/

If you may be interested, check it out for all the details and more related images.

A general visual introduction to Cogmind:


Animated ASCII Title Logo



Destruction, Animated



Examining/Managing Parts (UI excerpt)



Activating a Terrain Scanner



EMP Explosion


See the http://www.gridsagegames.com/cogmind/ - Cogmind website for much more.



Replies:
Posted By: Oggy
Date Posted: 21 January 2015 at 1:48pm
I wouldn't make a more modern interface to this game - it looks fantastic.


Posted By: Kyzrati
Date Posted: 21 January 2015 at 3:45pm
Originally posted by Oggy

I wouldn't make a more modern interface to this game - it looks fantastic.

Thanks :D.

While an ASCII map is actually quite thematically appropriate in this case, some people really need their tiles before they can enjoy a game... I'm torn between wanting to just keep it as is and using a tileset as the default, and I think to maximize the number of players the ASCII map should be an alternate mode

Either way, the only addition will be map tiles--the particle effects, UI, ASCII art etc. will all remain the same!


Posted By: Oggy
Date Posted: 22 January 2015 at 4:20pm
On the job page it says that you want robots etc. also as sprites, not ASCII graphics?
I don't know how will combined tiled background work against units if they remain ASCII. But maybe you have already found some artist who did some nice examples.


Posted By: daLk
Date Posted: 27 January 2015 at 10:32am
As I wrote in my application, "this look perfect just like that, but i suddenly remembered why i played Nethack with tiles, instead of ascii" :)



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