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Tree how to texturise?

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=21073
Printed Date: 24 February 2026 at 3:49pm


Topic: Tree how to texturise?
Posted By: revolver
Subject: Tree how to texturise?
Date Posted: 25 January 2015 at 7:33am
So im trying to pixel a big creepy looking tree but i only want to use a maximum of 3 colors, how can i best achieve texture with this i cant seem to get anything to look right... ahh help!




Replies:
Posted By: ErekT
Date Posted: 25 January 2015 at 7:44am
Good structure already :) The light source looks more like it's at ground level, like a car light or something. This is largely because of the two bottom branches at the right side which are shaded from below. If you're going for spookiness you should probably change the palette from lively brown to something else. Is the tree dead? Is the scene at night with moonlight beaming down. Is it a foggy swamp? A grey, desaturated green, desaturated blue etc might be more fitting.


Posted By: revolver
Date Posted: 25 January 2015 at 7:52am
well the light source will be in the upper right corner so first things i should do i fix the lighting issues, and yeah its at night, and its set in the grounds of an old mansion. the scene will be night time as well :)

EDIT so ill keep posting my progress...


Posted By: eishiya
Date Posted: 25 January 2015 at 8:16am
When adding texture, be careful not to lose your forms to it. The bottom area of the trunk had nice, clear bolume before, but now it's all a mix of shadows and looks flat. As a general rule, the shadows produced by texture should be milder than those produced by large-scale detail such as the form of the object.


Posted By: revolver
Date Posted: 25 January 2015 at 9:22am
i see what you mean, it is hard here is what i have come up with



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