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Rustbug >>

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2124
Printed Date: 27 October 2025 at 1:59am


Topic: Rustbug >>
Posted By: Larwick
Subject: Rustbug >>
Date Posted: 06 May 2006 at 4:35pm

NOTE: IMAGES BELOW ARE LAME AND UNFINISHED.
Scroll through the pages for now to see updates, i'm afraid.


 
'COMPLETED' ANIMATIONS:

Ideas in the works:
- Tiles!
- Light taking damage animation.
- Defence shield animation.
- Fire+Walk animation.
- Updating the running animation.
- Enemy sprites.
- Testing a different walking animation.
- A hover animation.

EDIT:
Jump animation added boys and girls.
EDIT: Jump anim - more of a build up before the jump.
EDIT: Running animation added ladies and gentlemen.
EDIT: Death animation added.
EDIT: Walk animation added, still a WIP (as in, more than others) however.
EDIT: Walk animation updated.
EDIT: Firing animation updated, and the quick firing animation has been taken out to be re-done. Also added a mockup.
EDIT: Mockup updated.
EDIT: Mockup updated again and added a dynamicaly posed Rustbug portrait.
EDIT: Updated the dynamic thing, added another mockup (have to edit the older one cus of the background).
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Ok, as you may have already seen i've created this 'character' and wish to animate it to so all the normal things such a sprite would do in a 2d sidescroller. So far i have the attack animations, but now i'm having trouble with a sort of 'run' animation (it's more of a gallop). I didn't start with the walk animation as i think that's probably going to be even harder.

This is what i have so far:

[image was here]
I'd say the front legs and body were done, but i'm having trouble with the back legs. Being the shape and having the joints etc that they do it's very hard to get it to look good... Any help will be greatly appreciated.

I'll probably use this thread if i have any other issues with any more of the animations i'll be making for this sprite.

Thanks for reading! Wh00t wh00t.
~ Larwick.



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http://larw-ck.deviantart.com">



Replies:
Posted By: Bifur
Date Posted: 06 May 2006 at 4:49pm
why dont u try to make those pipes move too? 

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I know! Leafs shouldn't make shadow...


Posted By: Larwick
Date Posted: 06 May 2006 at 6:04pm

Bifur, I do sort of, but i find it quite hard seeing as they're so small and they dont really move so noticably.

Updated with a jump animation. Btw, everything is up for crit really, but i'm concentrating on the galloping one right now.

I was gunna say something else but ive forgotten. Owel, lalalalalaaa.



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Posted By: Saiklor
Date Posted: 06 May 2006 at 6:36pm
look at the way horses gallop with the front legs kind of off-set, the front and the back diagonal leg going together, sort of, they don't go front legs together and back legs together. I think if you go with the off-set syncronization it'll look more realistic

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www.semesteratsea.com


Posted By: Larwick
Date Posted: 06 May 2006 at 6:38pm
Thanks. Good point Saiklor, i'll try it, can't promise much though.

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http://larw-ck.deviantart.com">


Posted By: Blick
Date Posted: 06 May 2006 at 6:43pm
I think his back legs should move similar to how a cheetah runs. They extend their back legs forward and their front legs back, crossing them if you were watching them from a side view. Then they completely extend with a powerful thrust forward due to their back legs having such a long stride.

Or you could go for a real gallop and offset all the legs, which would be more difficult I'd imagine and easier to make too confusing or busy for the viewer to understand the movement easily.

I think the jump animation should have some wind up to it. Like bending at the knees and actually jumping as the little thruster ignites, to give it more power and believable movement. At the moment it's more of a weak flying animation.


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http://punaji.com/">


Posted By: Larwick
Date Posted: 06 May 2006 at 6:50pm

Thanks for the ideas Blick, they're very helpful.

I'll update as soon as poss.



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Posted By: Skull
Date Posted: 06 May 2006 at 11:42pm
Great work!

This one - I think maybe the back legs could be used sort of like a spring.


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Posted By: Spriggan
Date Posted: 07 May 2006 at 12:37am
These are very cool, I love the jump animation.  I agree with Skull too, the run animation looks a little off becasue of the back legs.


Posted By: Larwick
Date Posted: 07 May 2006 at 3:35am

Lol thanks guys. And id just like to point out that the back legs were purposefully un-edited before >.<

I like the spring idea, if everything else goes to pot i shall have a go at that.

- UPDATED!

I went with Blicks idea and the result is still awkward but quite satisfying. Sort of reminds me of a dog. A stupid metal dog with a cannon on its nose.



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Posted By: fil_razorback
Date Posted: 07 May 2006 at 4:13am
You should make it slide like the mechs in Ghost in The Shell do...It would solve the problem :P

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Posted By: Shark
Date Posted: 07 May 2006 at 6:37am
wat a great little character. i think that for jumping all legs shood get
tucked right under like a sorta 'pod', and maybe push of the ground a
bit more. also for running i think the legs shood be more
outstrechted and the body therefore lower to the ground. IMO i think
sliding would look poor compared to what u already have.

I would love to see a sorta swimming animation where the legs fold
up and it paddles across. it already has tortoise-esque features :P

KUTGW

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Snark, we love yuu.


Posted By: Larwick
Date Posted: 07 May 2006 at 6:47am

Cheers shark! I was thinking it could be able to become that 'pod' you were talking about if it wanted to fly/hover a longer distance, so yeah it's a nice idea. And yeah i can imagine a cute swimming animation too ^_^

I'm currently failing a walking animation now. And thinking of what sort of enemies this game could have... wh00t wh00t. A dying animation might be in order soon aswel  Poor lil guy.



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Posted By: Shark
Date Posted: 07 May 2006 at 6:56am
ooo for dying u must have he become so rusty he falls apart, just
legs fall off and some dust goes into the air, it wood be perfect :D

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Snark, we love yuu.


Posted By: Spriggan
Date Posted: 07 May 2006 at 8:22am
Originally posted by Larwick

Lol thanks guys. And id just like to point out that the back legs were purposefully un-edited before >.<

I like the spring idea, if everything else goes to pot i shall have a go at that.

- UPDATED!

I went with Blicks idea and the result is still awkward but quite satisfying. Sort of reminds me of a dog. A stupid metal dog with a cannon on its nose.

 

Heh, sorry I missed the "it's unfinished" comment.  Anyway, maybe instead of making the back legs spring you could make them skate, not sure if that would work or not but it could look better then the dog skip.



Posted By: Larwick
Date Posted: 07 May 2006 at 8:58am

Shark, that idea is the shizz, ive done the collapsing animation and am now onto doing some sort of puff of dust where it sort of... 'evaporates'...

And no problem Spriggan. The skating idea is interesting, but im not sure it'd work.



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Posted By: Skull
Date Posted: 07 May 2006 at 9:06am
Perhaps one where bullets hit it. A bright line, followed by a flash, when it hits, then ricoshades, with a tiny dent?

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Posted By: Spriggan
Date Posted: 07 May 2006 at 9:06am
what about making the front legs static (like they're on wheels) and move the backlegs?


Posted By: Larwick
Date Posted: 07 May 2006 at 9:24am

Skull, its a cool idea but if that happened i would have to edit each other animation with a dent (sort of as a level of damage thing) and i dont think im ready to do that yet.

Spriggan, as amusing as the picture i got in my head of that is i dont think it would be very practical ^_^ No wheels for the Rustbug.

UPDATE ^^^^^



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Posted By: Shark
Date Posted: 07 May 2006 at 10:12am
haha nice, not quite exactly how I imagined it, but cool none the less.

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Snark, we love yuu.


Posted By: leel
Date Posted: 07 May 2006 at 10:33am

yeah, i dont like how it's breaking in random places - it's metal right? metal doesn't just shatter like that, I imagined him just falling apart when rusty - like, the legs would fall to the sides  and then the whole middle would fall to the ground (pretty much in the same way it does now) but the legs breaking doesnt look right..  looks cool, but not quite right, imho.

I like the galloping one!



Posted By: Larwick
Date Posted: 07 May 2006 at 10:39am

I know its probably not realistic, but like the idea of it having a forcefield that once is depleted (like health) he wouldnt be able to stand the pressure, blah blah etc of the planet and break-up/decay in random silly places. Then of course, to aid the fantasticalliness of it, it would dissapear in a puff of dust and smoke.

But thanks for pointing it out leel ^.^



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Posted By: MurrMan
Date Posted: 07 May 2006 at 12:33pm
the back legs could cross in front of the front like a cheetah in the run and there should be some bounce when the bug hits the ground in the jump. And move those joints more

love the color scheme, there should be more gold rim on the cararpace there IMO


edit OH!!! and you need a run and fire sprite


Posted By: Setzer
Date Posted: 07 May 2006 at 12:42pm
<3 death animation

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http://sj-gfx.com">


Posted By: Skull
Date Posted: 07 May 2006 at 1:10pm
Originally posted by Larwick

Skull, its a cool idea but if that happened i would have to edit each other animation with a dent (sort of as a level of damage thing) and i dont think im ready to do that yet.


Ah, I see what you mean.. But how about it get's hit, then the dent sort of glows and is repaired? A nice way to deal with the damage but without editing the others.


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Posted By: Boder
Date Posted: 07 May 2006 at 2:21pm
Oh god! This is too cool, I can't take it. 


Posted By: Larwick
Date Posted: 07 May 2006 at 4:27pm

MurrMan, cheers for the suggestions. I agree the running animation needs more work, and a walk/run-fire animation sounds very good.

Skull, ah yes, good idea. Although i'm not sure how well it would work in a scene with multiple attacks on the Rustbug. Perhaps for a larger weapon against it i could make a knockback and 'dent' animation (such as a boss' supercannon thing), and maybe even adapt the dent to the other animations if i feel like it.

Setzer and Boder, thankyou very much.



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Posted By: Pixel_Outlaw
Date Posted: 07 May 2006 at 4:31pm

I thought the jumping one was going to mount the running one.

Anyways very cool, theyre should be a cowboy riding the buckin' one!



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Posted By: Aleiav
Date Posted: 07 May 2006 at 4:51pm



^^ I think the back legs need to bend more on this one.


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Posted By: Blueberry_pie
Date Posted: 07 May 2006 at 10:09pm
Originally posted by Aleiav




^^ I think the back legs need to bend more on this one.

That one already had an update :]



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Posted By: Souly
Date Posted: 08 May 2006 at 9:46am
You should create a recieving damage animation.

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http://punky.ensellitis.com">
I am the jesus of PJ.


Posted By: Larwick
Date Posted: 08 May 2006 at 3:08pm

P_O, you dirty boy you... and Souly, that's definetely in the making ^_^

Pah, so what are people's views on this?...


i realise there needs to be movement in the body but i tried and it was too drastic...



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Posted By: MurrMan
Date Posted: 08 May 2006 at 3:11pm
i like the bending but i think that the hind legs should rotate as the com forward, like on the x axis... and i think the main body should move a little bit, or at least the barrel

edit* oh and the backgrounded fore leg need to come foreward more


Posted By: Larwick
Date Posted: 08 May 2006 at 3:14pm
Ah yes, i like the idea of a wobbling cannon. Also, the hind legs do twist slightly, perhaps not enough though.

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http://larw-ck.deviantart.com">


Posted By: Shark
Date Posted: 08 May 2006 at 3:15pm
i think as the legs move further from the body it shood dip 1 pixel.
its good just doesnt seem to look in much motion.

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Snark, we love yuu.


Posted By: Larwick
Date Posted: 08 May 2006 at 3:30pm
 Limping?

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Posted By: Bifur
Date Posted: 08 May 2006 at 3:50pm

Originally posted by Larwick

 Limping?


He seems to be pulling more the right front leg then the others, like when my friend kicked my other leg


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I know! Leafs shouldn't make shadow...


Posted By: Saboteur
Date Posted: 08 May 2006 at 4:02pm

http://inframan.deviantart.com/ - http://inframan.deviantart.com/

Check his gallery, there's a robot near the beginning that might prove a decent source for pretty much all of this character.



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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: Larwick
Date Posted: 08 May 2006 at 4:31pm

Wow yeah, a great find there Saboteur, thanks. Shows that i should most probably be more exaggerative in my animations to get the right point across. And Bifur, you're right there, i shall try even it out a little.

---------------------------------

  How does it look strutting it's stuff? It sort of seems like it's gunna trip up any second... there must be some problems with the speed at which im making each leg move... gaaah! It's too late, i shall retire now and return to this tomorow afternoon ^_^ Please leave your comments.



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Posted By: MurrMan
Date Posted: 08 May 2006 at 5:31pm
i think there should be two bobs per cycle, it might get rid of  that limp.

**and that crab thing from that guys gallery is awsome


Posted By: Spriggan
Date Posted: 08 May 2006 at 10:38pm
I like that walking animation a lot, the bouncing gun barrel is a nice addition that is unique.


Posted By: Saboteur
Date Posted: 08 May 2006 at 11:06pm

The back leg closest to us bumps down, then back up as it goes backward. Maybe it should stay down.



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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: Larwick
Date Posted: 09 May 2006 at 9:19am

Thanks guys. Your ideas were taken into account...



There's still something wrong.. i cant quite put my finger on it though.



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Posted By: Shark
Date Posted: 09 May 2006 at 9:41am
i think the two legs nearest move as one 'cycle' and the two behind
as one, the two behind look a bit like a limp as their 'cycle' is slightly
behind, maybe try and remove 'cycles' so all legs move randomly
kinda like a spider.

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Snark, we love yuu.


Posted By: Larwick
Date Posted: 09 May 2006 at 10:27am

Hmm yeah, i probably should try that. It'll take a while though >.<

 Little update.



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Posted By: Setzer
Date Posted: 09 May 2006 at 10:38am
he doesn't look like he's moving enough for the barrel to be bobbing up and down like that. in general the babbing seems very odd. So do the left [his left, behind him] legs. But I really know nothing about rustbug animation :(

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Posted By: Shark
Date Posted: 09 May 2006 at 10:48am
he seems to bob then 'snap' with a small after-bounce. maybe just
make him bob up-down-up-down straight.

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Snark, we love yuu.


Posted By: Larwick
Date Posted: 09 May 2006 at 11:07am

Yup Setzer, there was a problem with the back left leg in that it twisted the wrong way. Fixed that now. Also calmed down the barrel bob. And for shark, took out the random snap.

^_^



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http://larw-ck.deviantart.com">


Posted By: Shark
Date Posted: 09 May 2006 at 11:16am


EDit another sort-of-ref is here:

http://www.pixeljoint.com/pixelart/6763.htm

not sure if it helps but its a damn good animation!

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Snark, we love yuu.


Posted By: Larwick
Date Posted: 09 May 2006 at 11:45am

Lol, thanks again shark.

And ok, so that's basically finished now (if there are still things you think should be changed please do say) so i'm gunna start moving on to a very simple taking damage animation. Shouldnt take long.

In the meantime, what are you guys' ideas on enemies for this game? I've gotten very lost for original ideas.

 <- is all i've got so far. In some respects i like it, in others i think i could do better.



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Posted By: Bifur
Date Posted: 09 May 2006 at 12:23pm
why not backpacks? 

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I know! Leafs shouldn't make shadow...


Posted By: MurrMan
Date Posted: 09 May 2006 at 12:56pm
it seems strange for the body to be minorly black out lined and the MG not to be... I love these colors!!! why can t i every get color selections like these? i think that there should be som more contrast, maybe a different highlight for the gun?


Posted By: Shark
Date Posted: 09 May 2006 at 1:43pm
no way, dude wat happened it started off so well. i wanna c robot/
mech-carnage not small little men with big heads. cmon gimme
something with 6 legs, hydrolics, steam, maybe a floating brain in a
jar. jets, rockets, lasers, big guns, but keep with this style :D

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Snark, we love yuu.


Posted By: Larwick
Date Posted: 09 May 2006 at 1:55pm
YEssir!

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http://larw-ck.deviantart.com">


Posted By: Souly
Date Posted: 09 May 2006 at 1:59pm

I pretty much want the exact same thing as shark.
Except you need some kind of... Laser Crotch Robot.



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http://punky.ensellitis.com">
I am the jesus of PJ.


Posted By: Shark
Date Posted: 09 May 2006 at 2:33pm
LMAO

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Snark, we love yuu.


Posted By: MurrMan
Date Posted: 09 May 2006 at 3:43pm
on the subject of the bobbing, i noticed that the diaganle leg hit at the same times. make the two bobs and those points


Posted By: Larwick
Date Posted: 10 May 2006 at 11:41am

Nah, i dont think i'm up to laser-crotch-robot standards yet. And MurrMan, that could work, but there arn't many frames and i think if i tried to do that there would be two jolts rather than a 'bob'.

You guys can expect long armed freaks of robots, some tank thing with around 5+ different cannons and a centipede-like mech. Maybe something cunning that flies too.

Also, i might be editing the walking animation so it rocks side to side rather than bobbing, just to see how it looks.



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Posted By: Larwick
Date Posted: 10 May 2006 at 1:04pm
 Medium sized/difficulty enemy.  Thoughts? The perspective was hard to figure out... and dw jalonso, i've decided that flame thing will be the enemies' insignia.

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Posted By: Bifur
Date Posted: 10 May 2006 at 3:30pm
i think there should me more details in the wheels 

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I know! Leafs shouldn't make shadow...


Posted By: Shark
Date Posted: 10 May 2006 at 3:51pm
now we're talking baby :p

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Snark, we love yuu.


Posted By: Larwick
Date Posted: 10 May 2006 at 3:53pm

Originally posted by Bifur

i think there should me more details in the wheels 

Already done Bifur, already done.  (Wont update yet though)

And yup shark, glad you like it.



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Posted By: Krysis
Date Posted: 11 May 2006 at 12:37am

Here's a messy idea. Might be usefull.



Posted By: Brian the Great
Date Posted: 11 May 2006 at 2:59am
Shoots
Your animation might be http://video.google.com/videoplay?docid=-4687389463294912878 - too smooth for the firing of a projectile of that caliber. A firing animation should convey visual force as much as it conveys the force of a projectile being fired. This is why I usually use a bit less subtle beginning on firing animations.
original
edit

Rise
Remember kids! Gravity stops you from going up before taking you down again! Your version wasn't smooth enough at the infamous 'zero-gravity' point, which is why I added a few frames around the point where up becomes down. At this zero-point you should also watch the way the turret bends. In your animation, I think it bends up way too late. In the edit I made, I've added a turret bounce at the landing frame. Details like this can really be the cream topping on a delicious cake. Also look at this little image I just made to support my lousy writing, showing zero-points and stuff:

original
edit

Skipping
I can't help but thinking the back legs lag a wee bit. When making an animation such as this, I usually find it handy to keep a line at the bottom to see how the ground moves. Also, the 'kicking' up seems to have less frames than the decent. You might want to have a little more symetric animations to smooth this out. Think 1-2-3-2-1. Also, I can't really makes out where he gets the kinetic energy for each jump. Doesn't he need to set set himself off against the ground to get up?
orginal

Walk
As I noted on the skipping animation, try getting a bit more symmetric animations. Having two bobs in a single animation cycle would definatly improve this piece a lot.
original

Annnnnd that's about it. KUTGW and stuff.

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Posted By: stanloshka
Date Posted: 11 May 2006 at 3:21am
I see he is limping. He is going down only on two legs. It looks strangely.


Posted By: Larwick
Date Posted: 11 May 2006 at 3:51pm

Krysis, i like those concepts. Sort of mutated looking. I did actually have some sort of idea of it 'evolving' or having some sort of hidden massive cannon or other gadets inside its carapace. Cheers for the added inspiration ^_^

Brian! Thanks alot for taking the time to do all that. It's very useful, and i agree with it all. I will try to edit them when i have the time.

stanloshka, dont really understand you, but you're right that it does look like it's limping. I will keep editing to try and get rid of that.

And to keep this going, here's a WIP of a portrait for the little fellow:


Is it too big? I will probably do one around this size and another a more useable size later. Any other comments on it? I'm quite keen on the pose, and will be making it all dramatic etc. ^_^

And also just a note that there will be aliens and monsters within the array of enemies i have concept'd. RaWr.



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Posted By: Monkey 'o Doom
Date Posted: 11 May 2006 at 5:35pm

The legs look like side views of fat thighs.

Good otherwise, but there are some jagged lines on the top of the orange body.



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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Bifur
Date Posted: 11 May 2006 at 6:02pm
letgs in the sprite seems smoother then in the portrait

BTW . i want o play it , finish it asap !


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I know! Leafs shouldn't make shadow...


Posted By: Larwick
Date Posted: 11 May 2006 at 6:13pm
 Fixed some jaggies and shaded it blockily. The lightsource is from below/front and i'm just trying to figure out some of the shadows and stuffs. I might edit the pallette when finished and/or make the highlight a more moody colour. (I have already noticed some faults in the shading but if you notice more [which you probably will] please do tell)

And up Bifur, me too. I'm currently doing lots of different parts of the 'game' at once >.< Still don't know whether it will actually become a game, but fil_razorback kindly suggested that he could code it if i ever needed it to be.

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Posted By: Larwick
Date Posted: 13 May 2006 at 11:44am


Update. Not so sure about the white on the portrait, and the barrel's shadows. That'll be changed.

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Posted By: Saboteur
Date Posted: 13 May 2006 at 12:25pm
About the new cannonizing, why does his body recoil upwards off of every shot? I'd think the force would be pushing backward, not upward, so the legs lifting off the ground doesn't make sense to me.

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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: Larwick
Date Posted: 13 May 2006 at 1:21pm
Yes, it's odd and exaggerated, but... Perhaps because the barrel is sort of loose and/or springy when the body is recoiled and it cannot move backwards any further the force of the blow sways the body and the cannon upwards instead, and the backlegs and it's own weight stops it from sliding. Like if you put the back brakes on your bike and tried to push it backwards.

 Update...

Oh, and also, just thought of a new idea, elaborating from a few others. Sort of in the same way samus changes her gun to change the type of ammo she uses, the Rustbug will do the same. Although with the Rustbug its gun barrel goes back into the body and pops back out as the different weapon type. The main barrel, as shown in all the current animations and concepts, is the one used for normal 'zap-ish' fire. Of course i'll need to think up better names for them all. Expect flamethrowers, mini-guns, rocket launchers and HOOVER POWER! Heheh.

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Posted By: PixelSnader
Date Posted: 13 May 2006 at 4:01pm
last barrel looks best, but i think the ''portrait'' is a bit bland, i know it's supposed to be exactly the same as the sprite, but i think some details would help it anyways

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Posted By: Monkey 'o Doom
Date Posted: 13 May 2006 at 4:09pm
Add some exposed wires/pipes/mechanics on the bottom of the grey thing.

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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Larwick
Date Posted: 13 May 2006 at 4:33pm
Yes, details will be added! Cheers for the comments guys.

And... here's a 'quick' mockup of the ideas i have so far:

Basically, the bar on the bottom is the players 'power'. The more of it they have, the longer they can live, and the better the weapons they can use. For instance, the zap thing uses up 20 power, and therefore as it says on the top, there are 10 zaps remaining with 207 power. The power would replenish throughout the game so you wont go killing yourself just by firing your weapon. The smallest weapon wont need power to be used, or something like that.
And yes, i like pointless floating numbers >.<

Keep in mind this isn't definetely going to become an actual game, it's mainly just for fun and teaching myself with various aspects of it. Would be cool if it did though, right? ^_^

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http://larw-ck.deviantart.com">


Posted By: Bifur
Date Posted: 13 May 2006 at 6:17pm
u better make some real big guns and explosions

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I know! Leafs shouldn't make shadow...


Posted By: Aleiav
Date Posted: 13 May 2006 at 7:07pm
The explosion is cool, but it looks a bit like a tree. I thought it was a tree at first.

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Posted By: Blick
Date Posted: 13 May 2006 at 8:46pm
I love the post apocolyptic feel of it. Lately that sort of setting has really appealed to me.

Even though you want the focus to be on the foreground, I think the background could have more detail. I'd personally like to see silhouettes of distant burning cities.

And yeah, explosion looks like a tree. It could use some hot areas in the rolling smoke. If you look at explosions, it's like a round burst of flame followed by smoke consuming it and then it dissipated. I'd like to see the explosion shown here have some of that fire in it.

Or is it oil? Because I was going to suggest having oil spraying out from the ground as a way to power up or something, because the mockup feels very industrialized with the metal and smog, you'd just need to add oil to make the theme come together in my mind.


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Posted By: Larwick
Date Posted: 14 May 2006 at 3:43am
Bifur - uhuh.
Aleiav - yup, does a bit, but it shouldnt when it's animated.
Blick - yeah, i'm quite keen on that style aswel ^_^ the background will definetely need more detail, the idea of burning cities is great. The explosion will most probably be updated a few times, and i'll deff make it more fiery. Also i'll be having sort of 'dust' explosions for the more organic enemies. The oil is also a lovely idea, and could really work. I'll obviously have to do something that looks more liquid though.

Cheers for all the comments.

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Posted By: Skull
Date Posted: 14 May 2006 at 3:54am
Truely amzaing, is all I can say.
I still think you need a brief animation of the Bug taking damage, then repairing itself with a glow or something.


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Posted By: Larwick
Date Posted: 14 May 2006 at 1:28pm
Thankyou very much Skull, and i have had a few goes at making that sort of animation but have kept giving up. I'll keep at it though.

I know it aint top priority, but i updated the mockup a lil bit:



The buildings will need shadows to make them look in the right perspective.

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Posted By: Bifur
Date Posted: 14 May 2006 at 2:08pm
backgrounds looks good , why dont u add some destroied buildings to add some chaos feel?

PS:explosion much better , thought it was a tree b4


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I know! Leafs shouldn't make shadow...


Posted By: Larwick
Date Posted: 14 May 2006 at 4:32pm

I got bored of the portrait so i rustled this up:
 dynamic?

Updated the mockup oncemore:
 A step ahead there Bifur.



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Posted By: Monkey 'o Doom
Date Posted: 14 May 2006 at 4:34pm

If you're serious that you won't make this a game, I might just die. >.<

Seriously, though, it has so much potential that it would be akin to a disservice to humanity if no one makes it into a game. I personally would love to at least give it a try if no one else.



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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Larwick
Date Posted: 14 May 2006 at 4:38pm
Well, i'm flattered! Of course, i will try my best. ^_^

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Posted By: Bifur
Date Posted: 14 May 2006 at 4:53pm
i could win bucks of money , sell it to miniclips xD 

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I know! Leafs shouldn't make shadow...


Posted By: Brian the Great
Date Posted: 14 May 2006 at 5:34pm
Whateveryoudodontselltominiclipkthx.

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Posted By: Larwick
Date Posted: 14 May 2006 at 6:54pm
What Brian said.

 Was bored so made this. Also, tis almost 3am so note the stupid quote. I shall be bedinising now though. Turrah.

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Posted By: Pixel_Outlaw
Date Posted: 14 May 2006 at 7:51pm
WEll with the barrel at that angle you would never have a full circle on the end. It should be an ellipse. What do you plan to make this in?

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Posted By: alkaline
Date Posted: 14 May 2006 at 8:05pm
I'd say lighten the dark color on the building just a small tad bit. And find a lighter color for the gray dither you added on the building also.

And uh...the 'dynamic' one, the top dome part is leaning too much to the left. Circle-ize it more!


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Posted By: Aleiav
Date Posted: 14 May 2006 at 11:48pm

Originally posted by Larwick

What Brian said.

 Was bored so made this. Also, tis almost 3am so note the stupid quote. I shall be bedinising now though. Turrah.

It looks awesome, but I think the message box could use a border.

It's all coming out amazing. I love the colors and how everything looks. I'd love for this to be a game. It would look amazing.



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Posted By: Larwick
Date Posted: 15 May 2006 at 4:09am

 

Ah, something to start the day. Added a border, put the power bar back in, although it would be cropped like this when there is a speech bubble in place. Also edited the background slightly. And on the avatar i rounded the body slightly, although theres an annoying little nook, but owel, and i added the weird thing around the cannon fixture part. Oh yeah, and i made the hole on the end less round.

@ P_O, i'm not actually sure what this would be made with. Why do you ask?

Cheers for the comments peoples.



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Posted By: Saiklor
Date Posted: 15 May 2006 at 6:21am
for a rusty bug he's pretty smooth. looks more like rust coloured paint than rust to me. Unless of course he's NOT supposed to be rusty, but if he is here are some references for rust

http://www.eleganthack.com/archives/rust.jpg
look at the dots and the uneven texture

http://www.michelekempees.com/rust%20bucket.jpg
see how it runs from holes/crevices, could you work that along the top of his legs, and maybe add a hole or two?

http://www.michelekempees.com/rust%20bucket.jpg
lookit all the colours in rust, could make a really neat visual impact to toss in a few new, non-red/orange colours for emphasis and contrast


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Posted By: Larwick
Date Posted: 15 May 2006 at 6:29am

Yeah, that's true Saiklor, but originally i did actually name it the Rustbug because of the pallette, not the actual character concept. Thanks for the references anyhow, i think it might be quite cool to have a monster with a skin texture like rust...

Update:



The tank is gunna take a while so... say hello to the (most probably) smallest mech enemy. Might make one without a cannon. Anyway, what are your views on the colour scheme? Red and grey... :S And also i need ideas to make it look as menacing as possible... at the moment it sort of looks too cute, if you find rattish robots with cannons on their backs cute...



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Posted By: Shark
Date Posted: 15 May 2006 at 10:14am


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Snark, we love yuu.


Posted By: Souly
Date Posted: 15 May 2006 at 10:40am

Played around with the pallette.
I tried a more paleish red so it would match the other pallette you used.

It seemed too bright compaired to the Rustbug so it looked strange.



Blue?

I placed your enemy and my two pallette edits onto one of your mockups.



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http://punky.ensellitis.com">
I am the jesus of PJ.


Posted By: Monkey 'o Doom
Date Posted: 15 May 2006 at 1:28pm
I <3 Souly's red color. Use it more on the bot.

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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Larwick
Date Posted: 15 May 2006 at 2:06pm

Souly you're right, the red i used is too bright. I haven't gone as drastic as yours, but i've lessened the saturation slightly. Now it's more of a 'leather' colour.



Yes i kept the old pallette for when it fires the cannon because the new one hasn't enough contrast, and the old one goes better with the red zap. Re-doing all the reds makes it very dull. And yes, i want the zap red... ^_^

What should this thing be called? Some ideas i have are 'Pest/-bot', 'Pony/-bot'... (yes, i'm a retard, and i like it)... Anything amusing, patronising, cool or mysterious (and of course original) would be cool.

I wrote a quick 'plot' of sorts (it's very lame at the moment, but it works, and will give me something to work with). No one will be able to see it yet though... perhaps.



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Posted By: MurrMan
Date Posted: 15 May 2006 at 2:38pm
why does the cannon fly forward when it fires? is it throwing the bullet? aqnd if you whant menaxcing you should use green in my opinion, and make it look slimy


Posted By: Brian the Great
Date Posted: 15 May 2006 at 2:50pm
I need a project like this.

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http://www.twoschizos.com">



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