Print Page | Close Window

>(")< Forest Level

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2259
Printed Date: 09 September 2025 at 5:39pm


Topic: >(")< Forest Level
Posted By: jalonso
Subject: >(")< Forest Level
Date Posted: 27 May 2006 at 4:03pm
This is the first draft (very oekaki, cuz thats how I start) of another level for this fighting game. This is a ninja academy tucked in the forest somewhere in Asia. I am hoping to achieve a "dusk" lighting with loads of beamlights coming thru the trees. Pleace c+c about the palette and composition since all else is crap right now.

 

-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads



Replies:
Posted By: Souly
Date Posted: 27 May 2006 at 4:05pm
The sunset is epic.
I don't think that the trees in the back (Left top corner)
Would have so much highlight on them, since the others dont.
I definitly love the scene, but I don't really care for the trees in front.


-------------
http://punky.ensellitis.com">
I am the jesus of PJ.


Posted By: Monkey 'o Doom
Date Posted: 27 May 2006 at 4:05pm
<3 both but the house shape is scaring me. Architecture lookup plz?

-------------
http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Bifur
Date Posted: 27 May 2006 at 4:55pm
very good til now , gotta wait futher version to crit
Hey whatabout a waterfall ? *wink wink*



--
The word 'wait' does not contain an 8.


-------------

I know! Leafs shouldn't make shadow...


Posted By: jalonso
Date Posted: 27 May 2006 at 5:18pm
Souly, I agree but haven't gotten to those type of details yet.

MoD, Yes the architecture is scary now, that will all change. The progremmer gave me a base with the XY coordinates so that I could pixel while they do their magic.

Bifur, waterfall on order and will arrive shortly, thanks for that


-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: alkaline
Date Posted: 27 May 2006 at 5:20pm
That's pretty cool, jalonso! I'll make some crits after some further development.

Is the building gonna be like one of those pagoda/dojo things?


-------------


Posted By: Saboteur
Date Posted: 27 May 2006 at 9:37pm

Hey, here's a bit of advice. Get out of digital art, get yourself some brushes and some canvas, paint and sell them for millions.

...you talented bastard, you.

w8, did I just sware? 4 goodness s8ke, I'm 2 cool 4 skule.



-------------
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: Larwick
Date Posted: 28 May 2006 at 2:23am

MMmm, the colours are very tasty. You're starting with Oekaki scribbliness? I find that really hard to do. Well, good luck. Can't wait for the next update.



-------------
http://larw-ck.deviantart.com">


Posted By: leel
Date Posted: 28 May 2006 at 6:23am

I think the sunset looks more like fire.. cause the lightest hightlights on the trees look sort of like sparks.. I dont know how you'd make it more sun-ish, and it already looks awesome, im just throwing this out there



Posted By: Stitchy
Date Posted: 28 May 2006 at 8:40am
Whoa. Just whoa. This is already really awesome looking~

My only crit to add would be that the lighting on the rock structure on the right doesn't quite work. The highlights at the top of it shouldn't be there, considering the sun's light is coming from the bottom. Get rid of the top highlights and it should be even more awesome. ;D


Posted By: jalonso
Date Posted: 28 May 2006 at 11:55pm
I decided to change things around a bit so that this scene matches the rooftop level since they are for the same game. I changed the sunset color palette cuz leel is correct in thinking it looked like a fire was going on and when I looked at it today it seemed that Snow White and her minions were gonna show up any second. the bottom image show the playable platforms, these hopefully stand out enough for easy play. So.... let me have it, you all did great c+c with the other one.




-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Azrael
Date Posted: 29 May 2006 at 12:58am
wow it's really nice, but the background kinda remind me of -DE- 'rpg mockup' in different style, anyway i liked the 1st one you posted, it's more realistic in many way 

-------------
If you want it done rite, U gotta do it yourself!


Posted By: PixelSnader
Date Posted: 29 May 2006 at 1:03am

the platforms are pretty easily recognizeabe, except the tiny one near the waterfall (the lowest of the 3)

that waterfall looks damn gorgeous by the way.. is it animated?



-------------

▄▄█     ▄▄█
▄█▄     ▄█▄



Posted By: jalonso
Date Posted: 29 May 2006 at 1:43am
Originally posted by Azrael

...kinda remind me of -DE- 'rpg mockup' in different style, anyway i liked the 1st one you posted...


lol, It certainly does.  Guess I'll have to change that . I will rework the first bkg again.

Originally posted by snader

...platforms are pretty easily recognizeabe, except the tiny one near the waterfall (the lowest of the 3)...that waterfall looks damn gorgeous...is it animated?

I see that now that you mention it, I'll make a bigger rock there. For now the backgrounds are not animated. Except they are talking about doing something called Parallex? (thanks Ensellitis) where things move somehow

EDIT: typos




-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: iSTVAN
Date Posted: 29 May 2006 at 2:59am

Parallex is where the backgrounds scroll at different rates in order to create the illusion of depth. Eg, the furthest background (say the sun and horizon) would move very slowly, whilst closer objects (such as a sign or plant) would move faster.

It's used a lot in platformer games, and generally demands a different type of work from the artist (because things are done in seperate looped layers, not just one big object).

This is looking real perdy, by the way Jalonso. The first image you posted definately had a more atmospheric feel.

The others seem a bit cold and lifeless, especially due to the flat shading used in parts such as the buildings. Which may make the interactive backgrounds stand out from the distant ones, but they simply don't match the level of detail found in the beautiful waterfall and rock scene.

I'd also tighten some of the shading. It feels a little random in some parts.

Overall nice work! I'm looking forward to seeing this art progress mate!



-------------
Listen to what the flower people say...


Posted By: Shark
Date Posted: 29 May 2006 at 3:33am
i dont think this one matches the other one.

the city one used black lines for everything and this one seems very
real. this also seems a bit more scrappy.

-------------
Snark, we love yuu.


Posted By: alkaline
Date Posted: 29 May 2006 at 5:44am
I don't think the house matches the rest at all. It's way different, and uh, with less detail. Are you going to make the laterns on the ground more discernable as well?

-------------


Posted By: Bifur
Date Posted: 29 May 2006 at 2:54pm
i would desaturate the front trees , but yeah it looks like a swamp now

(nice water fall ! xD)


-------------

I know! Leafs shouldn't make shadow...


Posted By: Aleiav
Date Posted: 29 May 2006 at 6:37pm
Awesome background. But the waterfal looks a bit odd. I'd look at Gas13's waterfall. He did a really good one. 

-------------


Posted By: jalonso
Date Posted: 30 May 2006 at 10:31pm
ummph.... seems there's been a drought in the forest. This BG needs to match the other http://www.pixeljoint.com/pixelart/11642.htm?sec=showcase - game level so hopefully this better matches the style. I have much detail work do here but please nitpick it.




-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: iSTVAN
Date Posted: 30 May 2006 at 10:34pm
Wholly moley, nice red background.

-------------
Listen to what the flower people say...


Posted By: Aleiav
Date Posted: 30 May 2006 at 10:52pm
I love the redness of the background. :)

-------------


Posted By: Saboteur
Date Posted: 30 May 2006 at 11:12pm

ALERT! ALERT! INCORRECT TITLING!

Aint a forest level nomore. It's like... volcanomagic level. It is ALSO incredibly attractive.



-------------
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: Azrael
Date Posted: 30 May 2006 at 11:53pm
very nice bg, but the waterfall seems out of place here, it more suited in the forest bg

-------------
If you want it done rite, U gotta do it yourself!


Posted By: Dusty
Date Posted: 31 May 2006 at 12:22am
For the very first BG, I think it would have looked better if you used darker colours for the sunset (it wouldn't look like bright fire) and either get rid of the little pixels for the highlights or lengthen them so they're not individual.


Posted By: Larwick
Date Posted: 31 May 2006 at 5:08am
Loving the red background! Gives an awesome theme. I think the waterfall's problem is that it's too 'puffy' and lacks speed. i think you should give it more relation to the red background now.

-------------
http://larw-ck.deviantart.com">


Posted By: Spoon
Date Posted: 31 May 2006 at 5:14am
What about turning it into lava from a volcano?


Posted By: Blueberry_pie
Date Posted: 31 May 2006 at 6:02am
Some really sexay work you've done so far jalonso. Keep it up.

-------------


Posted By: d-p
Date Posted: 31 May 2006 at 10:58pm
Great stuff, I somehow miss the sunset of the first version, it looked really good.

-------------
http://iso.webmonk.de"> http://cc.webmonk.de">


Posted By: KawizradSaddrax
Date Posted: 01 June 2006 at 5:30am

NICE.  I this is my favorite of the series so far.  The red on the roof seems to merge with the background a bit in some areas, but it doesn’t really bother me to much, I feel as though that’s what would happen naturally.  You may want to add some red/orange-ish high lights on the rocks in the foreground though just for consistency.   Very nice work so far, im intrested in see the final image. 

 

 

 



Posted By: Aleiav
Date Posted: 01 June 2006 at 8:06pm

Originally posted by Larwick

  I think the waterfall's problem is that it's too 'puffy' and lacks speed. i think you should give it more relation to the red background now.

I concur. And I found the link to http://gas13.ru/pixelart/scenes/ - Gas 13's waterfall .That might help a bit.

Superb as is. :) 



-------------


Posted By: jalonso
Date Posted: 02 June 2006 at 5:36pm
New update completely revised. I love the buiding now so that will stay pretty much as is. I hope this matches the rooftop level better. c+c appreciated.




-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Bifur
Date Posted: 02 June 2006 at 6:32pm
new forest 10x better , watterwall is a bit... wierd? i dont know is it ready? 

-------------

I know! Leafs shouldn't make shadow...


Posted By: Pixel_Outlaw
Date Posted: 02 June 2006 at 7:22pm
That is beyond most professional console games abilities very very nice. If you wern't a liberal I would prolly hug you.

-------------
http://www.shmup-dev.com/forum/">


Posted By: Saboteur
Date Posted: 02 June 2006 at 11:38pm

Holy crackpants, batman.

My only crits are the rock beside the house isn't as highlighted as the closer rocks, and therefore looks outta place. And the waterfall doesn't look like a waterfall. The old waterfall was better.



-------------
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: Blueberry_pie
Date Posted: 02 June 2006 at 11:47pm
Originally posted by jalonso




*orgasm*

'Nuff said.


-------------


Posted By: Larwick
Date Posted: 03 June 2006 at 4:07am


-------------
http://larw-ck.deviantart.com">


Posted By: Skull
Date Posted: 03 June 2006 at 4:12am
Insanely brilliant. 


-------------
-


Posted By: Shark
Date Posted: 03 June 2006 at 4:40am
I mean this is amazing but on zoom it still seems very scrappy.

I guess that doesnt matter cos no1's gonna zoom in game, but u
have some weird techniques.   

-------------
Snark, we love yuu.


Posted By: Dusty
Date Posted: 03 June 2006 at 5:27am
The midshade on the platform tile rocks is hardly noticable, if at all. I suggest either upping the contrast on it or ditching it.


Posted By: leel
Date Posted: 03 June 2006 at 12:55pm

Originally posted by Blueberry_pie



*orgasm*

'Nuff said.

well put. me too.



Posted By: Larwick
Date Posted: 03 June 2006 at 12:59pm
I was too in awe to critisise last time, but i think you could do with warming up and de-lightening the colour of the highlight for the rocks, as it really isn't working for me. Quite alot of places could do with some softening aswel, unless you were looking for the sharper feel (which i guess would go better with your other scene).

-------------
http://larw-ck.deviantart.com">


Posted By: Dra_chan
Date Posted: 03 June 2006 at 1:28pm
Wow jalonso. You are good at both Isometric and non-isometric, These backgrounds of yours look amazing 


Posted By: Brian the Great
Date Posted: 03 June 2006 at 1:44pm
Originally posted by leel

Originally posted by Blueberry_pie

*orgasm*'Nuff said.
well put. me too.
Jalonso might find a way to sell these in stores, I see a market here.

-------------
http://www.twoschizos.com">


Posted By: Aleiav
Date Posted: 03 June 2006 at 9:41pm
Awesome. 

-------------


Posted By: jalonso
Date Posted: 03 June 2006 at 10:18pm
Thanks guyz. I have refined/de-scrappyfied most of it now and began animating the waterfall.




And these are the first draft for the UI. This game will have very diverse scenes, the next one is a club interior, so c+c on this would be awesome. I was going for a retro-futuristic submarine look

EDIT: The sprites are not made by me, and the spriter will hopefully fix to my BGs.






-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Demon
Date Posted: 03 June 2006 at 10:23pm
This might not be a big deal, but the character sprites seem to blend in with the backgrounds..  But the background themselves look magnifiscent! 


-------------
"At least we killed some boredom..." - Death Note.


Posted By: Ensellitis
Date Posted: 03 June 2006 at 10:43pm
Originally posted by jalonso



X 1,000,000,000

That is amazing, the waterfall really sets it off!


-------------
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.


Posted By: Pixel_Outlaw
Date Posted: 03 June 2006 at 11:07pm
If this gets on the GMC be worried about image ripping. A bunch of 15 year olds with no legal fear is a bad thing.

-------------
http://www.shmup-dev.com/forum/">


Posted By: Demon
Date Posted: 03 June 2006 at 11:14pm
Originally posted by Pixel_Outlaw

If this gets on the GMC be worried about image ripping. A bunch of 15 year olds with no legal fear is a bad thing.


lol, tis SOOOO true.


-------------
"At least we killed some boredom..." - Death Note.


Posted By: Blick
Date Posted: 03 June 2006 at 11:25pm
First off, these are really great and so on. Pretty much what everyone else said.

But I really don't like how noisy the forest level looks, especially noticable with a bit of zooming. It's in the blue roof and the foliage mainly. It just looks grungy, busy, and doesn't feel polished. The same sort of shading shows up a lot in your work I've noticed and the whole look of it just seems strange to me. Then I see the rooftop level and it's completely opposite. Clean lines, clean shading, although I'm not a fan of those black lines and think you could've done more with the pixels they're taking up.


-------------
http://punaji.com/">


Posted By: jalonso
Date Posted: 03 June 2006 at 11:41pm
Blick, Thanks for the very concise comment. The Bg will use the parallex effect and I felt that cleaner lines made leaves look too jaggy when moving so I dirtied them up to create the desired effect when playing rather than for this static view. The roof I left grungy to visually blend in. I will review seriously when I revisit the piece tomorrow.

-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: iSTVAN
Date Posted: 04 June 2006 at 6:22am

I must agree with Blick about the amount of pixel noise going on in these backgrounds. However, it seems to work well in certain parts. The forest level rooftop, for example, works really well with this seemingly messy style. Althought I would change the black dithering under the forest platforms to something a little neater looking.

Overall though, you've shown yourself as a brilliant atmospheric artist. Thats rare in pixel works. Great stuff man!

PS: Oh, and no offense, but I'd try to find yourself a better sprite artist. Those sprites really don't reflect your pixel skills.



-------------
Listen to what the flower people say...


Posted By: jalonso
Date Posted: 04 June 2006 at 6:19pm
I have redrawn/de-scrappified the entire forest anf the tiled roof. I also removed the fencing and most of the "crazy" dithering Blick/iSTVAN referred to. I also redrew the water fall. What do you think.

 

-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: leel
Date Posted: 04 June 2006 at 6:34pm
i liked the old trees more.. the new leaves are shaded nicely, but now it feels too open and light in the distance..


Posted By: Psychotic_Carp
Date Posted: 04 June 2006 at 6:51pm
The other forest make me want to orgasm to

-------------
got game?


Posted By: Larwick
Date Posted: 05 June 2006 at 1:34am
I think i much preffered the older one.  The waterfall in this one also looks like treacle to me... Great work though, but i think i just liked the older one more.

-------------
http://larw-ck.deviantart.com">


Posted By: Dusty
Date Posted: 05 June 2006 at 1:53am
The older background trees showed depth(minus the leaves, the newer ones leaves look a lot better), though I never understood why they got lighter as it went further back, as usually the foreground is the most lit, and the background desaturates and/or darkens.

The waterfall looks like it's stuttering now, maybe you didn't finish the animation though. There's no smooth movement of the water.


Posted By: Aleiav
Date Posted: 05 June 2006 at 4:45pm

I liked the older trees. The waterfall is looking better, but not as realistic. It looks more like the sparkles are flowing than the water. Did Gas13's example not work well?

Going excellent so far, though. Awesome stuff.



-------------


Posted By: jalonso
Date Posted: 05 June 2006 at 9:55pm
new version. Re Scrappified the roof and brought back the orgasm inducing trees.



Aleiav, Yes, sorry, that waterfall did help but is too graphic as a style for this.

UI mockups and elements




-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: iSTVAN
Date Posted: 05 June 2006 at 10:00pm
Not sure which trees I liked better, but I'm glad you kept SOME scrappiness to the building. The game menus and sh*t are looking great so far!

-------------
Listen to what the flower people say...


Posted By: Demon
Date Posted: 05 June 2006 at 10:04pm
What language is the game being writing in?

-------------
"At least we killed some boredom..." - Death Note.


Posted By: Pixel_Outlaw
Date Posted: 05 June 2006 at 10:35pm
Mad propellers to my peeps. Very nice woerk tere Jal darn nice.

-------------
http://www.shmup-dev.com/forum/">


Posted By: jalonso
Date Posted: 06 June 2006 at 1:18pm
If no further glaring errors are noticed this is the final version. The main thing I did here was add more noise and subdued the water fall and added the lighting to the lamps.



@Demon, I dunno which language, not my thing you know.

-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Monkey 'o Doom
Date Posted: 06 June 2006 at 1:27pm

The waterfall looks like slowly growing moss with sparkles on it. The rest is perfect, though.



-------------
http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: jalonso
Date Posted: 06 June 2006 at 1:30pm
Good grief, will someone make an edit of the waterfall (3 frames) to show me a different take on it? If you do please don't add colors take from the roof tiles, mkay.

-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Pixel_Outlaw
Date Posted: 06 June 2006 at 1:40pm

GML SUXXORZ.

Geez guys be nice to jal he needs support like a fine mattres or wonderbra.



-------------
http://www.shmup-dev.com/forum/">


Posted By: Larwick
Date Posted: 06 June 2006 at 1:45pm
Looks great. Although i loved the waterfall at first i think MoD's right. I won't do an edit though.

And P_O: lolz.

-------------
http://larw-ck.deviantart.com">


Posted By: Bifur
Date Posted: 06 June 2006 at 5:13pm
Originally posted by jalonso

If no further glaring errors are noticed this is the final version. The main thing I did here was add more noise and subdued the water fall and added the lighting to the lamps.



@Demon, I dunno which language, not my thing you know.

why dont u make those highlight more ambient and make some leaf shadows on the roof? xD just an idea

and ist nothing but as i shearched for waterfalls , they were all white... try using white


-------------

I know! Leafs shouldn't make shadow...


Posted By: jalonso
Date Posted: 06 June 2006 at 9:41pm
So the competition deadline is upon me and I must decide on a final waterfall. They are not perfect, but which is best.



@Bifur, The trees cannot shadow the roof because the forest is four different layers designed to move at different speeds. White is not an option because the lighting of the scene calls for no white. Btw, this entire waterfall madness is your fault for having suggested it in the first place :p

-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: halfDemon
Date Posted: 06 June 2006 at 9:59pm
I would have to say the third one is the best.

-------------
Every pixel counts, even the dead ones.


Posted By: Larwick
Date Posted: 07 June 2006 at 12:14am
I say third aswel, deff not the second one from me.

-------------
http://larw-ck.deviantart.com">


Posted By: fil_razorback
Date Posted: 07 June 2006 at 8:06am
Same here, second looks harsh.
I think #3 is the best one


-------------


Posted By: jalonso
Date Posted: 07 June 2006 at 10:01pm
Thanks so much to all, I really apreciate all your help. This is the final version. \o/



EDIT: remember that IE darken images. (get Firefox)


-------------
http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Ensellitis
Date Posted: 07 June 2006 at 10:16pm
I want to have it's babies.
X 10000
X 10000000

-------------
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.


Posted By: fil_razorback
Date Posted: 08 June 2006 at 1:29am


-------------



Print Page | Close Window