Something wacky & unique  
       
      Printed From: Pixel Joint
        Category:  The Lounge 
       Forum Name:  Job Offerings
       Forum Discription:  Looking to hook up with a pixel artist for a project?  Post here and ONLY here with job requests. 
       URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2263
       Printed Date: 04 November 2025 at 2:25am
      
 
  
      Topic: Something wacky & unique
       
      Posted By: Tatsu
       Subject: Something wacky & unique
       Date Posted: 28 May 2006 at 2:09am
       
      
        
          
	
Hi all,
  I enjoy making oldschool games that might be described as "off the wall." I'd like to make a game that my own "artwork" wouldn't do justice. I'm looking for people with a similar passion for all things wacky who would enjoy putting in his/her own input into the project(s). Unfortunately I can't offer any compensation, but with me I can guarentee that you'll be able to see your art come to life in a very quick and professional manner.
  I own a site at www.tatsusoft.net with many games for download. Check out the "originals" section for some games I've made completely by myself -- I suggest MFS, FloatGoat, or Rainbrow. A good example of a game I've worked on with additional graphical talent is MegaGoat, which is in the Parodies section.
  I have a lot of concepts piled up, and I'm of course open to new ideas, too.
  If this type of work appeals to you -- for experience, bragging rights, or just plain fun -- here's my contact information: email: tatsusoft@gmail.com AIM: Tatsu III hotmail: tatsusoft@hotmail.com
  Have fun! 
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      Posted By: Demon
       
      Date Posted: 28 May 2006 at 2:17am
       
      
        
          
	
What language do you program you games in?
  ------------- "At least we killed some boredom..." - Death Note.
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      Posted By: Tatsu
       
      Date Posted: 29 May 2006 at 12:27pm
       
      
        
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The majority of my games are made with Multimedia Fusion. It's great software for speed. I made all of FloatGoat -- game mechanics, levels, and level editor -- in two days.
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