Weird World WIP
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=22838
Printed Date: 09 September 2025 at 9:42am
Topic: Weird World WIP
Posted By: Turon
Subject: Weird World WIP
Date Posted: 04 May 2015 at 4:43am
Hey all its been awhile I know (computer breakdown). I decided to take a break from my main project and work on this weird surreal themed game... what I have here is a strange merge between aboveground and underwater scenery and more land based physics...
What do you think about it? how can I improve it? I need a few pointers on the leaves of that tree, I wanted The leaves of that tree to look "furry" I'm not so sure I got the desired effect...
Current State:
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Replies:
Posted By: Palocles
Date Posted: 04 May 2015 at 11:00pm
It looks like a cross between side view and top view. Is it supposed to be like that?
I guess the tree kinda looks furry but when I read that I imagined a pine tree, that tree is "tufty".
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Posted By: Turon
Date Posted: 04 May 2015 at 11:05pm
Have you ever played "Kirby's Mass Attack"? The ground is supposed to be along the side so all those bits of grass and flowers are growing out of a steep incline like a "green wall".
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Posted By: Limes
Date Posted: 05 May 2015 at 7:29am
Keep in mind that things in the background shouldn't pop as much as the foreground therefore you shouldn't use the same colors.
1 example why is the grass in the background lighter then the foreground and the purple rocks stick out to much.
------------- I use GraphicsGale
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Posted By: Turon
Date Posted: 05 May 2015 at 9:46am
Do I make the foreground dark and the background light or is it the other way round?
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Posted By: r1k
Date Posted: 06 May 2015 at 12:14am
things become closer to the sky/background color as they get further away. Depending on your scene this can mean getting darker, or lighter.
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Posted By: Limes
Date Posted: 06 May 2015 at 9:49am
Pay attention to the desaturation on more distant objects.

------------- I use GraphicsGale
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Posted By: Turon
Date Posted: 10 May 2015 at 11:17am
Something more like this?
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Posted By: Turon
Date Posted: 11 May 2015 at 11:01am
Shall I also put sections of exposed rock on the clifface to remind players it's a sidescroller?
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Posted By: Damian
Date Posted: 11 May 2015 at 3:39pm
Having a shadow south facing beneath objects like the flowers might help too.
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Posted By: Turon
Date Posted: 18 May 2015 at 11:58am
Hows this then? I've fixed the color.
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Posted By: eishiya
Date Posted: 19 May 2015 at 6:00am
The new desaturation is better, but everything is still too close to the foreground in colour and value. You have as much contrast in the background as in the foreground, and that's why it's hard to tell which is which.
I also think having the flowers on the side is weird. Perhaps if you showed them from the side or from 3/4, so that it looks like they're growing on an inclined surface and we're looking from the side, rather than that we're looking from above?
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Posted By: Turon
Date Posted: 19 May 2015 at 12:05pm
er... what do you mean by "3/4"? is it an angle?
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Posted By: Turon
Date Posted: 22 May 2015 at 2:02am
I must clarify what do you mean by "You have as much contrast in the background as in the foreground, and that's why it's hard to tell which is which".
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Posted By: eishiya
Date Posted: 22 May 2015 at 5:39am
Contrast is the difference between the colours of things (value contrast, the difference between light and dark, is the biggest issue in your case). Higher contrast makes things read more clearly, but it's distracting. So, you want less contrast in the background, so that the foreground reads clearly against it.
By 3/4 I mean the viewing angle, yes. Your flowers look like they're viewed from directly above, even though the rest of the scene is in profile/side-on view.
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Posted By: Turon
Date Posted: 22 May 2015 at 12:30pm
so your saying the background would look better with fewer colors and less contrast?
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Posted By: r1k
Date Posted: 22 May 2015 at 2:09pm
heres a big image I made to explain everything you need to know. In the top part of the image I just sampled light and shadow colors from the foreground and background, in your image and in a photograph.
Compare the value contrast of the light and shadow colors between the foreground and background in the photo, to yours. You can easily see in the photo there is more contrast in the foreground, the shadows are much darker.
As things get further away, you can basically imagine a semi-transparent layer of sky color covering things. The further away things are, the more opaque this sky layer will be, until they are so far away the sky layer is 100% opaque and you cannot see them at all.
I demonstrate this in the second part of the image, by actually putting semi transparent layers of sky color of the images at 20, 40 and 60% opacity.
In the third part of the image I compare the colors I sampled from the foreground on the photo earlier, with the colors sampled from the background, and a new set of colors sampled from the foreground image with a layer of 60% opacity sky over it.
You can see that the colors we got just by putting that transparent layer over the foreground are pretty close to what the background colors actually are.
of course, you dont have to make your background colors by strictly applying transparent layers over the foreground, you have more freedom to do what you want in art, but it should serve as a good general guideline.

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Posted By: AKA_Mathieu
Date Posted: 22 May 2015 at 2:28pm
Did I miss something or did you switch "foreground" and "background"in your picture?
Anyways, your explanation is really great, thks.
Edit: Thank you for the review 
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Posted By: r1k
Date Posted: 22 May 2015 at 2:38pm
oops, youre right I did, I think I flipped all the text horizontally after I put them in place. updated the image to fix it.
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Posted By: Turon
Date Posted: 23 May 2015 at 11:12am
looks like I'm not going to get the bright effect from the background that I was looking for... I'm going to have to completely revise the background color...
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Posted By: eishiya
Date Posted: 23 May 2015 at 12:00pm
I agree that you should change the background colour.
It looks very unnatural being that dark. In reality, the sky doesn't tend to be so dark near the horizon due to dust, water, etc in the atmosphere, it's only that saturated overhead, where there are fewer such particles in the way. So, while the colour itself isn't necessarily unrealistic, it looks weird because humans aren't used to seeing that colour in that context, humans are used to a paler sky closer to the horizon.
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Posted By: Turon
Date Posted: 23 May 2015 at 1:42pm
So I can start by simply making the bottom of the background sky lighter and then darker coming up?
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Posted By: Turon
Date Posted: 24 May 2015 at 12:00pm
I have been focusing on the sky/ocean/whatever and the color is lighter at the bottom and darker further up.
I'd admit that the color of the the coral thingies might suck a bit now...
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Posted By: Turon
Date Posted: 26 May 2015 at 6:35am
something is wrong with the sky right? I mean in the water at least it is lighter closer to the surface...
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Posted By: eishiya
Date Posted: 26 May 2015 at 7:01am
There's no "sky" underwater. To be honest, since the beginnig I've been unable to tell whether this is meant to be underwater, or a sea-inspired non-underwater scene. You have what look like land plants all over the place, but the background rocks look underwater. You also have those white things that look like clouds.
Underwater, you're right that the water gets darker the deeper it goes, but in a shallow area (such as around a coral reef), there isn't enough of a depth difference to make a noticeable transition. Instead, it's air bubbles and sand/dirt that create the gradient, by the same process as in the sky above the water. So, the "water" will be coloured more similar to the dirt closer to the horizon because we're seeing through more suspended particles, and closer to the sky colour directly overhead because we're seeing through fewer suspended particles. it's not about up or down, it's about how much crud is in the way. It's also not about lighter or darker, but about the colour of the crud.
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Posted By: Turon
Date Posted: 26 May 2015 at 2:03pm
I guess you could say it's a sea inspired no-underwater landscape...
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Posted By: Turon
Date Posted: 02 June 2015 at 5:50am
I've Changed the flowers a bit...
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Posted By: Ottbot
Date Posted: 02 June 2015 at 7:57am
That subtle change on the angle of the flowers actually makes a huge difference for me
For the outline on the octopus, I'd go with something other than black, it looks a little out of place compared to the other objects in the scene. The dark purply color you used on the middle plant's outline might do?
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Posted By: Turon
Date Posted: 02 June 2015 at 11:58am
yes the Octopus.. I came up with this one gameplay concept and made a alpha of "Octopus Game", I wasn't happy with a few concepts of the design so I forgot it for awhile, But now I'm recoding the game and giving it a new and better look like what I have shown you and the Octopus you see is basically a remnant of the old project and I do plan on Making a few tweaks to the sprite of even replacing it with a new one...
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Posted By: Turon
Date Posted: 04 June 2015 at 7:09am
Been playing around with the colors and I got some texture on the bark of that tree, I'm still unsure about the leaves.
I'm also not too sure on that cyan see floor, is it sand dune? or is it like rock or something?
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Posted By: Turon
Date Posted: 09 June 2015 at 2:25am
I've been playing around with the background a bit, what do you think?
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Posted By: Turon
Date Posted: 12 June 2015 at 3:58am
do you think it'd look better if the hills were smaller?
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Posted By: Turon
Date Posted: 13 June 2015 at 5:33am
I've made the hills smaller I'll neaten things up further shortly, but as for now what are your thoughts?
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Posted By: Limes
Date Posted: 13 June 2015 at 4:22pm
dont detail the hills like that 2 colors are all it needs.
------------- I use GraphicsGale
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Posted By: Turon
Date Posted: 14 June 2015 at 6:12am
Do I get ride of the darker shade of the lighter shade or the highlight?
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Posted By: Turon
Date Posted: 15 June 2015 at 6:11am
the reason there where 3 colors was because http://www.pixeljoint.com/pixelart/73726.htm - this was my inspiration
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Posted By: Turon
Date Posted: 20 June 2015 at 4:08am
So you say it'll look better with 2 colors instead of 3? I don't really understand but what do you make of this?
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Posted By: Turon
Date Posted: 22 June 2015 at 8:03am
On the contrary I think it does now look better with 2 colors. Now I think the ground lacks form I've been trying to adress this issue with questionable success...
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Posted By: Turon
Date Posted: 15 July 2015 at 4:10am
will the ground look better with more rock?
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