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[WIP]Game Art - Operation: Tank Command

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=23098
Printed Date: 11 October 2022 at 3:20pm


Topic: [WIP]Game Art - Operation: Tank Command
Posted By: jazzmaster9
Subject: [WIP]Game Art - Operation: Tank Command
Date Posted: 18 May 2015 at 4:48am
Hello
I've been making a series of Games called Operation: Tank Command.
With the third installment of my game, I wanted to refine my Art style and pixel art skills.

Here are some of the sprites and backgrounds in the upcoming game.

      



tips, suggestions and feedback on how to improve my art style will be very appreciated.

Thank you.



Replies:
Posted By: NancyGold
Date Posted: 18 May 2015 at 6:05am
All images are at HUE=0

100% gray is a very rare color and looks somewhat bland and ugly.


Posted By: NancyGold
Date Posted: 18 May 2015 at 6:17am
Also, the some palette colors are useless (outline can be replaced with darkest color) and real helis have round windows, reflecting light. Here is a quick edit


Posted By: jazzmaster9
Date Posted: 19 May 2015 at 5:39pm
Originally posted by snv

All images are at HUE=0

100% gray is a very rare color and looks somewhat bland and ugly.


Thanks for the feedback.
I'll work on the Hue and overall coloring for my assets.

I won't be following the art style of my previous games in the series so changes like this would be okay.


Posted By: jazzmaster9
Date Posted: 23 May 2015 at 8:07am
I just made new leaves for the trees. I gave them more shape than the original.



Posted By: jazzmaster9
Date Posted: 23 May 2015 at 9:36pm
Just made a city scape. this is used as a background.


and new Buildings.



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