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Temple tiles

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: OPP
Forum Discription: Open Pixel Platformer Project
Printed Date: 06 July 2022 at 3:03am

Topic: Temple tiles
Posted By: Hapiel
Subject: Temple tiles
Date Posted: 23 May 2015 at 9:10am

The temple tiles need to be remade.

This is what we had:

And this is where we'd like to go perhaps, a sketch from A3um

As always, tiles are combined like this:

and use the DB32 palette.

* Stairs
* Gate
* Ruins
* Traps
* Decoration
Feel free to do suggestions :)

Damian has made these detailed floor tiles

Harmonica made this entrance totem

Posted By: Harmonica!
Date Posted: 23 May 2015 at 11:09am
Here is what I've accomplished today.

I decided to extend the skull pattern, because I feel it's more faithful to the ancient temple carvings that I've seen in museums and books.

I probably won't be able to get more work done till Sunday evening due to work, but I'm really liking how it's coming along and can't wait to get it finished.

The only thing I'm worried about is that I might be deviating stylistically from the rest of the project.

Posted By: Hapiel
Date Posted: 23 May 2015 at 12:12pm
It is very nice :D

Originally posted by Oh look a Harmonica!

The only thing I'm worried about is that I might be deviating stylistically from the rest of the project.

Yes, I also worry about this, especially since there is not really a base set to which this matches... I'll do some proposals for that soon-ish, but others are welcome too!


Posted By: Damian
Date Posted: 24 May 2015 at 3:30am
Harmonica, that looks great. I'm not sure its deviating at all, I'm sure it will all come together once there are more assets. As for a "base set", I think it will fit in fairly well with the temple assets currently being made, of which we haven't actually got a tileset. As for critique, I'd say put a bit more emphasis on the bevels, but yeah, looks great :)

Posted By: DawnBringer
Date Posted: 24 May 2015 at 4:46am
Beware the banding at the bottom.

Posted By: a3um
Date Posted: 24 May 2015 at 10:00am
@Harmonica - the line art is nice, but the shading deviates too much from the rest of the project imo.

I think we should make base tiles first and decorations/traps afterwards. There is no point in decorations if they don't fit the temple. And making temple fit the decorations is just wrong.

Posted By: SpeedyCube
Date Posted: 24 May 2015 at 1:44pm

I tried to make a few tiles, not very happy with them though. The scale doesn't look quite right, and I couldn't make a wall that satisfied me. (hence why the left and right walls are different.) Nevertheless it was good practice and I got a good feel for platformer tiles. Will probably do more for this project

Posted By: Hapiel
Date Posted: 25 May 2015 at 4:30am
Nice speedycube! It reminds me of the - castle set .
Other design suggestions are still welcome :)

Here is an attempt to put a3ums mockup into tiles...

Does it work?

Other suggestions, like the one from speedycube


Posted By: Harmonica!
Date Posted: 25 May 2015 at 8:33am
I think it's working. Perhaps the option should be given to set the blocks vertically and to extend them into basic columns?

After reading A3um's post I realized I was getting ahead of myself on the Skull totem, so I'll just set it on a back burner until some concrete blocks are set upon and then look at it again with fresh eyes. You do need the skeleton first to support the meat.

I did address the concerns brought up by dawnbringer on the ribs. I hope they look better now.

Posted By: Harmonica!
Date Posted: 27 May 2015 at 12:02am
Here are Some ideas I've been thinking on. Basically Large step like blocks would serve as a base for smaller block clusters. Also I wish I had access to a reliable scanner.

Posted By: Hapiel
Date Posted: 27 May 2015 at 1:25pm
I tried to make pillars. I disappointed myself. Can someone else have a go?

Here is a completely different approach.. I like how it looks, but I feel that it is not very flexible: you can pretty much design only one temple with it.. :(. I'd love to design a whole temple level with the final set!

But perhaps this can serve as the base to such a level anyway... Scale is probably off though, I should have used a reference character..


Posted By: SpeedyCube
Date Posted: 27 May 2015 at 2:33pm
It looks really really simple, could use some more details and alternate tiles. I might have a go at that and/or the pillar.

Posted By: Harmonica!
Date Posted: 28 May 2015 at 12:42am
So after rattling my brain for a few days, here's what came out. It still pretty bare bones.


I am also liking Hapiel's Pyramid.

Posted By: Hapiel
Date Posted: 28 May 2015 at 7:33am
My thought is that you are a genius!

I like it a lot, it seems very flexible and fun to construct with!

I wonder if we should be able to look at the blocks from the top a bit, like with the grass tiles..

I tried, but it removes the nice dark lines between the blocks... I am not sure if it is even needed, perhaps here the characters can just stand on top of the blocks? Or would that look inconsistent with the other tiles?


Posted By: SpeedyCube
Date Posted: 28 May 2015 at 9:39am
I'm really liking the background tiles o:

Posted By: SpeedyCube
Date Posted: 28 May 2015 at 5:02pm

Not temple tiles, but this seems to be where most attention is atm. I've started on an arctic/icy tileset, and wanted to post. Should I make a thread for it?

Posted By: Harmonica!
Date Posted: 28 May 2015 at 7:02pm
I've been trying to figure out some textures for the blocks. For the big green ones I took a pattern from the jungle set. I'm not too satisfied with how it looks. It doesn't pop as much as I think it should, or perhaps the foreground blocks need to pop more? I think I just need to get more familiar with the palette.

Posted By: Kazen
Date Posted: 29 May 2015 at 7:10am
Speedy: Yeah I think you should do a separate tread for an arctic/snowy area so it won't get crowded.I like the pattern you got going on the base of the snow, looks kind of snowflake-y :) It looks a bit flat though, see if you can incorporate the purple hue into the large gray area so it looks the same as the jungle set in the center, I think it'll give it a more unified look if every set has sort of the same "base".

Harmonica: I like the look of that temple, especially the outline the gray area creates (those rooftops). I think the problem with the texture is that it's too detailed, and I also think that maybe the building blocks that you're coloring in could be bigger. If used in a large area it'll become too noisy fast.

I might try to do some iterations too

Posted By: SpeedyCube
Date Posted: 29 May 2015 at 7:55am
Harmonica, I love the texture on the bottom one, I think it'd be better suited for a foreground tile though. Background tiles are better off with 2 or 3 colors so they don't become too noisy. Not a fan of the bricks, maybe it's the highlight?

Kazen, thanks! :) I'll get a thread started in the next day or so

edit: Snowy or arctic set? Snowy is probably more realistic but arctic sounds better

Posted By: Hapiel
Date Posted: 29 May 2015 at 8:06am
@speedy: I am looking forward to see your thread :)


As much as I like the double outline, to match the rest it will probably need to deal with a single outline (right side of mockup)
Also I made the floor 1px wider...


Posted By: Kazen
Date Posted: 30 May 2015 at 1:24am
I tried a reiteration on SpeedyCube's tiles because I liked them very much, and seems to fit the OPP-style good too. I admit that I didn't spend too much time on this, but with some iterations I think it could look good.

And a simple scene. Haven't added background walls but those could probably look something in the style of what a3um did with those darker shades. Noticed I left some red squares in the corner, sorry about that! :)

Posted By: Harmonica!
Date Posted: 30 May 2015 at 9:01am
I really like how that is looking!

Posted By: Kazen
Date Posted: 31 May 2015 at 1:12am
Here's another iteration where there's walls involved. the "roofs" are inspired by harmonicas skyline-roofs. Also, I realized that the deep purple which is used on the grass was too much when looking at it.


Posted By: SpeedyCube
Date Posted: 31 May 2015 at 11:26am
Oh wow, that looks great Kazen. I'd suggest making some of the inner bricks darker, like the rest of the project.

Posted By: Hapiel
Date Posted: 01 June 2015 at 9:37am
So, what direction are we going to go? Any more people have opinions on what they like best?
I personally prefer Harmonica style at the moment, it seems more flexible to build amazing constructions.

What do you guys think of this mixture of the two?


Posted By: Harmonica!
Date Posted: 01 June 2015 at 7:52pm
I'm liking the combination, but the dark block outlines in the shaded areas seems off to me.

Posted By: a3um
Date Posted: 02 June 2015 at 6:04am

Doodled some more stuff.

Posted By: Kazen
Date Posted: 02 June 2015 at 9:07am
I still think the second layer from the back, the dark-yellow one is too messy, too much going on, but I like the idea of having layers to make it have more depth.

a3um: Wow, really liking that tree down at the bottom! Also, I have to try and tile the temple-stuff and see what it looks like, because it liiks really nice.

Posted By: Kazen
Date Posted: 04 June 2015 at 5:14am
SpeedyCube: which tiles were you talking about?

Obviously these needs more work, many don't tile well with eachother (many uneven sizes) and I don't like the sides for the entrance (not that useful in their current form), but I like the general gist of it. I added Harmonicas background-tiles for more depth.

and the set:

Posted By: Hapiel
Date Posted: 04 June 2015 at 8:50am
Wow kazen, I love it! I hope you keep on working on it :D

I think Speedy meant the connection to the ground. But we'll figur that out, surely.

I don't like the second layer blocks so much, so I made a quick edit, tiles in top left corner.
Also, in the current state the third layer tiles have not much use, though I do believe a third layer would be cool.. I won't have much time soon to make a serious attempt at it :(
Anyway, here is the edit


Posted By: Kazen
Date Posted: 09 June 2015 at 5:46am
Hehe, still not sure what you mean about connection to the ground :)
Yes, I don't like the second layer of tiles either, have to work on those, used yours in the new mockup. The third layer (you mean the dark purple right?) doesn't add that much no, except for depth, but it could look cool!

As it is now, the second layer looks really out of place, but I wanted to show some progress. The front layer is more neatly aligned to get a better structure and some progress on the entrance (did something different from a3ums design though).



Posted By: Hapiel
Date Posted: 09 June 2015 at 6:34am
Kazen, you are doing an epic job on these tiles!


Posted By: Harmonica!
Date Posted: 05 July 2015 at 12:23am

I was thinking that vines might add more visual interest. It still has a couple loose ends that need tied up.

Posted By: Noburo
Date Posted: 07 July 2015 at 7:38pm
Good idea! Can you post the tiles by themselves? I would like to play around with them.

Posted By: Harmonica!
Date Posted: 07 July 2015 at 8:57pm
Here they are. I know there are some situations still where they won't meet up perfectly, and they still need some tweaking to make them more efficient.

Posted By: Harmonica!
Date Posted: 07 July 2015 at 11:31pm
I tweaked it, so the tile set should be more condensed, efficient, and easier to use now.

Posted By: Hapiel
Date Posted: 14 February 2017 at 11:44am
Bump. This thread had disappeared for unknown reasons...


Merged Harmonica's tiles with Kazens, gave the vines a trans bg to save tilespace and increase flexibility.


Posted By: Hapiel
Date Posted: 20 February 2017 at 6:38am
Tried out a bit with the temple. It does need some more adusting to improve flexibility, especiall on the temple entrance which can now only be accessed if the stairs are underneath it AND there is a platform underneath the stairs.

Also, perhaps the blocks might need to be reorganized to be easier to understand in what order to place them, I was confused.

Latest version of the tiles:


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