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First try at pixel art in more than 10 years

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=23405
Printed Date: 14 June 2026 at 5:28am


Topic: First try at pixel art in more than 10 years
Posted By: brunosxs
Subject: First try at pixel art in more than 10 years
Date Posted: 30 May 2015 at 12:51pm
Hello, I've been using this forum as a reference for about half a year now. I'm really amazed with what the people here can do with so little dots.

I always liked the aestetics of pixel art, being born and raised in vg's pixel era of the 16bits and loving what now we call retrogaming of the 8 bits.
I have quite a story at ripping sprites for recreating engines in some game making softwares of the mid 2000's. But at most I did some edits and never tried my hand at creating because, well, I sucked like any newbie and this wall I created myself stopped me from learning it.

Well, I'm giving it a try and now it's a point of no return (pun intended). I hope to learn a lot so I can make amazing art like y'all.

I decided to register mainly to say my thanks to an user but sadly, I couldn't post at the foruns as I registered. His username is DawnBringer and I was amazed by his color study and the composition of his DB16 and DB32 pallettes. I was trully in awe when I saw what was build from it thanks to very talented people of the forums.

Art 1



About it:

Well, this is an iconic album art from a band which I really like and listen on a daily basis for almost 10 years now...

I did this in an app called pixly that's still a WIP. I looked at the original art from my mobile and drew it on my samsung galaxy note pro 2014. I don't remember how many collors I used, but I tried to keep the number as little as possible.

Art 2: The Chivalrous Pirate



This one is proving to be a really stressfull and fun learning process. It's hard to try to represent a person that has personal characteristics and feels alive. This one is for now a mockup(thanks to my lack of skills) for a game I'm making. I'm gonna use him as the standard to create the world of my game(I'm thinking about 32x32 tiles). It will be, of course, a platformer and it will have a sega genesis/megadrive feel. Even in soungs I'm making it using samples of instruments from games I like.

Well, I'm not satisfied, I wanted to represent more details on his clothes but at the same time I feel it will be too messy.

This is even more amazing to me as I've seen here people creating animations of characters of just 16x16 in canvas size. I could feel personality and a sense of uniqueness in each and every single one of those and it really amazed me... it pumped me to work and see if I can get that far.

Bear in mind that I have no experience of color composition, pallette or anything(just color psychology thanks to my college). I'm still learning by doing and reading things here and over the internet in general. I bought a bunch of courses on pixel art, some at cgcookie and at udemy, other from drububu which seems really good but too advanced for me. I'm a little overwhelmed.

What can I do to improve? Simply continuing the way I'm doing? Any tips from you guys are really appreciated.

Thanks :)



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