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Razormoon, 2D RPG

Printed From: Pixel Joint
Category: The Lounge
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Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2385
Printed Date: 12 September 2025 at 7:29am


Topic: Razormoon, 2D RPG
Posted By: xadais
Subject: Razormoon, 2D RPG
Date Posted: 15 June 2006 at 9:59am

2D top-down RPG


Team name:

Razor Team (not registered)

 

Brief description:

Razormoon is going to be tactical top-down RPG with classic graphics, featuring deep history of the world (~50 pages in my notebook by now :) ), fun gameplay, and balanced stats...

 

Project history:

The development of Razormoon started about 8 mounts ago, but I had troubles with my computer, and with internet, so I wasn't able to lead the team, it fell apart, that was about 2 months back, and we didn't do anything after that, but I decided not to let go of this project, i programmed new engine, script and GUI systems, so from programming side the project is on good grounds. My main goal now is to find a capable and dedicated artist to fill the position of main artist and that he start developing some original art for this game(last time we used free stuff) and when that position is filled I’ll try and contact other members that worked on this project in the past.

 

Target aim:

Freeware

 

Compensation:

No money involved since the game is going to be freeware.

 

Technology:

VB6

-things already made:

Script Engine - 100% (my own)

GUI System - 100% (again my own)

Rendering Engine - 100% (DirectX 8)

 

Talent needed:

The main reason of this employment post is to get artist to join!!! The game didn't, till now, have any original art; we used tiles, characters, monsters that can be found on the internet...

 

-- The project would require following art to be done:

 

1. Human male, female and child sprite\template (32x48 size), by template I mean that you will be able to easily change hair/face/clothes so that you can assemble your own character in the game. The sprite would require: stand, walk left/right/up/down, attack, spell cast and dead animation/frames.

example:


 

2. Monster sprites, they can be any size, but the width of the image has to be in 32x ratio, e.g. 32x48,64x30,96x100 .... it would require: stand, walk and other animations depending on the monster. but the monster sprites wouldn't need to be done at first

example:


 

3. Tiles, (32x32 size). With my skills I'm capable of making stuff like ground, water, grass.... but I would need an artist to make other stuff like: houses, trees, and other level depending tiles.

example:


 

*example images are from RPG Maker XP

 

 

Team structure:

No one is, currently, on the team but me, I'll send emails to former members to see if they want to rejoin.

 

Website:

http://razormoon.sourceforge.net/ - http://razormoon.sourceforge.net/

I made it few days back and it is partially WIP but looks ok for now...

And i made only one forum section, but will expand it when more people join!

 

Contacts:

 

Email: razormoon_team@yahoo.com

ICQ: 281-476-672

MSN: Xadaiss@hotmail.com

Forum: http://razormoon.sourceforge.net/phpbb/index.php - http://razormoon.sourceforge.net/phpbb/index.php

 

Additional Info:

 

 

Screenshots:

 

Battle screenshot

 

Winter screen, reflection :)

 


 

Story:

Razormoon

 

Razormoon is going to be a 2D-RPG with semi-tactical battles, a huge world (or should I say time,) a fantastic twisting story, and even multiplayer features. The game is developed with the Razor Engine (you can find it in download section), It is an engine that is programmed in VB6 and DirectX8, and it is open source. Here follows some of the basic storyline:

The entire game takes place in the fantasy worlds of "Razormoon" ("Razormoon" is a term that people in this world use for two parts of a planet that orbit each other, and also for the moment in time when the world split and formed the "Razormoon").

 

History of the Razormoon

 

Before there was a planet called Luxra; it was the perfect place for life, true Garden of Eden; the people lived there in prosperity and life was mostly bearable. Until the "Razormoon", the splitting occurred, a result of technology pushed to the limits, and destroying everything in its path. Time Travel was discovered. Extensive (and expensive) research was done on this new path of science, until great experimental machines of gargantuan size were built across the world. Until the splitting of the world. A great explosion raged through the planet, and ash and dust was blasted into the sky, from places where none had been for thousands of years. And the sun was darkened. Nobody knows how many days the sun wasn't seen, but when the light finally returned. But the night had not been great. From deep within the planet, and from the side of Luxra that was most covered in darkness, monsters emerged; pale white monstrosities. The Luxrans died by millions during the perpetual blind, until the sun finally managed to bring some order back to the planet. Still clouds of ash and dusts move across the planet, blocking out the sun and allowing the people of the night to emerge. Those who survived the slaughter managed to overcome their injures and tried to make a living on their tortured world. That was the end of second age in the year 1304. On one of the shards of the planet, people managed to survive. The old culture and technology was lost forever, though bits and pieces are still in working order, and among the greatest marvels of man. Scars on the planet show where the people of the night destroyed huge cities, which once allowed millions to call home. That side of the planet has kept its name: ‘Luxra’ But on the other shard, something was different. People who survived soon learned that they weren’t alone The ash and dust didn’t settle, and the world stayed in eternal shadows: the creatures of the darkness crawled out of their deep homes in the rocks, and fed upon which they found, for they had been without food for a long time. The historians of Luxra suspect that the creatures have been living under the soil for ages past, but only came out now due to the dark sky, as they could not easily live under sunlight. None of the humans that survived the splitting survived on that side of the planet, as the sun never returned. The communication between the shards was lost in the ‘Shadow Age’ (year 3 - 42 of 3rd age). The only thing for sure was that the other planet never, ever, had any illumination so the Luxrians called it Noxra, from the word ‘Nox’.

 

Ripples in Time

 

The experiment that destroyed Luxra and created the Razormoon, wasn’t a total failure, as one scientist managed to get the equipment functioning, and traveled to the future; the year 98 of the third age, four years after the first civil war on the Razormoon. The world he entered was even more wrecked than what the experiment caused, as people and Noxrians still fought over the lands. He realized what he caused, and decided to set out on a mission to prevent any such disaster from ever happening again. He gathered a few bright Luxrians around him, and formed a council for time travel, an organization to prevent all research and experiments with time altering. Meanwhile he perfected his own time machine, and placed his headquarters outside time and space, in an ethereal place where only energy ought to exist. From there he could see all time. He realized that research wasn’t the only thing threatening the recovering world. Strange things, anomalies, happened in both the past and future, as ripples from the Razormoon accident. Monsters grew to enormous sizes, mountains sprang out of the ground suddenly, and the very history of the world was changing. For this, he formed a team; a team that was sent through the breach in time towards a ripple in time, to prevent anything from happening that shouldn’t have, or otherwise repairing the damage done to the world. Balancing time was their job; and YOU are among the scientist’s ranks!

 


 

Early alpha demo:

 

Here is the download link ( ~2 mb )

UPDATED: http://razormoon.sourceforge.net/files/v0_05.zip - http://razormoon.sourceforge.net/files/v0_05.zip
 

If you get any errors it probably because you don't have VB6 runtime, you can download it here:

http://www.microsoft.com/downloads/details.aspx?FamilyID=bf9a24f9-b5c5-48f4-8edd-cdf2d29a79d5&DisplayLang=en - http://www.microsoft.com/downloads/details.aspx?FamilyID=bf9 a24f9-b5c5-48f4-8edd-cdf2d29a79d5&DisplayLang=en

 

Instructions:

arrow keys - moving around

left mouse button - selecting enemy (target)

"i" button - display info, fps, timer count ...

"c" button - enable/disable collision

 

When you get in to battle, and when it is your turn you can move around in the red squares, select the enemy you want to attack and move close to him, then hit the "Attack" button that is located at the bottom right, when it's your turn during the battle. When you press it you will deal certain amount of damage to your opponent and your turn will end.

 

This is just a little show off ... battle will have many other attacks, skills, magic.... Also there will be bonuses depending on the battle location..... And much more, i would give this version 0.05 so 5% of the game ( I mean gameplay, not maps etc. )




Replies:
Posted By: Brian the Great
Date Posted: 16 June 2006 at 5:58pm
Two bumps within a day? What is that good for? A little more patience or consider your tread locked.

-------------
http://www.twoschizos.com">


Posted By: xadais
Date Posted: 17 June 2006 at 1:05am
Originally posted by Brian the Great

Two bumps within a day? What is that good for? A little more patience or consider your tread locked.

Ok, I edited my first post, so if you please could delete rest!

And I wasn't bumping, I was just adding info. And since no other post was above it, what would really be the point?



Posted By: xadais
Date Posted: 19 June 2006 at 2:53pm
demo has been updated : "http://razormoon.sourceforge.net/files/v0_05.zip" - http://razormoon.sourceforge.net/files/v0_05.zip

also the one artis has joined, he is doing characters, so other positions are still open



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