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Looking for a tutorial on advanced titling

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=24471
Printed Date: 13 September 2025 at 3:01pm


Topic: Looking for a tutorial on advanced titling
Posted By: DinoFarmBlake
Subject: Looking for a tutorial on advanced titling
Date Posted: 07 August 2015 at 12:45pm
Hey everyone,
I'm about to embark on an overmp asset set, which will be on a square grid. I'm going to make the visuals fairly grid-like and representative(think mario 3/advance wars/to a lesser extent how the approach level topography in mario 3d world) but I'd still like to see about ways to "edge" and "round" masses to give it a slightly less boxy look. I's also like to avoid a crap ton of custom squares.

Any leads?

P.S. Thematically, this will be a vast, underground cave/cavern.



Replies:
Posted By: Iscalio
Date Posted: 07 August 2015 at 12:53pm
what's an overmp asset set? you mean an environment tile set? Do you want different sets to blend on a tile or between tiles?

I think if you posted some reference images from games of what you're trying to accomplish it would clarify it, at least for me, so I/we might answer your questions more easily?

This is the sort of tilesets I've made, but it sounds like you're doing top down.
http://theancientstory.weebly.com/atomic-alice.html - Atomic Alice


Posted By: SnowOwl
Date Posted: 13 August 2015 at 12:35am
I guess it's a typo of "Overmap asset set"?



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