[WIP] [C+C] Sci-Fi Platformer Tiles
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=24682
Printed Date: 23 February 2026 at 7:44pm
Topic: [WIP] [C+C] Sci-Fi Platformer Tiles
Posted By: heyguy
Subject: [WIP] [C+C] Sci-Fi Platformer Tiles
Date Posted: 06 November 2015 at 7:25pm
Hey all. I'm creating some tiles for the sidescroller game my friends and I are working on. The game is inspired by Megaman on the SNES. This is sort of a continuation of my last post found here. This isn't a level for Wrestlebot but another level for another boss. This level or environment is a flying metal fortress. An airship of sorts.
Right now I'm using Dawnbringers 32 bit color palette and I really like it! Here's a link to the PixelJoint post about the palette. http://pixeljoint.com/forum/forum_posts.asp?TID=16247
This is the color palette.

It's still pretty WIP but I think I've finally done enough to get my idea across. The second larger room would probably be a boss room. What does everyone think? I'd appreciate any comments, critiques and suggestions. I think it's looking too blue and I should have a few more grays in the first room.
I have a question about palettes. The SNES has power to push more than 32 colors on the screen right? Am I restricting myself by using this color palette. I wasn't sure how to begin a tilemap since I'm still new to this pixel art thing. Dawnbringers palette just made things simple for me and it seemed like the perfect palette to learn from. Also, there are two artist's my team and I'd like our final art to have a cohesive look and color.



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Replies:
Posted By: jalonso
Date Posted: 06 November 2015 at 7:52pm
Using DBs palette in this case as explained is smart and should make things easy for all tram members.
Unless you are actually making an SNES game don't sweat it you are going for 'look and feel'.
It does look very blue but you are in WIP stage. Concentrate on design and layout and most important contrast and tweak as needed later on when you have sprites, GUI and developed maps.
As you color remember to experiment with colors. You can use other colors mixed in non linear ways to extend the palette.
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