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Texture...

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2485
Printed Date: 11 September 2025 at 10:08pm


Topic: Texture...
Posted By: HesterInimical
Subject: Texture...
Date Posted: 28 June 2006 at 3:12am
Hey im new to doign pixel art, and had a question, how do you do texture... I know in photoshop how to make a texture and entering it in. but once its all entered, how do you put it on?

Do you need to highlight it all and then go and try to add it on? do you guys make many layers??


Thanks....



Replies:
Posted By: Blueberry_pie
Date Posted: 28 June 2006 at 4:24am
Moved it for ya... this belongs in the Resources and Support section.

Originally posted by HesterInimical

I know in photoshop how to make a texture and entering it in. but once its all entered, how do you put it on?

That's one of the worst possible ways of doing a texture with pixel art... in fact, that way it's not even pixel art.

Not sure how to answer your question. What kind of texture do you want?
I don't think there are a whole lot of tutorials on textures (I might be terribly wrong though), but you can learn a lot by observing other people's works.


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Posted By: HesterInimical
Date Posted: 28 June 2006 at 5:45am
Like wall texture such as brick, or something and  roof texture...


Posted By: Larwick
Date Posted: 28 June 2006 at 6:00am
Well then, you should learn how to pixel a brick texture, or a roof texture, if you want to put it into a piece. Reference pictures will help, as will viewing other pixel artist's techniques.

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http://larw-ck.deviantart.com">


Posted By: Shark
Date Posted: 28 June 2006 at 9:20am
ummm, photoshop textures/any photoshop tool is not pixelart.
However if you create a pixelart texture suchas bricks, you are able to
fill an area with it, and will save you time. It may not be a purist
technique but if you make the texture youself it is still pixelart and will
save you time.

If people do not know what im saying, you can make a tile such as
grass and save it nto photoshop. You are then able to fill an area with
it, without any effects or added aa. This trick has saved me time
before.

I suggest you click the fill button, then instead of foreground color, click
pattern and you should be able to fill it with your brick tile.

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Snark, we love yuu.


Posted By: Aleiav
Date Posted: 28 June 2006 at 12:01pm
repeating tiles can create a texture.

I know in Paint Shop Pro you have the ability of taking an image you've already made and using it as a texture, which I think is okay if you hand pixeled that image. For example, say I made one small tile of bricks and I had a bigger piece and highlighted the area I wanted the bricks to be in and I clicked texture and chose the image that I had made of the brick tile and selected that and filled in the area I wanted. I personally don't see anything wrong with that persay.

But using premade textures isn't pixel art because most of them are computer generated and antialiased using algorythums and not hand shading techniques. Plus, they aren't YOURS, so it's basically uncreative and NOT pixel art.

Usually if I'm doing tiles for a mockup game setup thing I place the tiles in there one by one instead of using the highlight and texture function just because it's cool to piece my tiles together.


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Posted By: HesterInimical
Date Posted: 29 June 2006 at 6:11am
Thanks guys been great help :D



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