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[Paid] Nearly finished game needs custom tiles

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=24910
Printed Date: 13 September 2025 at 8:05pm


Topic: [Paid] Nearly finished game needs custom tiles
Posted By: ewagstaff
Subject: [Paid] Nearly finished game needs custom tiles
Date Posted: 13 February 2016 at 10:24am
UPDATE: Closed for now! Thanks for the responses, I'll be sending replies to everyone who applied!

Hi all, I've been working on a game called Second Death for about three years now and it's very close to release. I've already http://steamcommunity.com/sharedfiles/filedetails/?id=617633990 - put it on Steam Greenlight and received a lot of feedback from the users there. One of the main complaints is that it uses the well-known Mack tiles, which makes it immediately appear to be a generic clone, and could potentially discourage player interest. Check out http://seconddeathgame.com/ - the website or the trailer and you can see what I mean:

https://www.youtube.com/watch?v=ITH0GC-s6WM - Trailer here!

While I think the tiles are fine, I know they're overused and would love to have a talented spriter create some replacements to give the game its own style. Since the game is 99% complete, I can write an exact list of the tiles and sprites required. I don't have a huge budget, but I would be glad to work out a good price for this admittedly sizable overhaul to compensate for the work.

For a quick idea of the scope: Second Death has 7 environments, with ground/water tiles and unique static sprites (rocks, plants, etc). A side goal of this overhaul is to darken the palette a bit -- another critique of the game is that the custom red/black noir scenes clash with the brightly colored Mack tiles, and I agree.

As far as skills I'm looking for in an artist: I'm hoping I can find a talented spriter who can integrate the pre-existing feel of the character sprites and the noir art into suitable environmental tiles and sprites. http://steamcommunity.com/sharedfiles/filedetails/?id=617633990 - Check the Greenlight page for samples of what that looks like. Being able to iterate and refine to get the tiles right would be helpful as well. The deadline is open-ended to get the finished product where it needs to be, but sooner is better since everything else is pretty solid.

If you think you can help with the last step of this nearly finished project, please reply below and/or send me an email at dev@seconddeathgame.com. Thanks!



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