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Time to finish that ISO 650x400px

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2493
Printed Date: 23 February 2026 at 6:14pm


Topic: Time to finish that ISO 650x400px
Posted By: zi-double
Subject: Time to finish that ISO 650x400px
Date Posted: 29 June 2006 at 1:57am

that begin many months ago ... I think must finish it soon ...

some problems

all building must have limit with pixels as 100x100 and some of them with 133x133 :(

some of them have animations and upgrades and that is problem they haven't good shadows ...

I have problems to put images in free areas without covered them and maybe group them ...

some of them aren't in good scale with other as example - castle is very small but ...

I try to keep limit of colours ... and limits of animations and graph with only 3-4 frames and optimum sizes for upgrade :(

ets. ets.

hm to see the idea I post another graph:

Have some places and buildings and they aren't finished ...

I know have many poor parts in that work, but I'll be glad to listen crits ...

Thanks in advance :)

=====================

:) GDGB :)




Replies:
Posted By: Corvox
Date Posted: 29 June 2006 at 6:30am

Love the work



Posted By: Morgan
Date Posted: 29 June 2006 at 10:24am

This is really nice.

You might consider making the graveyard more in scale with the rest of it -- right now the headstones are as big as the doors. Also, the houses on the right are too noticeably identical -- I think it's because of the vine that goes up to the roof and the flowers. If you made the plants different, you wouldn't notice that the houses are the same. The roof seems a little too bright, too.



Posted By: jalonso
Date Posted: 29 June 2006 at 11:48pm
With these type of games the scale has to be played with so I don't mind those dicrepancies here. The wall breaks are THE best details of all, and its all awesome. The only thing I notice is the brigthness of the thatched roofs, seems to clean somehow. I already mentioned the lighting on the gallery.

I don't understand why the 100x100 grid is causing you problems. If they will overlap just make sure that the very tops of all the structures indicate what they are. That's how games like Civilization solved it. That way you know what it is even if you can't quite see it. Your bank has the money on the ground if you place some on the roof then its more obvious when partially covered, for example.

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