How about a game collab?
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: Collaborations/Challenges
Forum Discription: Submit pixel art project ideas/templates or contribute to an existing pixel art collaboration.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=25
Printed Date: 11 September 2025 at 4:56pm
Topic: How about a game collab?
Posted By: Demon
Subject: How about a game collab?
Date Posted: 16 March 2005 at 10:54pm
I dont know if anyone else here knows how to program, but I've seen
most of your guys' work, and they're awesome. Ive been rolling
around the idea of programming a Street Fighter type fighting game, or
a small adventure game. Think this would be a kool
collab/project? :D
------------- "At least we killed some boredom..." - Death Note.
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Replies:
Posted By: pixelblink
Date Posted: 16 March 2005 at 11:15pm
I may be interested in something like that... I don't do any programming myself though. Tell me more of this... "programming" and "game" you speak of
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Posted By: iSTVAN
Date Posted: 17 March 2005 at 3:43am
I used to make 'klik' games, if you can call that programming. I've also had some experience in Macromedia Director, which isnt really as good for game making. Its really how I got involved with pixel art.
Check out:
http://www.clickteam.com - www.clickteam.com (downloads plus info)
http://www.create-games.com - www.create-games.com (a community based website revolving around kliking, called 'The Daily Click)
Youre bound to find some interested programmers, and theyre always looking for people to make pixel graphics. Just becareful you dont commit to anything with underexperienced klikers.
A pixel game based collaboration, Im afraid, would centre mainly around the programming, level design, story and other key elements of a game, rather than the pixel art which we love so. Unless ofcourse you make something simple and fun like the Pixel Memory game that you can play at Pixeljoint.
I've also made a really simple Street Fighter game just to see if I could. Should be able to download it and a couple of my other games through my 'Daily Click' account.
Goodluck with this project, I'll be sure to keep my eye on it, as it intrigues me somewhat.
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Posted By: slasher
Date Posted: 17 March 2005 at 3:59am
maybe you are talking about Game Maker, Demon? it's a great programming software, but i'm still learning though. when you guys start on this project, i'll be glad to help or suggest stuff. 
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Posted By: Omegavolt
Date Posted: 17 March 2005 at 6:50am
I think thats a great idea, especially for a game like a fighter that requires so many pixels and animation. Perhaps each of us can create our own character, complete with projectiles and special moves. And I think Game Maker would be a perfect engine for programming. Unless someone knows a language like C++. ;)
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Posted By: Demon
Date Posted: 17 March 2005 at 7:44pm
I checked out that Games Factory, looks kool. I know Visual
Basic, but it looks as though the Games Factory will be quicker than
programming the game from the ground up. This way we can start a
story board and brainstorm on the plot, the characters, the
enemies/bosses, backgrounds, etc.
So how about it, what should the storyline be about?
------------- "At least we killed some boredom..." - Death Note.
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Posted By: Akira
Date Posted: 17 March 2005 at 9:44pm
I'd be much more into it if it didn't have a storyline. All the great games had no storyline (pong anyone?) plus it'd keep with the retro style a pixelated game creates. I reckon a platform game would fit best, we could all make enemies and junk then come together for the main character and bosses or something.
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Posted By: pixelblink
Date Posted: 17 March 2005 at 9:52pm
Sounds good to me Akira... would make a better pixeljoint game if we had more people making various characters to give it our own styles.
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Posted By: Sibix
Date Posted: 17 March 2005 at 11:44pm
:p i will help, i may not be the best at spriting but i have some ideas,
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Posted By: iSTVAN
Date Posted: 18 March 2005 at 4:48am
WELL!
The way I see it, it needs to be a game that focuses mainly on graphics, particularly allowing for many variations so that the collab will be a success. This means simple would be the way to go with gameplay and story. Which to me sort of rules out adventure or RPG.
Platform could work, however consistancy is definately a thing to worry about. Considering the game would focus on graphics, attention to detail would be a major player, and if we had a mass of different artists contributing it could get a little messy.
I reckon a solid puzzle type game, or a game that allows us all to create our own character would be neat (Fighter style).
In other news, it would be nice if a groups of us with similar styles could work together on one big major project. This would require major organisation, and communication with a proper coder. It would be nice to create something of GBA quality -or better! Itd really show the strengh of the community.
ANYWAY, Im babbling. Continue discussions! This is getting interesting.
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Posted By: Sibix
Date Posted: 18 March 2005 at 8:37am
how about a game that is like a relay..
you start as 1 players character who runs through a scene that they created. at
at the end of that scene the will be the next artists sprite who will
run through that person scene, and so on. each scene will have
different obsticles like opponents and jumps.
I Was think Monsters as they are funner to make.
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Posted By: pixelblink
Date Posted: 18 March 2005 at 9:27am
Originally posted by Sibix
I Was think Monsters as they are funner to make.
Is that a sentence?
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Posted By: Sibix
Date Posted: 18 March 2005 at 10:25am
i was thinking monsters... sorry
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Posted By: Demon
Date Posted: 18 March 2005 at 11:21am
sounds like a good idea, and would fit with so many different styles of pixel art that are on here. :D
------------- "At least we killed some boredom..." - Death Note.
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Posted By: stryder
Date Posted: 18 March 2005 at 8:35pm
Posted By: Akira
Date Posted: 18 March 2005 at 9:17pm
Well I wouldn't want to make heaps of frames so i reckon we should stick with something small and arcadey. Puzzle sounds wicked fun so i'd be up for that. Easy to play and easy to code is the way to go. relay idea sounds cool, howabout some good ol' button mashing fun like track and field?
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Posted By: Demon
Date Posted: 18 March 2005 at 9:33pm
So far the relay sound more fitting for the fact that there would be
more than 1 style, and it would allow for each person to create their
whole entire level, including Baddies, terrain, and character!
------------- "At least we killed some boredom..." - Death Note.
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Posted By: iSTVAN
Date Posted: 18 March 2005 at 9:42pm
But it wouldnt really be a collaboration if everything was segregated. It wouldnt feel like a joint project at all.
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Posted By: Demon
Date Posted: 18 March 2005 at 10:04pm
ok, then how about just 1 character that someone makes a rough draft
for and then we all critique and tweak it? After that we can all
add onto a backdrop, though if done this way we could make a very long
single level. But I think it would be cool to have everyone make
different bad guys
------------- "At least we killed some boredom..." - Death Note.
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Posted By: Sibix
Date Posted: 19 March 2005 at 1:15am
i was thinking the very long simple level :P
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Posted By: iSTVAN
Date Posted: 19 March 2005 at 2:14am
Long simple level could work. It would be nice to make something that looks really beautiful artwise. The game could almost revolve around the background. I think it would be nice to keep things pretty abstract. Theres no real need for us pixel art fans to keep to game making conforms.
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Posted By: greyscar
Date Posted: 19 March 2005 at 2:29am
what kind of game engine did you have in mind?
-ollie
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Posted By: Demon
Date Posted: 19 March 2005 at 6:39am
currently it looks like The Games Factory, but i only have the trial
version, but the program looks very awesome, I might have to buy the
home edition.
------------- "At least we killed some boredom..." - Death Note.
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Posted By: Blueberry_pie
Date Posted: 19 March 2005 at 6:49am
TGF? Hm, I suggest MMF (oh, iSTVAN did too). It works the same like The Games Factory, but MMF has way more features and is more powerful...
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Posted By: iSTVAN
Date Posted: 20 March 2005 at 12:03am
It will also take you a bit of time to master the programe. It wont happen overnight, but it...might... happen.
And was greyscar referring to the program or the actual gameplay engine?
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Posted By: Demon
Date Posted: 20 March 2005 at 11:16am
Well, Ive got the MUGEN Fighting Engine, if we wanted to go that way...
------------- "At least we killed some boredom..." - Death Note.
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Posted By: stryder
Date Posted: 20 March 2005 at 4:57pm
im sorry i think i missed something what type of game would it be
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Posted By: Demon
Date Posted: 20 March 2005 at 9:40pm
So far the main thought is a Platformer, like Mario. But we're still brainstorming :)
------------- "At least we killed some boredom..." - Death Note.
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Posted By: Akira
Date Posted: 20 March 2005 at 10:17pm
yeah, fighting games need too many frames, stick with something simple like a platformer. Perhaps a time limit/obstical thing where the further you the harder it gets?
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Posted By: Sibix
Date Posted: 21 March 2005 at 1:49pm
platform games are brill, maybe we could invent a pixel joint
character, wich could be used for a load of games, you never know what
talent spotters might pick up :P
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Posted By: pixelblink
Date Posted: 21 March 2005 at 6:24pm
I'm liking the ideas here... especially the Mario-type platform game but, I'd like to keep it original... not the same old crap you see in every other mario wannabe game. I like Sibix's idea of having an iconic PixelJoint character we could use in every game. Any ideas on characters?? concepts for the game itself... story, etc?
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Posted By: Akira
Date Posted: 22 March 2005 at 1:42am
Stuff the story I say. Like iSTVAN metioned, it should be focused on the art. I reckon the story could be pretty mental like 'Your mother forgot some shopping! Defeat all the ninjas on the way to the superbowl before its too late!!' and it wouldn't matter. I can't think of anything characterwise, perhaps we should get sedge to contribute to this, afterall he IS the main character on PJ. We should probably decide on game type first anyway, the main idea seems to be a platformer. Does everyone agree (esp. programmers cause they'll have to make it)?
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Posted By: greyscar
Date Posted: 22 March 2005 at 3:17am
A teenage ninja sounds like a wicked character!
yeah, i would have to agree about the story line, we should have it so that its funny,
there sould be a mixture of levels, some where you have to defeat all the *insert object name*, others where you have to dodge the objects flying at you, also there could be levels where you have to collect all the *insert object name*, this would test the players alround skills and make for a far more challenging game.
in between each level we could have like a comic style story, that sets the scene for the next level. this will help to enhamnce the emphasis of the project; which is of course to popularize pixelart!
these are just some of my ideas,
-ollie
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Posted By: Sibix
Date Posted: 22 March 2005 at 8:06am
or we could go for the Kurby Dreamland style (i luv that game) and have a simple yet cute character
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Posted By: Demon
Date Posted: 22 March 2005 at 1:27pm
well if we were to make a character that would represent PixelJoint,
then it would have to be something that we could place in different
stories from different games, so that it wouldnt limit the use of the
character in any type of story.
------------- "At least we killed some boredom..." - Death Note.
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Posted By: Sibix
Date Posted: 22 March 2005 at 2:05pm
then he would need stuff like legs, wings, magic or a weapon, power ups and some sort of task like rescueing a princess
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Posted By: Blueberry_pie
Date Posted: 22 March 2005 at 11:34pm
Originally posted by Sibix
or we could go for the Kurby Dreamland style (i luv that game) and have a simple yet cute character Now you mention Kirby, how about this Kirby as a character for the game? http://www.pixeljoint.com/pixels/icons/icons/icon2242.asp - http://www.pixeljoint.com/pixels/icons/icons/icon2242.asp
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Posted By: pixelblink
Date Posted: 23 March 2005 at 8:08pm
Originally posted by Blueberry_pie
Now you mention Kirby, how about this Kirby as a character for the game? http://www.pixeljoint.com/pixels/icons/icons/icon2242.asp - http://www.pixeljoint.com/pixels/icons/icons/icon2242.asp&nb sp;
You know... I was totally thinking of that dude earlier in this thread. Though I noticed just now that Sedge didn't want him as a design on this site or something like that.
I think we should get Sedge's thoughts on a character before we go ahead with committing to anything.. he'll be back from his vacation soon I think
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Posted By: iSTVAN
Date Posted: 24 March 2005 at 4:36am
Definately a good idea to wait for Sedge to get back before any plans are set. But I do like that little head over ledge guy.
I also thought it could be a good idea to have the first Pixel Joint pixel comp, which Sedge and I have discussed earlier, to be themed, 'Design the PJ Mascot.' Which could be used in the game, promotional link thingies and the like.
Just another idea into the fray!
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Posted By: greyscar
Date Posted: 24 March 2005 at 6:39am
yeah, sounds good, would you want the character in sprite form or mascot form?
-ollie
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Posted By: iSTVAN
Date Posted: 24 March 2005 at 7:26am
Mascot could BE in the form of a sprite. Depends on what else we'd want to do with it.
In any case, the competition guidelines would specify, could mean both! But nothing has been finalised yet, and nothing will be done until the big S. Monkey-man comes home.
But keep discussing the game plan! Perhaps someone should create a list of things that we've all agreed on, or a poll maybe. A outline of the game could make it less confusing when deciding. So crack to it, you little monkeys- or something!
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Posted By: sedgemonkey
Date Posted: 24 March 2005 at 11:08am
I like the idea of designing a mascot for PixelJoint. Hmmm, maybe that could use its own thread.
The fighter game sounds really cool, but it would be extremely difficult to pull off... I think pixelblink and Akira already kind of said that, but I just wanted to throw in my two cents. A simple platformer or RPG would be much easier to get going and it sounds like a few of you are familiar with the programming end of it.
You guys have really gone through so many great ideas, it's hard to contain in a single thread. iSTVAN is right -- we need someone to keep track of what is going on. Would anyone like to volunteer to be an organizer for the game?
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Posted By: Sibix
Date Posted: 24 March 2005 at 11:20am
so have we decided on a platform. and a mascot ?
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Posted By: Akira
Date Posted: 24 March 2005 at 8:58pm
Well I say platform and we should have another thread for the mascot comp cause even though its game-related, it can also be like a stand alone thang.
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Posted By: sedgemonkey
Date Posted: 24 March 2005 at 10:24pm
Originally posted by Akira
Well I say platform and we should have another thread for the mascot comp cause even though its game-related, it can also be like a stand alone thang.
I think Akira is right about that. The mascot can be adapted for a game later.
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Posted By: greyscar
Date Posted: 25 March 2005 at 2:26am
This is a zelda style charactr, that ive made, i will draw side on
poses so that he can be used for either a platformer or a rpg,

-ollie
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Posted By: sedgemonkey
Date Posted: 25 March 2005 at 9:19am
Is he holding a book or is that the robe?
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Posted By: greyscar
Date Posted: 25 March 2005 at 12:37pm
its a kind of kimono robe, altough i suppose it could be a spell book
-ollie
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Posted By: Demon
Date Posted: 27 March 2005 at 1:08am
Alright, this is going somewhere now !
Ill see what I can do about the programming, such as working on a
platform engine. Here's a current list of whats going on...
Originally posted by Demon
Game Type: Platformer
Number of Characters: 1
Main Character(s): Eugien the Pixel Joint Mascot
Game Engine: The Game Factory
Programming Status: None
Sprites/Images Status: None
Whos Working On What: Undecided

------------- "At least we killed some boredom..." - Death Note.
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Posted By: Saboteur
Date Posted: 27 March 2005 at 3:27pm
I posted in another topic about it, kinda, but GameMaker Would be a potential option. It's fairly easy to learn, and I've got a year and a bit of experience with it, so we *should* be able to plug through, if no better options are found.
A link to it: http://www.cs.uu.nl/people/markov/gmaker/ - http://www.cs.uu.nl/people/markov/gmaker/
That means if noone confesses to having more experience, or noone is willing to program, I just volunteered to program it. :)
------------- "I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Posted By: Demon
Date Posted: 27 March 2005 at 3:56pm
Currently, I am using Games Factory to develope the game.
------------- "At least we killed some boredom..." - Death Note.
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Posted By: iSTVAN
Date Posted: 27 March 2005 at 8:25pm
I'd second the notion of using TGF, if not Multimedia Fusion. I've used TGF since I was about 5 years, on and off. I've also got many contacts in the game making community that can give us a hand or two.
That's why I think we pixeller's should concentrate on designing a game that will be really asthetically pleasing. Anyone of us can go out and work on our own game, or find a programmer to do graphics for, but this is something for PIXELJOINT. So it's gotta be pixelingly beautiful, or theres not much point in this being a collaboration.
It's gotta be a game that allows us to use the best of the best of everyone's skills, whether it just means drawing backgrounds or designing big shiny bosses. That's why I think there should definatley be an isometric element to the game; we could make it like Commander Keen 1-3 or the Mario game where you walk around an iso playfield between levels.
Make sense?
Top work on the list Demon! Now I just think we need to focus on the graphical side of things. I'll post a link to this forum topic in some of the gaming website I know, and we'll see if we get any interests from abroad!
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Posted By: Demon
Date Posted: 27 March 2005 at 9:13pm
Sounds good to me. So are we going with the level/game ideas
posted in in the PixelJoint Mascot thread? If we are then that
would allow for us to choose which levels we want to make, enemies, etc.
------------- "At least we killed some boredom..." - Death Note.
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Posted By: greyscar
Date Posted: 28 March 2005 at 2:09am
the plot lines sound very cool indeed, especially the chess club bit,
as i said before the level names need some work.
this woulds allow us to include an iso element to the game, perhaps a
chess battle at the end! but perhaps it could have a twist to it!
-ollie
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Posted By: sedgemonkey
Date Posted: 28 March 2005 at 10:52am
Yeah, try and keep the game ideas into this thread. If you've posted a game idea in another thread make sure you get it in here as well. Let's try and keep all the game ideas together.
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Posted By: TakeOut
Date Posted: 28 March 2005 at 8:41pm
I've been trying to find action scripters and other pixel artists to
work along side in a platformer-like game I'm going to make in Flash.
The main character is a bird called Bandit. I'll post his pic here
eventually.... I Have yet to draw him in pixel form.
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Posted By: Demon
Date Posted: 28 March 2005 at 8:51pm
your project would probly be easier to make in Games Factory, although Flash does have alot more potential...
------------- "At least we killed some boredom..." - Death Note.
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Posted By: iSTVAN
Date Posted: 28 March 2005 at 10:43pm
TakeOut! Haha, sorry, I mentioned checking out this topic to you in a different topic without realising you'd already been here!
Your game sounds cool, probably not right for a community collab, perhaps make a seperate topic to find prospective pixel artists? As to not confuse. I think I saw your birdy character on that Deviant Site you posted earlier, look forward to seeing in pixel!
I do like the idea of making a flash game though! I have no experience with the program, but it should definately be something we should consider.
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Posted By: greyscar
Date Posted: 29 March 2005 at 2:55am
yeah, the problem with flash, is that it can get very confusing if the
file is not kept in order, because of this it is very hard to have more
than one developer working on the same flash file, this is just from my
experience though.
-ollie
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Posted By: Saboteur
Date Posted: 29 March 2005 at 3:35pm
Upon further revue. Or is it review? I dunno. Revue looks cooler.
How many of you have played super metroid? *raises his hand*
Although it did have excellent gameplay, replay value, and presented a challenge, it did not, in my opinion, have good graphics. So why don't we make our own version. My first thought is that it is a bad idea, cause its not original. However, I figure we can just take aspects from the game, such as the way they set up the world.
Haha, I'll make it all organazized.
Features used:
- Full, interconnecting map
- Different regions (Assign teams of people to reigions?)
- Bunches and bunches if secrets.
- And, if we really wanna mix it up, throw the Castlevania-style weapon-getting in there.
Reasons why:
- having different artists per region would add a nice touch. I can already imagine the backgrounds that Garage Inc. could whip up. And some of the enemy sprites Sedge could do.
- Super Metroid was a wonderful game, and would well suit the current #1 option for a mascot. For example, we could make him get a star wars... whassat guy... storm trooper helmet somewhere along the way, or maybe the whole suit, for protection against... disco lights.
- I've always wondered why noone has made a game similar to Metroid.
- Huge worlds mean huge opportunity for beautiful scenery.
Yeah, this idea leaves lots of leeway for anyone else's ideas. And its still a platformer.
As far as storyline goes, we don't wanna make it too much like metroid. But in my idea, we have to have storyline (sorry Akira).
And upon further reading, I see that its not supposed to be a huge game. Oops. Well, threw the idea out there anyways.
------------- "I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Posted By: Akira
Date Posted: 30 March 2005 at 2:11am
Well if everyones worried about a massive game why not just make a really solid engine and then we can expand on the backgrounds, enemies, etc. as new members join PJ. *sigh* I suppose having a storyline isn't that bad. Just try not to have it a main part of the game perhaps?
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Posted By: Demon
Date Posted: 30 March 2005 at 8:18pm
ya, cause a game is gonna have a story anyway... Anyways, for
those that have downloaded The Games Factory, here's a Prototype i've
been fiddling with. Notice how the character can hang onto the
platforms with his huge teeth .
Oh and I've added a Tiny Enemy, a Football Player if you will, but does
not have the ability to hurt Eugiene, I believe that was his
name?. But you can blow the enemy away with your cheesy
weapons... Space throws an assault rifle at the enemy, and after
it is pressed you can Left-Click to Blow away enemies with a bomb
attack .
http://aspire.code-surge.com/Eugien.gam - Prototype
------------- "At least we killed some boredom..." - Death Note.
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Posted By: Saboteur
Date Posted: 30 March 2005 at 9:25pm
Screenshots please, if at all relevant. I don't have the games factory, and don't wanna fill up the computer, so please post screenshots. Or I'll switch computers and get it on the other :)
------------- "I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Posted By: TakeOut
Date Posted: 30 March 2005 at 9:45pm
Originally posted by Akira
Well if everyones worried about a massive game why not
just make a really solid engine and then we can expand on the
backgrounds, enemies, etc. as new members join PJ. *sigh* I suppose having a storyline isn't that bad. Just try not to have it a main part of the game perhaps?
agreed. The engine is the most important aspect in a game, and what is
this gamesfactory? Is it capable of doing platformers and stuff? Easy
to use just curious, cause I'm looking in to getting it. If the
engine fails in a game though the graphics pretty much go with it.
Graphics are only important in attracting people to playing the game
which is why you need good graphics. Music isn't that important really.
It just enhances the gaming experience, and I know some of us will have
to be able to make good music....
I say we get a huge team together and call our selves something haha,
and then look for those to do music and those to do scripting and just
seperate every one to different groups or regions at a time. I liked the idea further back though where we were
all assigned our own regions to work in. That's a really good idea. But
we'll all have to stick to a certain style which could be hard for some
of us to do.
Oh and the bird on my DA profile wasn't the same bird that's going to
be in my platformer I'm working on... THat was just a character I
designed for my flash tutorial. The one I'm using I'll get up soon
probrably.
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Posted By: pixelblink
Date Posted: 30 March 2005 at 10:07pm
Originally posted by TakeOut
....Music isn't that important really. It just enhances the gaming experience, and I know some of us will have to be able to make good music....
I say we get a huge team together and call our selves something haha, and then look for those to do music and those to do scripting and just seperate the all....
I'm a multitalented pixelist and I also do some music using FruityLoops. I'm up for creating some tracks for the game... dpeneding on the style you want though.
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Posted By: pixelblink
Date Posted: 30 March 2005 at 10:08pm
oh yes.. and screenshots please... I don't want to be downloading stuff like the games factory just yet anyways
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Posted By: TakeOut
Date Posted: 30 March 2005 at 10:25pm
I'd rather have it done in flash, cause it could be played on the
internet and could spread far and become popular. Something like
gamesfactory may be harder to do, and some people out there don't
prefer to download games and would rather just play them where they
are. But Flash would be much more challenging with out a good team of
action scripters.
I know actionscripting but it isn't full proof. I've made small games
before and can do lil' stuff like hit tests but I'm not too good and my
engines aren't always that great. I'd like it if we could find
some actionscripts who have knowledge and experience with making
tile-based games that's the best way to do a flash platformer but also
the hardest to code. Most Videogames in the snes - nes age were made
tilebased. It'd take me long to explain what a tilebased game is but
once you get the main engine done and level design the levels become
fairly easy to code.
http://oos.moxiecode.com/ - This is a good example of a good pixel artist who makes flash tile-based games.
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Posted By: Demon
Date Posted: 30 March 2005 at 11:18pm
Im pretty sure we've decided on using the Games Factory. Yes it
is easy to use, and creates many different types of games, such as
Platformers. There is also an addon that someone has made that
allows multiplayer use over the net.
------------- "At least we killed some boredom..." - Death Note.
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Posted By: TakeOut
Date Posted: 31 March 2005 at 5:47am
Originally posted by Demon
Im pretty sure we've decided on using the Games Factory. Yes it
is easy to use, and creates many different types of games, such as
Platformers. There is also an addon that someone has made that
allows multiplayer use over the net.
Is 3.1 the newest version of Games Factory? Cause I'm getting it right now. Multi-player online would be pretty awesome.
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Posted By: Saboteur
Date Posted: 31 March 2005 at 4:00pm
I don't think we've decided anything yet. We have the best options for things, like Istvan's nerd and your programming in Games Factory. I don't think that means we're gonna do the whole thing in that, we could, and might change plans.
------------- "I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Posted By: iSTVAN
Date Posted: 31 March 2005 at 4:22pm
Why would we use Games Factory, an inferior version of Multimedia Fusion when we can use the latest software? I've also got experience in both, and I dont think anything should be finalised yet. Feel free to make some mock-ups though!
If anyone hasnt gone here yet they should:
http://www.create-games.com - www.create-games.com
These people use TGF and MMF aswell, so check out some of the best of the best games!
Also, I dont think we should even be worrying about the programming yet. We can easily find someone really good to that for us at the end (I'm thinking parallex scrolling, advanced enemy AI and other fancy things that will only enhance the games beauty. I also disagree that music isnt really very important to a game, its just important. However, our main priority should be in designing a game that will allow us to show off our pixel skills as a community in a fun and creative way.
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Posted By: Demon
Date Posted: 31 March 2005 at 5:05pm
lol ok well we need to make some draft art. If we cant decide on
a character then it wont be easy to think of anything else about the
game. I'll be posting the animated poses that i've done so far
for iSTVAN's character soon.
------------- "At least we killed some boredom..." - Death Note.
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Posted By: iSTVAN
Date Posted: 31 March 2005 at 10:11pm
Awesome!
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Posted By: greyscar
Date Posted: 01 April 2005 at 12:59am
i cant wait to see what you come up with demon,
-ollie
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Posted By: stryder
Date Posted: 01 April 2005 at 9:23am
where can i download game factory
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Posted By: Blueberry_pie
Date Posted: 01 April 2005 at 9:32am
Originally posted by iSTVAN
Why would we use Games Factory, an inferior version of Multimedia Fusion when we can use the latest software? I've also got experience in both, and I dont think anything should be finalised yet. Exactly my thoughts. I also have experience with MMF (also with TGF of course, but I'll have to get used to it again then )...
And Stryder, you can download the trial version of TGF from http://www.clickteam.com - http://www.clickteam.com ... But like iSTVAN, I recommend Multimedia Fusion (can also be downloaded from that site), since it's more powerful and has more features.
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Posted By: Demon
Date Posted: 01 April 2005 at 5:13pm
The speed on them is pretty fast, but my computer is gay and showed it
to be slower in my Animation program, but you should get the just of
it 

------------- "At least we killed some boredom..." - Death Note.
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Posted By: Sibix
Date Posted: 02 April 2005 at 1:27am
wouldnt his head and arm move when hes walking
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Posted By: Demon
Date Posted: 02 April 2005 at 9:49am
I can see what you're saying about moving arms when he walks, but what do you mean by moving his head? like what motion?
------------- "At least we killed some boredom..." - Death Note.
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Posted By: Sibix
Date Posted: 02 April 2005 at 2:28pm
well when you walk you move your hands forward and backwards and becuase your moving your head mught move forward or up and down just a tiny bit.
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Posted By: TakeOut
Date Posted: 03 April 2005 at 12:10am
A game featuring some geek... Different... but could turn out good. I
was kind of hoping for something errrmmm... well more bold, heroic...
you get the picture. lol.
Put him on a quest to save his computer or reunite his mouse with his
pc. Since well, he's a geek and he'll have geeky adventures.
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Posted By: Flammifer
Date Posted: 06 April 2005 at 12:27am
Hmm, if anybody's interested I'm working on an online game engine,
DreamStones (http://dreamstones.gro.clinux.org/ - sorry for some reason
I can't seem to make a correct link, the dialog just closes :-P).
It's written in Python (Python is easy ! Tho not as much as the Game
Factory, I guess), and is open source and free (There'll never be
any question about license fees or anything, that *could* arise with
the Game Factory).
The goal is to allow people to make RPG-like worlds they can connect
together, and collectively edit (like walk around and add hou8ses,
trees, or change a few tiles to improve things). What I'd really like
to do is an in-game pixel editor - allowing players to directly create
new items and stuff (But that's not forseeable in the immediate future).
The game's still in it's early phases, but right now it would be
possible to set up a pixeljoint game server, with special graphics, and
then anybody could connect and walk and talk around in it (You'd need a
specific client, since the artwork isn't stored on server-side yet :-P
But that's not hard to make. I can adapt the tile size too (and even
make it FF/Zelda-like instead of diagonal isometric)).
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Posted By: guzu_ligo
Date Posted: 07 April 2005 at 7:22am
I think I already used all the game making programs. The one that I am happy with right now is http://www.gamemaker.nl/ - Game Maker .
http://www.gamemakergames.com/game_archive/big_view.php?ticket=Cave%20of%20Monsters - Here is
the game I made with the old version of it. I do have the registered
latest version. The graphics are mixed of my old 2001 graphics and my
2003-2004? graphics.
I have an artist beside me now who I can leave drawing for him right
now. It is diffecault to be both the artist and the programmer at the
same time 
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Posted By: TakeOut
Date Posted: 08 April 2005 at 3:54pm
Originally posted by guzu_ligoI think I already used all the game making programs. The one that I am happy with right now is http://www.gamemaker.nl/ - Game Maker .
http://www.gamemakergames.com/game_archive/big_view.php?ticket=Cave%20of%20Monsters - Here is
the game I made with the old version of it. I do have the registered
latest version. The graphics are mixed of my old 2001 graphics and my
2003-2004? graphics.
I have an artist beside me now who I can leave drawing for him right
now. It is diffecault to be both the artist and the programmer at the
same time
DAMN, That's a pretty awesome game.
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Posted By: MotD
Date Posted: 10 April 2005 at 6:40pm
Heeello, uh, ya, yur making a game or something? Well, if we can get enough of u pixellers, I could program a game, but I'm only really interested in RPGs and stuff like that. So ya, if we can get enough people working on it, I'll program the game (using gamemaker, which allows a lot of freedom, compared to some programs mentioned here). Sound good? We could do an iso game, or just the standard view and stuff, and have Tales of Smyphonia-like battles. Sound cool?
EDIT: Now that I see you're thinking of doing a platformer, Gamemaker is also very capable of doing a platformer, much more so than TGF or MMF, and I'll program that too. But a Metroid type game would be VERY cool. And I can also make the music, if this ever gets started!
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Posted By: Demon
Date Posted: 10 April 2005 at 8:30pm
well there seems to be alot of ppl that would like to help program/put together this game, so thats good.
------------- "At least we killed some boredom..." - Death Note.
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Posted By: MotD
Date Posted: 10 April 2005 at 9:06pm
Ya, but we've got to decide a lot of stuff on this and get started!!!
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Posted By: odnamra
Date Posted: 16 April 2005 at 1:39pm
I am willing to port the game to OS X if anyone is interested.

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Posted By: Niss
Date Posted: 27 April 2005 at 9:49am
Hey just wanted to say that I'm definately interested
So do we stick with the geek as the main character? And shouldn't we
agree now to a resolution so that we can start with some mockups?
Again I really like this idea!
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Posted By: sedgemonkey
Date Posted: 27 April 2005 at 9:54am
Originally posted by NissHey just wanted to say that I'm definately interested  So do we stick with the geek as the main character? And shouldn't we agree now to a resolution so that we can start with some mockups? Again I really like this idea!
Good idea... I think if we just get something started more ideas will come out. The nerd/geek seems to be the consensus and why not? So what's a reasonable resolution for a game?
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Posted By: Blueberry_pie
Date Posted: 27 April 2005 at 10:17am
Hmm, I was thinking of 512x448... The SNES uses that resolution too,
and I usually use that when I make games too (even though they often
end up abandoned at one point ).
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Posted By: Ghrey
Date Posted: 27 April 2005 at 8:37pm
Originally posted by odnamraI am willing to port the game to OS X if anyone is interested.
yes, that would be beautiful, i have an imac and it is so frustrating when i cant download things. 
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Posted By: Niss
Date Posted: 28 April 2005 at 4:44am
Originally posted by Blueberry_pieHmm, I was thinking of 512x448... The SNES uses that resolution too,
and I usually use that when I make games too (even though they often
end up abandoned at one point  ).
That is quite large isn't it? Well just my opinion what do the others thing?
How about 320x200. I know it is rather small these days but it would be large enough for the geek...
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Posted By: guzu_ligo
Date Posted: 29 April 2005 at 10:49am
The larger the screen the more the effort. If you never worked on a collaboration thing, you better have a small resolution.
imo, 320x240 is good.
edit:
Besides, I think the artist is the one who should choose his comfortable resolution.
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Posted By: Niss
Date Posted: 01 May 2005 at 5:29am
Guzu_ligo: I first wrote 320x240 too. BUT: the old DOS VGA 256 colours
mode (mode 13h for you coders) had a resolution of 320x200. Oh well but
that's just for histories sake here 
Since this is a collab work we should all stick to the same resolution here right?
So come on everybody what res. shall we use then? I'm really looking forward to this 
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Posted By: sedgemonkey
Date Posted: 01 May 2005 at 12:15pm
320x200 seems as good as any... not too big and it has nice round numbers.
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Posted By: Vertigo-Zero
Date Posted: 17 August 2007 at 10:48am
Maybe I can help as well, I mastered TGF so working together with someone else that uses that would be simple... Also, I only read the first page of this thread because I lack time, but I agree about the simple story line. It should be funny and not to deep, I once made a game about collecting stamp just to put all my effort into programming, spriting etc. and it turned out quite good so
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Posted By: Metaru
Date Posted: 21 August 2007 at 7:23am
Posted: 01 May 2005 at 3:14pm > 17 August 2007 at 1:48pm
------------- I ate leel's babies
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Posted By: Larwick
Date Posted: 21 August 2007 at 7:47am
Lol. :(
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http://larw-ck.deviantart.com">
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