Black and white wizard
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=25011
Printed Date: 21 July 2026 at 2:53pm
Topic: Black and white wizard
Posted By: Michno
Subject: Black and white wizard
Date Posted: 21 March 2016 at 12:24am
Hey guys i'm currently making this little guy And i'm having problems with his legs. i cant seem to give of the cloth feeling i'm looking for. Any pointers would be greatly appricated
Edit: to further explain what i'm having problems with :b
I cant get the legs too look like legs. while still keeping it looking like a robe/cloth
Edit: So ppl dont have to scroll down
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Replies:
Posted By: jalonso
Date Posted: 21 March 2016 at 2:42pm
What is it doing?
Is so very hard to understand?
Is it wet and that's why you need legs?
What's with the Aladdin shoes o.O
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Posted By: Michno
Date Posted: 21 March 2016 at 10:18pm
Wut
The alladin shoes are supposed to look like the end of the robe. just wanted to give it some characther ._.
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Posted By: Michno
Date Posted: 08 April 2016 at 2:15am
Right i've been away for some time but finally got back to this guy. i'm trying to make the shading give of a cloth feeling. but i'm failing hard. any tips will be greatly appriciated :)
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Posted By: MrHai
Date Posted: 08 April 2016 at 3:50am
#1 tip will be to look at reference. orig15.deviantart.net/3d94/f/2008/283/f/0/f07224c1e35fdab823f3935e9a108168.jpg - Like this one. (1st url) http://ecx.images-amazon.com/images/I/41pHX-rST-L._SY445_.jpg - Or this one. (2nd url)
Notice in the first one that there are some fairly right angles where the robe goes straight down, meets the ground, and lays flat. The second one is shorter, so there's less excess material, but the robe still creates an irregular shape at the bottom instead of a sharp cutoff. Now considering how little real-estate you're working with in such low resolution, and given that sprites often have to fit their surroundings in less than realistic ways (like in a game), you may not be able to copy this effect exactly. But you can still probably imply it in some way.
You could also have a shorter robe with less fabric, which would give you less drapings, like this. (3rd url)
Well, PJ and links don't cooperate very well. Here's what I was trying to link:
1st one: http://orig15.deviantart.net/3d94/f/2008/283/f/0/f07224c1e35fdab823f3935e9a108168.jpg
2nd one: http://ecx.images-amazon.com/images/I/41pHX-rST-L._SY445_.jpg
3rd one: https://s-media-cache-ak0.pinimg.com/736x/e0/1a/5e/e01a5e0fe2f23eb66994df95985b2df3.jpg
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Posted By: Michno
Date Posted: 08 April 2016 at 4:01am
Ahh thanks man. i've been looking at references but that explanation helps out alot.
I'll work on it and upload it later :)
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Posted By: Xevil
Date Posted: 08 April 2016 at 4:10am
It doesn't look bad at all, don't be so hard on yourself, it reads clearly as a hooded figure
Most
people tell me when I'm stuck to look up references for what you're
trying to do, you want a cloth texture, so where you should start are
pixel images of robed characters, I selected some characters from my
favorite game, Castlevania: Symphony of the Night
All images were taken from :
http://www.castlevaniacrypt.com/img/sotn/sprites
who took their images from the game

5 different types of shrouds, hopefully you can take something from these, if not, there is always google at your disposal, good luck
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Posted By: Michno
Date Posted: 08 April 2016 at 4:19am
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oh wow. that purple demon wizard (for lack of a better name :b) is exactly what i'm looking for thanks man. thats awesome.
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Posted By: Xevil
Date Posted: 08 April 2016 at 5:03am
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Originally posted by Michno
oh wow. that purple demon wizard (for lack of a better name :b) is exactly what i'm looking for thanks man. thats awesome.
No problem, glad to help
The big purple is Death, the little one is just a random enemy
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Posted By: Michno
Date Posted: 08 April 2016 at 5:47am
Tried to follow the references but i also wanted to add my own to it :) dont think it came out too bad. still some pixel moving to do. but it's definetly getting better now :b atleast in my opinion
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Posted By: jalonso
Date Posted: 08 April 2016 at 6:22am
Its getting better but maybe its too twisty and looking like a tree trunk:/
If you will keep a black BG then consider floating the sprite a little at least on the top :)
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Posted By: Michno
Date Posted: 08 April 2016 at 8:08am
Gonna make a small enviorment for this guy. maybe some cathedral. i Just always start with a 50 * 50 for my sprites ^^ and this guy needed all the space.
And yeah now that you say it. it really does look like tree trunk hah. well now i know how to do that :b
Edit: but i see what you mean with the need of space. it didint do it as much in photoshop. but on the forums it really "flattens" the the top part and the bottom
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Posted By: Michno
Date Posted: 10 April 2016 at 3:57am
Small update. working on a floating candle so that only the things around that will be visible. gonna try to animate it aswell.
Edit: Now with a small animation
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Posted By: Michno
Date Posted: 11 April 2016 at 12:25am
And another update. This time i'm a bit worried the walls wont read as rocks. but to me it does :b
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Posted By: eishiya
Date Posted: 11 April 2016 at 10:25am
The walls like cobbles to me, something I expect to see on the ground rather than in walls, so I keep reading this as the character lying on the floor xP
The lighting on the character changes as the torch moves, but the lighting on the wall doesn't, which looks weird.
The biggest issue to me, though, is that the character barely stands out from the wall. The character, torch, and wall all have the same range of values. Try restricting the background to using only half the values, or at least using the more intense values (e.g. the brighter lights, if you want to keep the image mostly dark) very sparingly.
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Posted By: Michno
Date Posted: 11 April 2016 at 3:23pm
Ahh thanks for the feedback man yeah the wall actully looks like ground now that you say it.
And i'll try making the wall less "detailed" that might make it fall more in with the background
Dont worry about the lights not moving on the wall :) only reason i havent animated the light on the wall yet is because i'm not happy with the wall yet ^^
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Posted By: eishiya
Date Posted: 11 April 2016 at 4:12pm
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Try aligning the stones on the wall horizontally, since that arrangement is easier to build. That might help it read more like a wall.
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Posted By: Michno
Date Posted: 11 April 2016 at 6:09pm
Right tried giving them more of a grid. but still keeping the emhasis on random. also toned them waay down. helped create some 3d i think. but yeah. thanks for the help ^^
Unsure wich is best
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Posted By: eishiya
Date Posted: 11 April 2016 at 6:53pm
Have you tried suggesting the glow of the torch by using the lights on the background, instead of having those artificial-looking circles? It could look really good.
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Posted By: Michno
Date Posted: 11 April 2016 at 6:59pm
Ahh yeah only problem is that i did it on the same layer as my torch. so in order to do that i would have to erase it but i can give it a go real quick ^^
And forgot to say thanks ^^ sorry
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Posted By: Michno
Date Posted: 11 April 2016 at 7:14pm
Right here it is ^^ Stil gotta bring the candle to the same "colors" as everything else. but yeah you were right ^^
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