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Colors problem

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=25090
Printed Date: 30 June 2026 at 10:43am


Topic: Colors problem
Posted By: Temessis
Subject: Colors problem
Date Posted: 23 April 2016 at 10:21am
Got some problems with coloring this image, probably with shaping too (nope, this shouldn't be human skeleton).

I'm trying, mixing and making new color ramps, but I can't make it properly... That contrast




Replies:
Posted By: eishiya
Date Posted: 23 April 2016 at 11:42am
There are some construction issues, the skeleton looks very flat. That will make it hard for the image to look good no matter what the colours are.

Your AA is quite messy, which is probably also working against your ability to choose better colours. Disregarding AA for now, choose colours to make the skeleton read more clearly (make the mid-purple lighter, perhaps), and then adjust from there.


Posted By: NancyGold
Date Posted: 24 April 2016 at 8:51am
Sword handle blends with skeleton, which itself blends into background color. The head is just a blob of pixels and the bones don't read as bones or meat. The colors could be a little more contrast. Pixels are somewhat messy.


Posted By: Temessis
Date Posted: 24 April 2016 at 10:50am


Changed colors and shapes, but still something is wrong for me...


Posted By: eishiya
Date Posted: 24 April 2016 at 11:24am
You're drawing the ribcage as if it's flat, like a flyswatter. The ribcage has a rounded shape, more like an inverted egg. Add shading according to the imagined 3D form of the object you're drawing, not according to its 2D shape on the canvas.


Posted By: drain
Date Posted: 26 April 2016 at 8:04am
As with the statement of eishiya, draw the shapes of different bones accordingly, layering a brighter color slightly in front of a darker color can give a impression of 3D,



This piece by ADrawingMan can simulate what a ribcage should look like, examine how he layered put a darker color at the back, so the lighter color looks like it protruding more.


Posted By: dpixel
Date Posted: 26 April 2016 at 12:27pm
I was intrigued by this piece and how might one light a rib cage from the rear. It's sort of something, but not quite there...lol
Edit: 


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hehe (ಠ_ಠ ) o_- :p


Posted By: Temessis
Date Posted: 27 April 2016 at 1:41pm


Re-shaping once more, only bones without ribcage, still missing some pixels on hands/arms :v

//Edit

Changed the size of skull, added "double" bones on arm (like on image from @drain), added ribcage (still wrong ) and else, also added some AA. I have to "repair" the hands Anyway, I really like upper bone of both arms with AA, I'm in love with it

@dpixel, I really like these colors, I will try something with similar of them

(COMPARE)



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