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Animating Acrobatic Character For Game

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=25154
Printed Date: 31 July 2026 at 10:35am


Topic: Animating Acrobatic Character For Game
Posted By: bakariboss
Subject: Animating Acrobatic Character For Game
Date Posted: 22 May 2016 at 4:12pm
Sup PJ-ers,

I am currently developing some sprites for a game I'm making in Construct 2. As you can tell from the title, the character will have a ton of acrobatic movements.

I will post WIPs and you guys will tell me why they suck or blow you away. Deal? Good.

Step 1: Run Cycle -


8 frames of female character base run cycle.
Well?



Replies:
Posted By: Gohan24
Date Posted: 23 May 2016 at 12:17pm
Well my initial thought is that your run cycle has arms and legs on the same side, which just isn't natural. If you fix that I'm sure it will look instantly much better. Not that it's bad, but that's just a very glaring problem


Posted By: bakariboss
Date Posted: 23 May 2016 at 1:44pm
Oh man, I didn't even notice lol. I was getting an odd, epic power walk vibe from staring at it. Thanks for pointing that out.



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