Weapon Collection
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=25355
Printed Date: 11 October 2022 at 3:30pm
Topic: Weapon Collection
Posted By: Zizka
Subject: Weapon Collection
Date Posted: 09 September 2016 at 8:17am
Hello!
So basically I'm spriting famous weapon and armors in video game.
I'd like to know if the weapons above are recognizable from their respective games. If they're not, how can I make them more readable/recognizable?
Thanks! Edits are welcomed/encouraged!
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Replies:
Posted By: GameBoy
Date Posted: 09 September 2016 at 9:52am
Axe - dunno, it looks rather generic. Golden Axe maybe. Sword - Zelda? Claws - I don't know the game, but I'm sure I've seen this character with this mask somewhere. 2nd sword - FF7 or 8? 3rd sword - uhmm, Final Fantasy again? Mask - fallout.
So yeah, you're doing rather good job with these.
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Posted By: Zizka
Date Posted: 09 September 2016 at 10:03am
Axe: No.
Sword: yes
2nd sword: not precise enough :p.
3rd sword: no
Mask: yes.
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Posted By: GameBoy
Date Posted: 09 September 2016 at 10:32am
Mind that I've never played much of both FF7 and 8. :p Fans of these games would recognize it immediately.
Claws are from Street Fighter, Vega character exactly.
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Posted By: dyluck
Date Posted: 10 September 2016 at 3:38am
Aside pixelart critique... Some are recognizable, depending on the player's age and profile. If you want it to be the main feature, sort your search by popularity or search for post, forums and top tens and then pixel them. It would be more elegant to pick only one by saga, and one by type of weapon, but that's just a suggestion.
Another charismatic weapon in videogame history isCastlevania's whip 'The Vampire Killer' (but very difficult to animate and handle).
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Posted By: Zizka
Date Posted: 10 September 2016 at 4:21am
Oh but you should critique, that's the whole point :).
I thought about the Vampire Killer but there's nothing in its design which makes it stand out from other whips, like the one in Indiana Jones for example.
Yes about the claw, GameBoy.
A few more:
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Posted By: eishiya
Date Posted: 10 September 2016 at 7:07am
The buster sword should have a much sharper corner from the long side of the blade to the diagonal tip. See https://cdn.instructables.com/F02/DG2M/G8QJJDVA/F02DG2MG8QJJDVA.MEDIUM.jpg - ref here . You have a smooth transition instead. Also, the blobby highlight on it seems rather random.
I'm guessing the other big sword is the Great Knife?
Are these all for your game? Since you have the toaster character in there, I'm guessing they are. The first two are too visually complex to fit with the style of the game. The rest feel a little off but could fit.
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Posted By: dyluck
Date Posted: 10 September 2016 at 7:41am
yes, the VK has distinctive elements (more distinctive than the quite generic axe) but... Alas! its design varies depending on which Castlevania game we're talking about. But anyway, it would be very difficult to animate.
*the hammer references Donkey Kong I think; the power glove it's not a weapon on a game, unless you refference AVGN the videogame, other than that it's inconsintent to the theme.
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