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NES Ninja Girl 3 colors (now 6 colors)

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=25725
Printed Date: 04 April 2026 at 6:54am


Topic: NES Ninja Girl 3 colors (now 6 colors)
Posted By: JaumeAlcazo
Subject: NES Ninja Girl 3 colors (now 6 colors)
Date Posted: 25 April 2017 at 2:30am
Yesterday I did this little piece.

3 colors is liberating. NES restrictions rules.

Inspired by Specter of Torment and NES palette.

I'm working on attack anim but it's tough.
Any thoughts, comments, death threats? :D



Anyone wants to collaborate?
Yesterday I found a cool NES platformer engine called ngin and compiled it but it results in actual .nes isos and that's maybe too restricting. I was looking something more like Shovel Knight engine but in free source and very lightweight (not Unity, I feel its too sluggish).
For top down rpgs I found a cool engine called Solarus.



Replies:
Posted By: JaumeAlcazo
Date Posted: 25 April 2017 at 9:44am
Today I drew a ghost for her to slash :)



Posted By: CakeDrake
Date Posted: 26 April 2017 at 2:46am
Unfortunately, I don't have any death threats for you ;)

But the ninja looks really cool and cute. The pose looks nice as well.


Posted By: JaumeAlcazo
Date Posted: 26 April 2017 at 10:55pm
Originally posted by CakeDrake

Unfortunately, I don't have any death threats for you ;)

But the ninja looks really cool and cute. The pose looks nice as well.


Thank you very much for the feedback!

I recieved some c+c on Facebook about the green sprite. It was not read as a ghost and the "ghost black aura" that has around her was read as hair. So I will try to improve the green sprite.


Posted By: RebeaLeion
Date Posted: 27 April 2017 at 9:20am
So you' re going to work on this piece. Do you want to limit yourself with some specific amount of frames ? If this is idle/battle stance, two more frames would help greatly. If I want really simple animation, then I have this order usually (4frames in animation) :
A,B,A,C.

*where B,C are different poses, while A is the same. So for example your current animation has A, B, now as it is two framed animation. - doh ! excuse my English I hope you understand what I mean. If you know all the stuff already, then sorry for my chitchat ! Just saying a bit more motion always help, unless its the design choice.

edit : just found your other post
http://pixeljoint.com/forum/forum_posts.asp?TID=24732 - http://pixeljoint.com/forum/forum_posts.asp?TID=24732 , its off-topic. these tiles were really nice, how that project went ?


Posted By: JaumeAlcazo
Date Posted: 28 April 2017 at 3:25am




Originally posted by RebeaLeion

So you' re going to work on this piece. Do you want to limit yourself with some specific amount of frames ? If this is idle/battle stance, two more frames would help greatly. If I want really simple animation, then I have this order usually (4frames in animation) :
A,B,A,C.

*where B,C are different poses, while A is the same. So for example your current animation has A, B, now as it is two framed animation. - doh ! excuse my English I hope you understand what I mean. If you know all the stuff already, then sorry for my chitchat ! Just saying a bit more motion always help, unless its the design choice.


Thank you! That was very helpful! I did the A,B,A,C pattern and I think it improves:



I revamped the green thing too. A c+c in my facebook made me feel it was not readable enough.

Hopefully the green "thing" it's more readable, now. I don't tell you. What is it now?

Originally posted by RebeaLeion


edit : just found your other post
http://pixeljoint.com/forum/forum_posts.asp?TID=24732 - http://pixeljoint.com/forum/forum_posts.asp?TID=24732 , its off-topic. these tiles were really nice, how that project went ?


Thanks but with those tiles I just used and edited opengameart.org tiles (and credited them in the post), so the merit goes to opengameart (the girl is mine, painted over a template http://opengameart.org/content/mv-platformer-skeleton)

The project went nowhere I have a tendency of starting many things and not finishing them but as someone said "you never finish a piece of art. You just abandon it".

I feel more comfy now with NES restrictions. Painting with 3 colors is easier than with so many other colors.

Maybe I could adapt those tiles to NES restrictions, hmm.. Let's see..


Posted By: RebeaLeion
Date Posted: 28 April 2017 at 7:08am
rather upload animation in fullspeed, (or speed planed). your slow FPS rates does not show much how whole anim works together. I tried two quick edits,

This first one has each frame slightly different, so its like A,B,C,D... Each frame differs a little. While these are 4 frames and small sprite, its usually animated fairly quickly. (4 different pictures over 4 frames)


I can still get "lazy" and be happy with result A,B,A,C where are just 3 different pictures over 4 frames.


They dont differ much at the first glimpse, right ? Its really design choice. I prefer each frame different slightly in case of this sprite. But for some fast-drawn/easy sprites A,B,A,C pattern work really well too. Then again its only a design choice.


Posted By: JaumeAlcazo
Date Posted: 06 May 2017 at 12:18pm
Thanks RebeaLeion :)

That was the intended speed But yes, maybe too much slow. Ok let's try a little faster: 0.3 seconds instead of 0.5 seconds per frame. So 0.3 fps

Edit: Mine first 0.3fps, then mine 0.2fps, then side by side with your edits for comparison.



I found your edits too fast, but thanks anyway. Maybe a ninja should move this fast. I don't know. I can't spot the difference between your two edits. How many seconds per frame you used? The transition feels smoother than mine.

Edit: Hmm.. Now I think I'm liking more your edit than mine. I don't know.

More things: I refined the first version of the green ghost. Now it's purple and improved, and is dancing samba Don't laugh at him, cause it will shoot a hadouken to you soon... ;)



Posted By: JaumeAlcazo
Date Posted: 10 May 2017 at 2:57pm
Been playing a bit with https://opengameart.org/content/ikaros - https://opengameart.org/content/ikaros and https://opengameart.org/content/cavernes - https://opengameart.org/content/cavernes in a pixel art rampage and this is the result. The palette is spiraling out of control. Thoughts?


Posted By: JaumeAlcazo
Date Posted: 11 May 2017 at 2:38am
Hmm... I will revert to NES palette again and get rid of the god rays and outline fx. I don't like as it is now.


Posted By: JaumeAlcazo
Date Posted: 13 May 2017 at 9:03am
Better or worse? I think better



Comment please.

Anyone wants to join?

Oh: font taken from Tux Bros Opengameart as well as the boxes for hud.


Posted By: RebeaLeion
Date Posted: 13 May 2017 at 3:05pm
yeah, better. sun burst does not fit. I like the tileset and colors, nice. Just purple color on your main hero blend with BG, I would try to avoid using similiar color to bg as on your sprite.

I looked for some decent NES palette, this one looks great. Wouldnt mind share full nes palette here ?


Posted By: JaumeAlcazo
Date Posted: 14 May 2017 at 2:30am
Thank you :)

Of course I will share. I must hunt a few rogue colors, though.

For starters, girl's palette. 6 colors (gif adds 1 color for transparency, not used). I did the outlines in a way that matches light and dark backgrounds, or at least that's what I tried...

More to come.



Posted By: JaumeAlcazo
Date Posted: 14 May 2017 at 3:28am
Ghosty, 4 colors:



Posted By: JaumeAlcazo
Date Posted: 14 May 2017 at 9:52am
Background cleaned: 17 colors (palette on the right).




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