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Coliseum Game Graphics!

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2617
Printed Date: 06 September 2025 at 3:02am


Topic: Coliseum Game Graphics!
Posted By: iSTVAN
Subject: Coliseum Game Graphics!
Date Posted: 18 July 2006 at 5:43pm

Hey everybody. I haven't given up on my Black Hole: The Game project, I just thought I'd take a break to work on some other graphics.

I won't bore you with game details, as I'm not even sure this will get past the graphics stage. All I'll say is it involves a supernatural creature that is somewhere between a lion and a peacock. At the moment I just need some tips on the static standing sprite.

ORIGINAL 

Something about it is not working for me. So comments and tips are welcome!
 
PS. If you really want additional stuff on the game I am willing to post it on demand. All I've got is a 100 word written synopsis at the moment, but if you shout and scream I will be more than happy to show it.


LATEST ART!




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Replies:
Posted By: Larwick
Date Posted: 18 July 2006 at 6:10pm

Looks rather nice so far. I think the tail could do with being bushier and more fitting the rest of the style. Atm it seems to be a tad flat and rushed... Not quite sure what it is though, perhaps a feather? Even so, i think making it larger and softer looking would help the overall structure and feel of it.

There's something about the colours of the mane [sp?] i like, and yet something else i find nitpicky. Perhaps it's because i feel it needs more structure in the colouring, perhaps like a wave of yellow, then a wave of orange and green, rather than little random spots.

 
Personally i would find such a long sprite fairly hard to work with, and may make it a tad more compact just for that sake. Although it looks perfectly fine as it is.
 
I hope some of that was useful :)


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http://larw-ck.deviantart.com">


Posted By: iSTVAN
Date Posted: 18 July 2006 at 6:32pm
Thanks Larwick buddy. I'll try and address some of your concerns.
 
The tail is meant to be that of a peacocks feather, making it bigger and softer would be comical and is a nice idea.
 
I was going for a reggae sort of dreadlocky feel with the 'beads' of peacocky colour through his mane I will test your wave of colour ideas, it might just work!
 
You make a great point about his size. Currently i have no actual means to turn this into a game, but I should be on the safe side and do my best to fit to game spriting sizes (for my own sake aswell!). I could probably afford to half him in size and perhaps lose the oultine.
 
I'll make some changes and update this thread, cheers!


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Listen to what the flower people say...


Posted By: Saboteur
Date Posted: 18 July 2006 at 6:44pm
SHOUT AND YELL!
 
Yes. First note is THIS!: Your lion leans heavily toward lion, not so much toward peacock. I haven't seen many peacocks lately, so I can't really suggest what to change to make it cockier.
 
SECOND NOTE! The legs annoy me, personally. The front leg needs a sharper bend, and the back leg needs to look more like a back leg OR have the foot redone so it looks as if he's standing open-legged. Moreso. I hammered off a terrible edit to try show what I mean, but neh.



Yap. Lowered (thickened) the torso, tried to show the bend in the front leg more, redoned the back legs to make them seem... more natural, though now looking back I almost prefer your stylistic-charactering legs rather than my attempts at realism.
 
Ah yes, more eyes in random places would lean toward peacockness more. They have those to scare off predators an' stuff.
 
I'm too grumpy to compliment anyone today, don't take it personally.


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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: Morgan
Date Posted: 18 July 2006 at 7:30pm
Neat! I think you've got a few proportional/pose issues, but overall I really like it. Here's my opinion off what changes you should make:
 
 
Shorter torso, deeper chest, and most importantly (IMO) straighter legs. You'll very rarely see a quadruped standing with its front legs at an angle like that. I also brought in the chin a tiny bit.
 
And: Synopsis! SYNOPSIS! ;)
 
Edit: I'd leave him this size if you're willing to animate at this size -- it looks nice. I wouldn't be too hasty to ditch the outline, either. It looks fine and it'll help differentiate him from a more varied background.


Posted By: Demon
Date Posted: 18 July 2006 at 7:49pm
Hey, thought I would give my 2-cents.  It seemed like the front right leg is slightly off.. here's what I think is a better angle and placement of the said leg.



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"At least we killed some boredom..." - Death Note.


Posted By: iSTVAN
Date Posted: 18 July 2006 at 9:34pm
Wow! Lots of great comments, aren't I lucky!

Okay, due to popular demand (2 people), here's a brief synopsis of the game's story. It will help explain certain aspects of the character and why it looks like a lion/peacock.
 

Synopsis:

The commemorative statue that serves as a resting place for an ancient lion Goddess is disturbed in order to make way for a new church. The divine beast, known as Juno, fought during the pinnacle of the Roman Coliseum’s life. She was responsible for the slaying of thousands of Christians. Now revived, the enraged goddess renews her taste for Christian blood.

 

Control Juno as she parades through the Vatican (that’s in Italy) and mercilessly slays her Christian foes. Mingle with other Roman God’s such as Neptune, Diana, Pluto, Mars, Bacchus and Jupiter. Come face to face with the Pope, pro-Christian Emperor Constantine, Jesus Christ and even the god-at-the-top, God!


A bit of additional and unnecessary back story to the main character…

Fact: Juno is the Queen of the Roman Gods. She is the Goddess of fertility and femininity. The animal most commonly associated with her is the peacock.

However: One day, whilst attending to the fertilization of women and being a peacock, Juno was attacked and eaten by a young male lion, who, upset by his recent lack of employment prospects, didn’t seem to mind that he’d just swallowed a god. In a celestial fashion the two were transformed into a single, angry being.

Not quite peacock, not quite lion; not quite male, not quite female; and not quite god, not quite mortal, the beast became consumed with more angst than your average teenager. The Roman Emperor Vespasiano, noticed the lion’s frenzied behaviour and proposed that the beast be, ‘glorious entertainment and would make a terrific addition to my current lineup of Coliseum amusement.’

 

Juno ‘the lion beast’ was thrown onto stage in front of 50,000 spectators. S/he was an instant hit, however something was missing. Bored of the lion’s party tricks and androgynous sex appeal, the Emperor decided to combine his other favourite past time, killing Christians, with his new found beastly attraction.

 

This violent excuse for a diversion from everyday life appeased the blood thirsty Coliseum audience and Juno’s name was written into Roman folklore. The rest is, as they say, history.

 

More of the story revealed as the game progresses!

Here's some responses to the new comments:

@Sab: Thanks for your edit. I've included some of your suggestions in the update. The legs are now somewhere in between yours and mine. I'm avoiding putting eyes in random places simply because I would find it hard to animate the body like that. Also, now that you've read the story, you can see how important it is that Juno incorporates mainly Lion traits. I don't want the the peacock bits to distract from the beasts manacing look.

@Morgan: Thanks for the edit aswell. I followed some of your advice by bringing the chin and front paws in slightly. With a sprite this big there are so many little things that can go wrong. I'm unsure whether I have the patience to animate at this size, but thanks for the support. I'm going to try and get some different drawings up soon of the character in different 'key poses,' eg. crouching, attacking, jumping, then I'll add frames in between to make the animation smooth.
 
@Demon: Your edit seems to just confuse the perspective even more. I'd like to keep the feet aligned to make the platform game work. Thanks anyway!

If you don't like reading, fear not! Here's an update that incorporates ideas from everyone so far:

I'm sort of just experimenting with the mane colours at the moment. Let me know what you think. And is 14 colours (inc transparency) too many for a sprite?


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Listen to what the flower people say...


Posted By: Demon
Date Posted: 18 July 2006 at 10:16pm
Ah, didnt know what perspective it was intended for. XD

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"At least we killed some boredom..." - Death Note.


Posted By: jalonso
Date Posted: 18 July 2006 at 10:54pm
Morgan, placed this outline on the underbelly/chest
____
        \___/

You did not add that? Without it the body looks more datchhound than feline. One other detail is the nose/mouth convo. The nose is proportionately too big and the mouth line goes down directly from the nose, rather than straight down first, then across.


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Posted By: Saboteur
Date Posted: 18 July 2006 at 11:15pm
Yeah, try shortening it and thickening the chest, as Morgan did. Right now hesheit looks a lil stretched.
 
Old mane looked far more majestic.


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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: iSTVAN
Date Posted: 18 July 2006 at 11:31pm
@Demon: Fair enough. There a lot of in game things that I haven't quite worked out yet. I don't think there is any point in my planning to far a head if there are no prospects of getting the game developed.
 
Heres a big update! I've animated Juno to crouch, and do two different static animations. Tell me what you think!

I've also fiddled with the colours.
EDIT: Sorry, I didn't see the new posts below Demon until the page reloaded!
 
@Jalonso: I wanted to give the creature an unrealistically exaggerated belly area. He is also intentionally elongated and will appear larger than an average lion relative to the human character in the game. I guess he tends to look more like Scar, over Simba, if you're familar with The Lion King (which I've been referencing quite a bit).
 
@Sab: I'm thinking that the mane might change when Juno becomes enraged, so you'd still get to see his pretty feathers.


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Listen to what the flower people say...


Posted By: Skull
Date Posted: 19 July 2006 at 12:24am
Could I suggest some flare around the feet.. maybe? Looking ace so far. 


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Posted By: iSTVAN
Date Posted: 19 July 2006 at 12:32am
@Skull: He should look more lively around the feet once I've drawn him running. I suppose I could have him licking his paws every now and then, sound flarey enough?

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Listen to what the flower people say...


Posted By: Saboteur
Date Posted: 19 July 2006 at 2:11am
I think he means tufts of green, like the mane. Maybe. Who knows.
Them back legs are still really irking me. I'll try find a resource that supports my opinion, and if I can't, I'll shut up :)


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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: Saboteur
Date Posted: 19 July 2006 at 2:27am
http://www.vandykestaxidermy.com/images/products/01229798-sm.jpg -
 
http://www.vandykestaxidermy.com/images/products/01229798-sm.jpg
 
http://nicholnl.wcp.muohio.edu/dingosBreakfastClub/BioMech/ImagesAtlas/MuscHorseRideBackSm.gif - http://nicholnl.wcp.muohio.edu/dingosBreakfastClub/BioMech/ImagesAtlas/MuscHorseRideBackSm.gif
 
A lion and a horse, respectively. The back leg seems not curved enough, to me. My edit waaay up there showed what I meant, but upset the balance of the poor creature. By no means do you need to change it just to please me, just saying that that irks the hell out of me and... I'd like it changed. lol.
 
And a couple of resources for the crouch, which ALSO looks wrong to me (Hah, I'm bloody hard to please)
http://www.africarving.com/lion/lion_lying24-9d4.jpg - http://www.africarving.com/lion/lion_lying24-9d4.jpg
http://www.feldmanfurniture.com/pmidimages/%7B4F46E4DF-DFEE-4957-A162-62B975A135E5%7D.jpg - http://www.feldmanfurniture.com/pmidimages/%7B4F46E4DF-DFEE-4957-A162-62B975A135E5%7D.jpg

http://manchestermensclub.com/mpc/docs/images/lion_lying_down.gif - http://manchestermensclub.com/mpc/docs/images/lion_lying_down.gif

Mm, looking now, it seems you're missing a joint in the hind leg. There should be the knee about halfway through that giant haunch part. THAT is what's pissing me off, I think.




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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: Morgan
Date Posted: 19 July 2006 at 3:08pm

The concept is delightfully weird. :)

I like the tail-swish a lot. Still think the legs should be straighter. And Scar does have more of a chest than that. 
 
Looking forward to seeing more!
 
Edit: It ate my Scar link. Here: http://www.lionking.org/imgarchive/Act_1/ScarAndMufasa.jpg


Posted By: Swiifty
Date Posted: 19 July 2006 at 4:18pm
I don't know why, but I don't like the colours of the "hair". Its not easy on the eyes...


Posted By: iSTVAN
Date Posted: 19 July 2006 at 8:30pm
@Sab: I'm glad you're so keen eyed and persistently so, I really do appreciate it! Are you sure that first reference is a lion? Because it looks more like a sheep or lamb to me. Regardless, I think I finally understand what irks you out about that back leg. Its as much to do with his butt as it is the actual leg. I'll have an updated version for you soon.

Oh, and the crouching examples you showed were lions in a relaxed, lazy position. Imagine mine as an 'action crouch,' rather than him laying down completely. 

@Morgan: Thanks about the concept and about the tail movement, I still think it might need some work. I've updated him with your legs, hope it pleases you! :)
 
@Swiifty: Are you referring to the mane in the original post? Because it's changed significantly since then. Any mane edits would be appreciated, by the way. 
 
Alrighty, now down to business! Here's the updated version which should include edits that will hopefully appease the mighty contributors, Sabotaur and Morgan:
 
 
 
I also added a bit of a sniffing bit to it.  Tell me what you think!


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Listen to what the flower people say...


Posted By: Saboteur
Date Posted: 19 July 2006 at 9:19pm
Ah, YES, the back leg ceases to piss me off in standing position!
For all him being in action-crouch, he doesn't look like he (she, sorry) is on her toes and tensed. I'll try find some resources later tonight, but I'm pressed for time.
 
Yeah, you nailed the back leg/butt now, though. Thanks muchly for that.
 
-edit- found a few minutes.
 
Alternative pounce style, ass in the air.
http://www.ogopogo.net/richard/jane/pounce_jane.jpg - http://www.ogopogo.net/richard/jane/pounce_jane.jpg
http://www.smithersoasis.com/us/_extras/manx.jpg - http://www.smithersoasis.com/us/_extras/manx.jpg
 
And a few more current-crouch-action style!
http://tirt.iirt.net/~dog/blog/images/rotti_gang_lay.jpg - http://tirt.iirt.net/~dog/blog/images/rotti_gang_lay.jpg
 
 
 
Ah yes, all refs aren't necesarily lion, merely animals of similar body structure. It's hard to find lions in the exact poses, as I'm sure you've discovered.


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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."


Posted By: iSTVAN
Date Posted: 19 July 2006 at 11:03pm
You're a true king of the jungle, Saboteur! I thank you once more for your aid! I think the pouncing pose would work well for the jumping animation (which I'm yet to start). I think the jumping will have to defy reality just so the player can get enough height for the game to be interesting.
 
Here's an update that includes an attack. Pick to pieces please.
 
Running will be the next big task! Idea's welcome!


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Listen to what the flower people say...


Posted By: Blick
Date Posted: 20 July 2006 at 12:15am
Is he swatting at a yarn ball? Might as well, it really doesn't look like he's got much power to that swat. Infact, he doesn't look very muscular to begin with. He's not stalky enough, I think.

I also think the mane is a bit strange. From what I've seen it's like lions have a diamond shaped area of fur framing their face, then they have that mane that sweeps back. Your lion is missing that face framing part of the mane.

Some stock photos:
http://www.stockxpert.com/browse.phtml?f=view&id=117717 - This lion has the ideal structure, I think.

http://www.sxc.hu/photo/456920 - This lion has the ideal mane, I think.


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Posted By: Swiifty
Date Posted: 20 July 2006 at 3:28am
Still, I don't find the colour that attractive, it looks to...blended, I think is the right word, not sure though.
I don't know so much about lions, but that looks like a punch from a human, not a tiger. Although it is very neat, I might be totally wrong when it comes to that, but thats the picture I get...

Also, when you're doing the jump animation, make sure he doesn't just jump straigh up, but diagonally.



Posted By: Weasel
Date Posted: 20 July 2006 at 9:34am
I really like the design and concept of the lion and the swipe animation looks very nice (if a little weak as Blick mentioned). In terms of anatomy though, it looks rather off to me so rather than me explain (badly) I thought an edit might be more effectiant. Rather late in the day now you've started animating, but eh... I've nothing better to do.



To get it to stand naturally I couldn't keep the feet 'flat', so if someone could mess with that, see if it's possible, they're welcome to. But just an example of a beefier/'anatomically correct' version with a slightly more natural stance and a slight edit to the mane.

As for crits on the animations, all but the swipe look a bit clunky to me, maybe add more frames? The tail looks to me almost as it's traveling in a cirlce, rather than 'swishing' like a cats' tail would usually do. Also (I'll shut up after this) the 'down' pose looks like the lions' belly is raised, where I'm asumming it should be resting on the ground?

More like http://www.cartoons-tomorrow.com/LionStatue.jpg - this maybe?





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Posted By: Morgan
Date Posted: 20 July 2006 at 6:46pm
Straight legs! :D
 
I do like Weasel's edit, though. It looks more anatomically correct, and the broader stance + deeper chest makes him look more imposing, too.
 
I like the swipe. It doesn't look like a "one hit kill" animation, but I think that's fine. I think the crouch is off, though -- it looks more like lying down. When cats crouch, at least, they sort of squat on their paws, and their legs go up and then back down at the "elbow"... like this:
 
http://shopaac.com/productimages/thumb/220.jpg - http://shopaac.com/productimages/thumb/220.jpg
 
I think the "knee" of the back legs should come up more, too.
 
The feathers on the elbows are a nice touch. Good work on the animation on them + the rest of the feathers -- it's subtle, but it definitely adds realism.
 
For the run cycle, I highly recommend finding some Muybridge...
 
http://63.80.167.200/departments/Art/art_video_mm/cats.gif - http://63.80.167.200/departments/Art/art_video_mm/cats.gif
 
That might help, but I seem to remember there being some "big cats" too. You might want to see if you can find his stuff at your local library.


Posted By: iSTVAN
Date Posted: 21 July 2006 at 7:02am
Thanks again for all the great comments.
 
@Blick: Upon suggestions I've beefed the cat a little, but keep in mind that the crouching attack is not the beasts most powerful attack. More something you'd do in a tight spot when it's easier to crouch than stand. I'm not quite sure what you mean by the mane.

@Swiifty: Like I said, feel free to make an edit of the mane colours :) I really like it as is, but you could prove that theres a better combination! "I don't know so much about lions, but that looks like a punch from a human, not a tiger" This quote amused me, you really don't know much about tigers do you! Jokes aside, I'm pretty pleased with the attack. It should look a little stronger with the new beefier version.

@Weasel: Thanks, and thanks for the edit! It's never too late for changes, as you'll have noticed. I've taken into consideration many of the points made by your edit. I've beefed up the front legs and paws and moved the back legs at a more backwards angle. I think I menaged to take aboard your suggestions whilst still keeping him on level footing. Let me know what you think.
Oh, and the crouch is meant to keep the belly raised. As stated earlier it's an 'action crouch.' The lion references are of lions in far more relaxed poses. I'm sure they can hold their weight off the ground to make swipes easier. I had some problems with the tail swish, I admit, but I'm not really sure how to fix it.

@Morgan: Thanks for the swipe support! I finally increased the chest and broadened the stance. I hope it is to your pleasing. My crouch pose references a direct frame from the http://www.pixeljoint.com/istvan/lionking.png - Sega Lion King game , and I'm pretty pleased with it. I had already drawn my first version of the run before I saw your cat example. I don't think I'm willing to do as many frames as that, but I definately see some frames where we've crossed pretty similar lines.
 
Finally, heres the new version. It includes the bulkier, beefier Juno as well as a new running animation. Enjoy.


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Listen to what the flower people say...


Posted By: Skull
Date Posted: 21 July 2006 at 9:46am
Originally posted by iSTVAN

@Skull: He should look more lively around the feet once I've drawn him running. I suppose I could have him licking his paws every now and then, sound flarey enough?


Nothing is flarey enough for I!

But, I love the running animation, it looks very convincing..


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Posted By: Aleiav
Date Posted: 21 July 2006 at 10:36pm
right now the running doesn't seem right to me. He looks like he's flailing, not running. Maybe you need to bend the knees more in the lion?

the head turn seems a little abrupt as well, maybe one more frame?

right now I definately like the colors and the other animations you've got, especially the swiping of the paw. :)


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Posted By: Morgan
Date Posted: 22 July 2006 at 5:57pm
Looking good! That's a pretty good cycle -- really impressive work if you did it without reference, too. I'd consider changing the "standing" frames you snuck in there, though. ;)
 
And I certainly didn't intend to imply that you needed that many frames -- I would have picked out some keyframes and stuck 'em together. Well, actually, I just did:
 
 
With clean-up and some tweaks:
http://imageshack.us">
 
I really like the flexibility of the cat's back. I'm guessing lions aren't quite that sinuous, but if you curved his back up slightly in the frame where his legs are closest together, it might look good.
 
Your crouch reference looks like it has its legs at a different angle, to me. I did a quick side-by-side comparison to prove the point, then accidentally closed it without saving. So, if you're interested, bring 'em both up and draw a long-ish line that passes through the foreleg of each image. It's not a huge difference, but I think making the legs go up more would help make it look more like a crouch and less like lying down.
 
Needless to say, I wouldn't still be harping on this stuff if I didn't think this was a really cool sprite to start with, and worth the 50% of extra effort for the last 10% of polish. ;)


Posted By: iSTVAN
Date Posted: 24 July 2006 at 7:23pm
@Skull: Thanks mate. I don't know if I can inject any more flare into this beast.
 
@Aleiav: Thanks about the colours, swiping and other animations aleiav! I added an extra frame to the head turn, and hopefully the corrections I made based on Morgan's pointers will fix the running for you.
 
@Morgan: You spotted my standing frame! Good eyes, you have. Thanks for the continued reference support here. I've fiddled with the running trying to make his back bend more in the right places. I hope it is an improvement. And I really do appreciate the extra effort you've tried to help me achieve. I know its a big sprite and its of unusual subject matter so I need the aid of those who have the time to give it! (I still don't want to change the crouch though  )



Oh and I figure that the run can easily double as a long jump. Not sure if I should even make a standing jump.
So next up (if I still find the motivation to continue) looks like it will be a normal standing attack. I'm not sure what to do with it.


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Listen to what the flower people say...


Posted By: Skull
Date Posted: 25 July 2006 at 2:33am
Originally posted by iSTVAN

@Skull: Thanks mate. I don't know if I can inject any more flare into this beast.
 


Oh, I don't know...



But nah, looks amazing. I think the overall lion looks magnificent, very unique







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Posted By: Larwick
Date Posted: 25 July 2006 at 4:44am
Originally posted by iSTVAN


So next up (if I still find the motivation to continue) looks like it will be a normal standing attack. I'm not sure what to do with it.
 
*CHOMP!*

Looks good, the head turning is much nicer with the added frame. There's still something about the run that bothers me, i believe it's because his farthest front leg becomes non-visible for quite alot of it, making him seem lopsided. Could just be me though. :]

Can't wait to see some new stuff. There should definetely be some sort of tremendous roar... just for kicks.


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http://larw-ck.deviantart.com">


Posted By: Aleiav
Date Posted: 25 July 2006 at 10:27am
I like the improvements. Maybe when he's running on a ground it'll look more cohesive. :P Are we making a background?

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Posted By: iSTVAN
Date Posted: 25 July 2006 at 4:27pm
@Skull: Haha, well, feel free to make your own flarey updates.
 
@Lar: I'll take another look at the things you suggested with the running. Chomping and roaring will now go on the agenda, I agree, they must be tremendous to fit with the 'godly' theme.

@Aleiav: Thanks. Yeah, he should work better when he is in his environment. I've sort of outlined what I'd like in a background (the Vatican) but I have no plans to pixel my own backgrounds at this stage. I'm more interested in (and skilled at) sprite work. If anyone would like to contribute backdrops, they're more then welcome!


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Listen to what the flower people say...


Posted By: Morgan
Date Posted: 26 July 2006 at 5:40pm
Looking good! I agree w/ Larwick about that far front leg, but I think the problem, specifically, is that we never see it hit the ground.
 
Looking forward to roar + chomp. 


Posted By: iSTVAN
Date Posted: 06 August 2006 at 7:41pm

I haven't forgotten about this project people!

I'd like to get to work on a bit of a mockup just to show I'm still keen on this. First I'll need some enemy graphics and some background stuff. Any one have any ideas for a scene I should draw?
 
(ps. I promise I'll still animate a roar and a chomp).


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Listen to what the flower people say...


Posted By: Souly
Date Posted: 06 August 2006 at 7:54pm
Have the lion in a Coliseum, with a bunch of small scrawny scared gladiators.
And have like a huge crowd in the stands.


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http://punky.ensellitis.com">
I am the jesus of PJ.


Posted By: iSTVAN
Date Posted: 07 August 2006 at 3:15am
Your idea has been noted, Souly!
 
Here's an actual update! It's the score bar, and it includes a portrait of Juno, two health blob things and a crucifix kill count tally.
 


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Listen to what the flower people say...


Posted By: Souly
Date Posted: 07 August 2006 at 12:32pm
Hmm, the face seems a bit too skinny.

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http://punky.ensellitis.com">
I am the jesus of PJ.


Posted By: Larwick
Date Posted: 07 August 2006 at 1:01pm
Wow the portrait looks ace! And i love the colour of those orby blob things. Can't say i'm very keen on the cross, seems a bit jaggedy and off with the style to the portrait area.

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http://larw-ck.deviantart.com">


Posted By: iSTVAN
Date Posted: 07 August 2006 at 5:50pm
Souly: He always had a pretty skinny face.
 
Larwick: You're right about the jaggyness. Hopefully this update fixes it. I also like my blobby health things.


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Listen to what the flower people say...


Posted By: calacver
Date Posted: 07 August 2006 at 6:39pm
Hi istvan, it's looking good.

It's not very unique though, when people see this they will definitely think Lion King (I know I did). Maybe with your skill you could make something less similar and more unique? and I think your run cycle needs a lot of work, here is Simba in action.







Posted By: iSTVAN
Date Posted: 07 August 2006 at 6:59pm
Thanks Calacver for the Simba sprites.
 
I've never denied my graphical inspiration from Disney's Lion King game. I think I'm comfortable saying that I feel no guilt in heavily referencing this product, considering Disney obviously didn't mind totally  http://www.kimbawlion.com/rant2.htm - ripping off Tezuka's Kimba the White lion.
 
My references are merely graphical, and unlike Disney, I acknowledge them. As far as the plot goes, I believe I've developed something very unique that certainly bares no resemblance to Disney or Tezuka's lion stories.

Thanks for your thoughts though. I am doing this mainly for practice, and any suggestions are welcome.


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Listen to what the flower people say...


Posted By: calacver
Date Posted: 07 August 2006 at 7:03pm
Haha, I wasn't pointing to the story and all that just the sprite :), But if it's for practice, it looks awesome. I still hope you add some frames for the run cycle. Great portrait.


Posted By: iSTVAN
Date Posted: 07 August 2006 at 7:20pm

Well, mainly for practice. If anyone ever wanted to make a game of it, I'd certainly consider it. In fact, scrap what I said about 'practice'- its just a w**kery excuse to not do my best work, and I apologise.

I hear what you're saying, and I have tried to do things in my own way. The style, size and ofcourse colours are significantly different. I'd also like to animate some sort of vicious chomping attack, one thing the Lion King character never had. Not to mention the whole 'half peacock' thing.
 
I know I should go back and rework a lot of the running animation. I promise I will. I promise.

EDIT: But damn! That Lion King running sprite is so smooth and has so many frames! Well, 14 seems like a lot to me. I only used 4!
 
EDIT 2: New running animation just completed! It now features 7 whole frames of juicy goodness! Enjoy:


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Listen to what the flower people say...


Posted By: Souly
Date Posted: 07 August 2006 at 10:08pm
Awesome running.
Nicely done in 7 frames it seems just a bit jumpy when he leaps off the ground in his run.
I think one more frame and itll be perfect.


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http://punky.ensellitis.com">
I am the jesus of PJ.


Posted By: iSTVAN
Date Posted: 07 August 2006 at 10:58pm

@Souly: I made a quick edit to line up his feet in the running animation with that of the rest of the animations. Hopefully it looks a little more consistent.

I'm currently working on a mockup scene with the help of Shark, on tiles. Conceptually I lack the ability to work out clever tile loops, but with I'd like to learn how so I can be an all round player.
 
IN OTHER LESS RANTY NEWS... 

I'd like to know where to start on a tremendous roar and a vicious chomp, so tips, references and examples are more then welcome at this stage!


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Listen to what the flower people say...


Posted By: Pixel_Outlaw
Date Posted: 07 August 2006 at 11:00pm
Kick ass work! Can you make a pooping animation please?

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http://www.shmup-dev.com/forum/">


Posted By: iSTVAN
Date Posted: 09 August 2006 at 1:39am

Thanks PO! I'll put it on the list right under the licking himself animation.



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Listen to what the flower people say...


Posted By: Niss
Date Posted: 10 August 2006 at 4:59am
Hey istvan, that attacking part is great! I think the eyes could be a bit more yellowish than greenish. I find it really amazing how you manage to put together a pic with so strong contrast colors and let it look good. In your original post you mentioned some black hole thing - mind if I ask what  you hinted at (oh wait wait I checked here, do you mean that PJ level? )


Posted By: maloART
Date Posted: 10 August 2006 at 6:11am
Hi iSTVAN, I've detected something quite disturbing in the animation concerning the left ear and left part of the lion's mane between frame 41 to frame 46.
I've tried to show you what I'm talking about by copying one of the concerned frame and the lion's head you're having as avatar. In the original animation I've tried to show you which part is apparently missing (which should be 4 to 5 pixels large according to proportions).
I also quickly edited one of your original frame as an example :
 
I hope I'm not offending anyone.


Posted By: Skull
Date Posted: 10 August 2006 at 6:27am
I want to see a pounce! 

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Posted By: Aleiav
Date Posted: 10 August 2006 at 5:38pm
I don't personally think it's anything like Lion King... except for maybe the lion part. But the lion itself certainly doesn't remind me of Simba, Mufasa, or any other lion character.

The green mane, so to speak, makes it different. And it's got a more solemn expression, IMO.

Can't wait to see how the game comes out!


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Posted By: PixelSnader
Date Posted: 12 August 2006 at 5:15am
personally, i'd ban the use of orange from the manes. because right now it gives a bit of the impression that the green is just a substitute for shading the oranges. i'd just use green highlights, like the portrait. and what is the use of the grey in the paws? it looks like a good opportunity to create an open colour slot there....

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Posted By: iSTVAN
Date Posted: 13 August 2006 at 5:33pm

So many helpful replies! Lets get straight into some responses.

 

@Niss: Thanks a lot man! The Black Hole game that I mentioned in my first post is a game I'm trying to develop based on my comic book series. You can check out some graphics and http://www.pixeljoint.com/forum/forum_posts.asp?TID=2273 - sh*t here !

@MaloART: That’s very observant of you, thanks. I never intended to show Juno's face directly front on in the sprite form because I thought it would look a little extreme. What you see is a slightly front on face. The avatar illustration allowed a bit more room for facial features. If I were to edit anything, I think it would be to tuck the ear in on the avatar image. However, I have always enjoyed inconsistencies and variations between portraits and sprites.

 
@Skull: I figure that the running animation could easily double as a pounce.
 
@Aleiav: Thanks a lot Aleiav! Your comments are appreciated.
 
@Snader: You've made some great points about the palette.
 
I will update the sprite with a number of palette changes regarding the mane, eyes and paws. I may also fix that ear on the portrait. Thanks for now!

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Listen to what the flower people say...



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