We are no longer taking applications for this job
 
 Company Info
 Queuethulu Games LLC
 
 Job Info-specs-deadline
 Sprite work for biomechanical metroidvania
 
 What skills do you expect from the artist (with links to similar examples if any)
 Communication skills, not a team as individuals are preferred, familiarity with retro palates and animation styles
 
 Paid or not? and salary info
 Paid and negotiable on pay as long as payments can be made
 
 Email address
 We are no longer taking applications for this job
 
 Company website
 Currently none
 
 Previous projects
 Untitled Space Marine game (Received Cease and Desist)
 Risque (Failed kickstarter, reworking story before resuming work)
 
 
 Hello, we are a small 2 person team developing a game and we are looking for an artist to work on environment and character sprites with us. The project is currently all in block/placeholder work as we are still working on the engine.
 
 The games basic premise is the Player Character is a prisoner on an alien world and is trying to escape. Things however are not as they seem and the further in the player goes, the more warped the world becomes around them.
 
 The game features several distinct zones, with a biomechanical/body horror theme. Think HR Geiger meets David Cronenburg. We are aiming for an unsettling atmosphere with game play akin to something souls like (dodging, etc) all while knowing when to put your weapon away for more mobility.
 
 Looking forward to any applicants and all messages should be handled via queuethulugamesllc@gmail.com
 
 Thank You,
 Josh Flaherty
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