We are no longer taking applications for this job
Company Info
Queuethulu Games LLC
Job Info-specs-deadline
Sprite work for biomechanical metroidvania
What skills do you expect from the artist (with links to similar examples if any)
Communication skills, not a team as individuals are preferred, familiarity with retro palates and animation styles
Paid or not? and salary info
Paid and negotiable on pay as long as payments can be made
Email address
We are no longer taking applications for this job
Company website
Currently none
Previous projects
Untitled Space Marine game (Received Cease and Desist)
Risque (Failed kickstarter, reworking story before resuming work)
Hello, we are a small 2 person team developing a game and we are looking for an artist to work on environment and character sprites with us. The project is currently all in block/placeholder work as we are still working on the engine.
The games basic premise is the Player Character is a prisoner on an alien world and is trying to escape. Things however are not as they seem and the further in the player goes, the more warped the world becomes around them.
The game features several distinct zones, with a biomechanical/body horror theme. Think HR Geiger meets David Cronenburg. We are aiming for an unsettling atmosphere with game play akin to something souls like (dodging, etc) all while knowing when to put your weapon away for more mobility.
Looking forward to any applicants and all messages should be handled via queuethulugamesllc@gmail.com
Thank You,
Josh Flaherty
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