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[Unpaid] Amiga RPG game rev-share

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=26864
Printed Date: 08 September 2025 at 8:46am


Topic: [Unpaid] Amiga RPG game rev-share
Posted By: PixelshiftDev
Subject: [Unpaid] Amiga RPG game rev-share
Date Posted: 04 April 2020 at 12:27pm
Greetings, i'm searching for a pixel artist willing to lend their skills to a RPG type game (inspired by bard's tale and might & magic) for the retro Amiga computer system. It should run on all models (with at least 1MB RAM) A500/A600/A1200/CD32 etc. It won't support the AGA chipset (256 color palette) which means the art is limited to 32 colors (picked from a total of 4096 color values). The target full screen size is 320x256 (NTSC not supported). Coupled with the limited memory footprint, it offers quite a challenge and every byte counts.

The project is mostly a labor of love and I don't see it making much money (it's such a niche market). But there is a small and growing scene of people making games for the Amiga in 2020. Black Dawn Rebirth, Coco banana, Worthy, Heroes of gorluth etc have all had commercial releases. If you enjoy a challenge and retro computers then this might interest you. And if any money is made i'm willing to make it a even split amongst everyone involved.

I'm using AMOS to build the game, and apparently AMOS 2 for modern computers is in the works by the original author (Francois lionet). It will be able to interpret old Amiga AMOS source code which means it would probably be trivial to port the game to modern systems as well.

The art style I envision is something akin to that of the bitmap brothers (gods, chaos engine, speedball etc). That might be a tall order since they made some of the finest art back in the day. I'm really quite open though because my skills are in coding, not making art. Nobody wants to see my programmer's art, trust me.

My plan is to be feature complete by the end of summer (august). After that the work of finalizing the actual content starts, and i'm aiming for release by the end of the year.

Check out this little write-up I made about the position: http://pixelshift.se/recruitment/ - http://pixelshift.se/recruitment/
Check out the twitters for updates on the project: https://twitter.com/pixelshiftDev - https://twitter.com/pixelshiftDev
And youtube for some videos: https://www.youtube.com/channel/UCTgTSP7-JQrEJOl-0uNMYQQ - https://www.youtube.com/channel/UCTgTSP7-JQrEJOl-0uNMYQQ

Thanks!



Replies:
Posted By: Christoballs
Date Posted: 04 April 2020 at 4:15pm
Hi Pixelshift,

I would've loved to have applied for this, but I won't be available in June onwards.
I do agree that wanting some high quality pixel art in return of a little rev share is a tall order.

Best of luck, I hope to see more from this!

Chris


Posted By: Kazuo
Date Posted: 13 April 2020 at 3:29am
Hi! I could be interested in this project ! I'm beginner in pixel art for games but since few weeks I'm really getting serious about it as I'd like to create my game. But team up with a developer is the best for now so I could concentrate on what I prefer: the art.

I'm creative and already have good skills in illustration so I can manage to do quality artworks.

Let's discuss about your ideas and I can try to make some first pieces so you'll be able to tell me if you like the style and want to continue together. My discord : Palopoli#4671



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