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PS1 smooth shading and blend modes

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=26967
Printed Date: 09 September 2025 at 4:22pm


Topic: PS1 smooth shading and blend modes
Posted By: Kyrieru
Subject: PS1 smooth shading and blend modes
Date Posted: 08 August 2020 at 8:19am
Combining smooth effects and blend modes with pixel art often clashes. Yet, I've played various PS1 games that make limited use of such effects (as in, not smeared over everything), and they don't seem to clash.

Is there anything different about Blend modes on the PS1? Were such effects usually dithered? Did they have stages of opacity? The only other thing I know is that it's generally going to clash if effects are rendered at a higher resolution than the pixel art, for obvious reasons.



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