| 16x16 tile set dood!
 
 Printed From: Pixel Joint
 Category:  Pixel Art
 Forum Name:  WIP (Work In Progress)
 Forum Discription:  Get crits and comments on your pixel WIPs and other art too!
 URL: https://pixeljoint.com/forum/forum_posts.asp?TID=3386
 Printed Date: 31 October 2025 at 4:59am
 
 
 Topic: 16x16 tile set dood!
 Posted By: MurrMan
 Subject: 16x16 tile set dood!
 Date Posted: 20 November 2006 at 2:57pm
 
 
        
          | helloo all, 
 here is some thing i did over the summer. i chose not to post it
because i was going to make some sprites to go with the tile set. well
i know i probly wont get to the sprites for a while, so i am posting
this alone.
 
 this is the product of playing metriod games for the gameboy advance. I
liked the style of the tiles so i decided to make my own. it is all
original.
 
 I would like some feedback. Like, do you guys like the colors, do you have any advice to make them look more rock like?
 
  
 hmmmmm... maybe i should have left it with a background, it hurts the eyes with transperency
 
 edit: here it is with a background and demonstration of the tiles
 
  
 
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 I have plenty of emotions; It is Sleep that i lack
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 Replies:
 Posted By: Pixel_Outlaw
 Date Posted: 20 November 2006 at 5:28pm
 
 
        
          | I would tone down the amount of contrast between the yellow and the black. It burns the eyes. 
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 Posted By: Larwick
 Date Posted: 20 November 2006 at 5:33pm
 
 
        
          | I'm really tired and about to go to bed, but i must say these look tasty. Perhaps tone the second lightest colour down a tad, as i think it blends a bit too much with the lightest. Good work. 
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  http://larw-ck.deviantart.com">   |  
 Posted By: jalonso
 Date Posted: 20 November 2006 at 8:03pm
 
 
        
          | I likes eet. I agreed with Larwick even before reading his comment so there might be a problem with that shade :/ 
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 Posted By: EyeCraft
 Date Posted: 21 November 2006 at 12:21am
 
 
        
          | Yeah I'll third the notion on darkening that tone. I think you should actually shade the tiles, as in pick a "global lightsource" such as the top-right, and shade the tiles accordingly. ie the ceiling rocks will be in shadow, etc. 
 That should help to tone the mirror-factor down a bit. But even then I'd suggest differentiating the tiles a bit to make the tileset more variated and interesting.
 
 Otherwise they are really quite nice.
  
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 Posted By: MurrMan
 Date Posted: 21 November 2006 at 12:06pm
 
 
        
          | yeah i was thinking of shading the others but i just got lazy and
mirrored them. i might just do that. ill fix the second highlight too. 
 
 
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 I have plenty of emotions; It is Sleep that i lack
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