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New Firefox not Pixel Joint friendly...

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Diversions
Forum Discription: Get to know your fellow pixel freaks. Chat about anything to do with video games, comic books, anime, movies, television, books, music, sports or any other off topic bs you can think of.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=3530
Printed Date: 12 September 2025 at 3:30pm


Topic: New Firefox not Pixel Joint friendly...
Posted By: Dejital
Subject: New Firefox not Pixel Joint friendly...
Date Posted: 20 December 2006 at 11:47am
Alright, alright. Well it WORKS in the new Firefox... But the image zoom plugin for Firefox is not compatible yet, and using Pixel Joint's - and + buttons makes the pixel art blurry as shown here...






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Replies:
Posted By: Monkey 'o Doom
Date Posted: 20 December 2006 at 12:00pm
I think this has been brought up elsewhere, but I dunno if anything was concluded. I'll edit with links, hopefully.
 
Nice self-esteem, BTW. :P


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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Souly
Date Posted: 20 December 2006 at 12:28pm
The new firefox works fine for me.


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http://punky.ensellitis.com">
I am the jesus of PJ.


Posted By: Pixel_Outlaw
Date Posted: 20 December 2006 at 12:49pm
Ahhh they joys of "better zooming". :(
 
Reminds me of all the arcade game collections that ruin the art to fit my TV.


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http://www.shmup-dev.com/forum/">


Posted By: Aleiav
Date Posted: 20 December 2006 at 1:58pm
Doesn't really work for safari either, but you can always copy it, paste it, and zoom in paint or some other program.

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Posted By: Skull
Date Posted: 20 December 2006 at 2:30pm
Seems fine to me..    

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Posted By: Dejital
Date Posted: 20 December 2006 at 4:14pm
The Firefox version I'm using is the 3.0 alpha, not the latest release of 2.0

I used to use 2.0 with Image Zoom and it worked fine. However, looks like the upcoming release of Firefox is gonna stink up pixel resizing. ><

For now I'll stick to copy and pasting like Aleiav suggested.


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Posted By: jalonso
Date Posted: 20 December 2006 at 10:22pm
That is a feature called 'bilinear filtering'. Sadly, I too am suffering the same thing atm. Apparently there is a way to alter the source code to set the default to 'off' for that filtering thingy but have as of yet been able to alter mine (mac).
I posted on the mozilla forum and most people don't understand why I or anyone would want to see sharp pixels
There was a long thread with some great comments/explanations/solutions a while ago here. I have searched all over including page by page but can't find it anywhere. Sedge had a news item regarding this too, can't find that either.


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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Pixel_Outlaw
Date Posted: 20 December 2006 at 10:30pm

This stuff only works well when the subject is already photographic in nature or has many many colors. Pixel art is being trampoled in the persuit of picture quality. :( I need a hug.



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http://www.shmup-dev.com/forum/">


Posted By: Dejital
Date Posted: 21 December 2006 at 11:35am
There's probably some vector art forum screaming Hurray!!

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Posted By: PixelSnader
Date Posted: 21 December 2006 at 12:36pm
vector art doesnt need this, vectors display correct at any size. thi stuff is only good for people that are stooopid enough to use images in a noncorresponding comparative size .

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Posted By: Dejital
Date Posted: 21 December 2006 at 4:34pm
Originally posted by snader

vector art doesnt need this, vectors display correct at any size.

Right, but how many vector compatible file types display at ALL in an internet browser?


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Posted By: orbofwisdom
Date Posted: 23 December 2006 at 10:11pm
Well, SVGs are supported natively by Firefox/Opera and have plugins for Safari/IE :o

Yeah, I use Opera now (Firefox is hogging a lot of memory), and the 'bilinear filtering' pisses me off :(

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