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I suggest ditching the black outlines on everything. They make everything look cut-out and kill the piece's smoothness. The rocks are very round and light and are showing a perfectly white lightsource. As the piece is sunset and the flames as well are orangish, the highlights and general lighting there should reflact that orange lightsource as well.
You have very bright colors in the fire. I think you could use to look at reference pics of fire that show how it comes from burning material (wood is the most common one) and how the tongues are formed.
The castle looks very out of place for several reasons. First of all, it's in plack and white. I suggest at least giving it a solid fill of a color around what you want it to be so you can assess its affect on the piece better. Secondly, it's parallel to the bottom edge of the picture. It would look much more natural if it was at an angle perpendicular to the person's line of sight and showed some perspective. The village behind it could use some perspective as well.
The person looks anatomically incorrect and he's basically gradient-shaded. That isn't how light would really reflect off clothes or skin of a real person, and he doesn't show any highlights from the sun. The ones he does have, like the rocks', could use to be 'orangified'.
The grass the person's standing on is very saturated and lacks real texture; right now it looks more like a spraycan-grass than anything. Decrease the saturation and portray it as an intermittent grass with patches of grass on a surface of dirt to add interest.
What's up with that lake? Blood (the most commonly portrayed red liquid) doesn't look nearly so red and water isn't that blue either. Cut the saturation and make the red have a reason. You might be tempted to tell me the reason for blood being there, but showing it would improve the art's logistics a lot more. A possibility would be to have soldiers and corpses out there to signify that a huge battle took place.
One question: do you play runescape?
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RPG is numberwang.
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