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2D Pixel Artist need - innovative partygame RPG

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=3702
Printed Date: 09 September 2025 at 1:42am


Topic: 2D Pixel Artist need - innovative partygame RPG
Posted By: keithburgun
Subject: 2D Pixel Artist need - innovative partygame RPG
Date Posted: 31 January 2007 at 12:03pm

NEW GAME TEAM LOOKING FOR 2D ARTISTS for INNOVATIVE COMICAL MULTIPLAYER RPG (NOT MMO)

(homepage:  http://www.dinosaurlightning.com/ddf - www.dinosaurlightning.com/ddf  )
Team name:
Dino Development Farm - http://www.dinosaurlightning.com/ddf/ddfli.jpg - http://www.dinosaurlightning.com/ddf/ddfli.jpg

Project name:
"100 Quests: Donpan's Millions" (Working title)

Brief description:
A simple, yet innovative and fun partygame multiplayer RPG for 1-4 players.

In the game, you start with your character.  The maps and quests are randomly generated.  Throughout the game, by completing quests, killing monsters, and perhaps even other players, you get money and experience and can hire new troops, buy new weapons and even enchant items.  There is an advanced system of rock-paper-scissors designed for a balanced game and oppurtunity for players to play the game in many different ways. 

There are four races, each with unique units and unique weapons.  Combat is tactical turn based, similar to Advance Wars.

Target aim:
Short terms: Freeware
Long terms: Probably freeware, we'll see how it goes

Compensation:
If we make money off the game, you of course will, but that's not on the immediate point-plan.

Technology:
Target system = Windows XP
Programming language and/or tools = Java

Talent needed:
We're looking for 2D artists - pixel artists to create terrain tiles, sprites, effects.  The game will have minimal animation so it's not a huge task. Our tiles/sprites are 40x40 resolution and the screen res is 640x480.

Team structure:
Designer/Team Lead - Keith Burgun
Concept Art - Blake Reynolds, Ashlie Burgun, Keith Burgun
Audio - Keith Burgun, Blake Reynolds
Programming - Jesse Demarco
Additional Design/Support - Nelson Nirates, Mike Schneider

Website:
<a href=" - Official'>http://www.dinosaurlightning.com/ddf/">Official Site(Coming soon)</a>
<a href=" - My'>http://www.dinosaurlightning.com/gamedev/">My game development profile</a>

Contacts:
<a href=" - keithburgun@yahoo.commailto:keithburgun@yahoo.com">keithburgun@yahoo.com</a >
"Dino Lightnin" on AIM

Additional Info:

My name is Keith and I created the team recently.  For my game development profile, check out http://www.dinosaurlightning.com/gamedev/ - http://www.dinosaurlightning.com/gamedev/ - my Game Development Profile

Thanks a lot.

PS:  Example Concept Art
<center><img src=" - http://www.dinosaurlightning.com/ddf/logo.jpg"></p >
<img src=" - http://www.dinosaurlightning.com/ddf/death_knight_concept.jpg"></p >
<img src=" - http://www.dinosaurlightning.com/ddf/skybaby_concept.jpg"></p >
<img src=" - http://www.dinosaurlightning.com/ddf/rbot_concept.jpg"></p >




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