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Need help with texturing

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=3741
Printed Date: 13 September 2025 at 6:31pm


Topic: Need help with texturing
Posted By: q_Werty
Subject: Need help with texturing
Date Posted: 07 February 2007 at 2:45am
I've been doing a bit of pixeling for a while, and i feel i'm getting a bunch of my skills up to an acceptable level. Except one: Texturing.
 
I can make small pieces pretty well, because they don't really need a texture, or in the worst case it's just 2-3 pixels that need to be modified to get the desired effect. But when i try to do bigger pieces they tend to either look like the drawings of a small kid with few colors(in the case of "organic" things) or like legos (in the case of squary-things like houses and sofas)
 
I've been looking around for guides on detail and texturing, but i can't seem to find any.



Replies:
Posted By: jalonso
Date Posted: 07 February 2007 at 5:03am
There really are none because no 'texture' is universal. Checking out the gallery (hall of fame = easy start) is a great visual learning tool. You may have to dig around for a while but its well worth it.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: q_Werty
Date Posted: 07 February 2007 at 5:22am
I've looked at a lot of reference stuff, including the hall of fame. But no matter how much i look and try to replicate the techniques it just looks so incredibly wrong when i do it.
 
I know that no texture is universal, but there has to be a few rules/guidelines such as "When so-and-so is done in such-and-such way, the colors have to be brighter/darker compared to this-and-that" if you know what i mean. I suck at explaining.



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