Team name:
PWReborn Team
Project name:
R.I.F.T.
Reconnaissance Into Foreign Territory
Brief description:
RIFT is a 2d ORRP made using the PlayerWorlds engine. Now, don’t be
discouraged because of the beginner engine, as we are a very
professional (working-wise) team, and take our work very seriously.
Excerpt from the design document:
"
RIFT is an online game that follows a group of elite military units
that travel into the unknowns of a seemingly hell-like place, the Rift.
More accurately, you are that elite military group.
It all started when an odd portal opened up outside of Canto Colony*,
the newest military installation, and newest colony of the Vertex
Empire*. The Vertex Empire immediately sent a caravan of its finest
scientists, and finest soldiers to this strange, abandoned portal. Upon
entrance the caravan was welcomed with an army of Spawn* soldiers. Upon
this, a massive battle started. Soon the humans were pushed out of the
Rift, and back to Canto Colony where the spawns were welcomed by a
large group of soldiers, and over the course of a few days, the victors
were the humans. The humans regrouped, and gathered supplies, as the
war against the Covenant of Spawns was about to begin.
"
This game has currently been in production for 1 week, and designing is
about done. We now need some basic pixel art for tiles, each tile is
32x32 and we have a theme in mind, upon sending in your application we
can discuss this further.
Our current design document is 8 pages long (Very short, I know)
outlining the major features. Later in development we will be
brainstorming more elaborate features, but our major features are all
mapped out.
We have no need for a technical design document, since the engine is
already completed and we already know how to implement said major
features.
We are creating this game to prove a fun, functional creative game can be created using the PlayerWorlds engine.
Target aim:
Freeware.
Compensation: Compensation will be decided upon further inspection of work, and amount of work you will do.
Technology:
- PlayerWorlds Engine Version 1.4.2
- VB Script for scripting purposes
- Paint, GIMP, and Photoshop for graphics design (As well as a tablet / any other tools welcome)
- Microsoft Word for design document
Talent needed:
- Pixel Artist (1x): Duties of a Pixel Artist would be creating 32x32
tiles for RIFT. Ranging from grass, dirt, buildings, shrubbery, and
other misc. objects. Will need a basic set of tiles within the next
week or two (About 10-20 tiles). Possibly work on the rest of the tiles
afterwards.
Team structure:
Me – Game Designer, Administrative Duties (Dev. Journal, Advertisement,
Recruitment, Design Document, manage forums, etc.), and Level Design.
Been apart of project since conception.
Rezeyu – Graphics Designer, Game Designer, and Scripter. Main benefactor. Been apart of project since conception.
Alucard – Game Designer, Mapper, and Level Design. Been apart of project since conception.
Website:
http://www.pwreborn.com/ - www.PWReborn.com (Support Site for Engine, current staff manages it) http://z8.invisionfree.com/PW_Reborn/index.php?showtopic=262&st=0&#last (Development Journal)
We also have a development forum only available for Staff to view,
containing various pieces of art, the design document, and other
resources. We will be working on a main website (RIFT.com or something
of the sort) as soon as the project is near release.
Contacts:
Contact me here:
Email me: TechFlavored@gmail.com
From there I can give you my MSN, then we can continue our talks from there.
or
PM me here, or just reply with your MSN, whichever you prefer.
Additional Info:
We are a dedicated team, very dedicated. All except Alucard have
back-ground knowledge in Game Design, and Programming. We have not
collaborated to completing any other game, but Rezeyu has completed 2
other PlayerWorlds games, as well as an edit of the Mirage Source
engine, and I have completed many text based games created with Python
and I am learning Pygame. I have designed six to eight games, complete
with a design document, from basic concepts, to in-depth details.
Alucard has created one other PlayerWorlds game, and has little other
background in game creation.
Feedback:
Criticism (Not on the engine), Encouraging, ‘All’
------------- From conception, to reproduction.
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