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[Paid] <Game> RIFT needs Artist

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=3844
Printed Date: 08 September 2025 at 6:05pm


Topic: [Paid] <Game> RIFT needs Artist
Posted By: Hushed
Subject: [Paid] <Game> RIFT needs Artist
Date Posted: 22 February 2007 at 7:09pm
Team name:
PWReborn Team

Project name:
R.I.F.T.
Reconnaissance Into Foreign Territory

Brief description:
RIFT is a 2d ORRP made using the PlayerWorlds engine. Now, don’t be discouraged because of the beginner engine, as we are a very professional (working-wise) team, and take our work very seriously.

Excerpt from the design document:
"
RIFT is an online game that follows a group of elite military units that travel into the unknowns of a seemingly hell-like place, the Rift. More accurately, you are that elite military group.

It all started when an odd portal opened up outside of Canto Colony*, the newest military installation, and newest colony of the Vertex Empire*. The Vertex Empire immediately sent a caravan of its finest scientists, and finest soldiers to this strange, abandoned portal. Upon entrance the caravan was welcomed with an army of Spawn* soldiers. Upon this, a massive battle started. Soon the humans were pushed out of the Rift, and back to Canto Colony where the spawns were welcomed by a large group of soldiers, and over the course of a few days, the victors were the humans. The humans regrouped, and gathered supplies, as the war against the Covenant of Spawns was about to begin.
"

This game has currently been in production for 1 week, and designing is about done. We now need some basic pixel art for tiles, each tile is 32x32 and we have a theme in mind, upon sending in your application we can discuss this further.

Our current design document is 8 pages long (Very short, I know) outlining the major features. Later in development we will be brainstorming more elaborate features, but our major features are all mapped out.

We have no need for a technical design document, since the engine is already completed and we already know how to implement said major features.

We are creating this game to prove a fun, functional creative game can be created using the PlayerWorlds engine.

Target aim:
Freeware.

Compensation:
Compensation will be decided upon further inspection of work, and amount of work you will do.

Technology:
- PlayerWorlds Engine Version 1.4.2
- VB Script for scripting purposes
- Paint, GIMP, and Photoshop for graphics design (As well as a tablet / any other tools welcome)
- Microsoft Word for design document

Talent needed:
- Pixel Artist (1x): Duties of a Pixel Artist would be creating 32x32 tiles for RIFT. Ranging from grass, dirt, buildings, shrubbery, and other misc. objects. Will need a basic set of tiles within the next week or two (About 10-20 tiles). Possibly work on the rest of the tiles afterwards.

Team structure:
Me – Game Designer, Administrative Duties (Dev. Journal, Advertisement, Recruitment, Design Document, manage forums, etc.), and Level Design. Been apart of project since conception.

Rezeyu – Graphics Designer, Game Designer, and Scripter. Main benefactor. Been apart of project since conception.

Alucard – Game Designer, Mapper, and Level Design. Been apart of project since conception.


Website:
http://www.pwreborn.com/ - www.PWReborn.com (Support Site for Engine, current staff manages it)
http://z8.invisionfree.com/PW_Reborn/index.php?showtopic=262&st=0&#last (Development Journal)

We also have a development forum only available for Staff to view, containing various pieces of art, the design document, and other resources. We will be working on a main website (RIFT.com or something of the sort) as soon as the project is near release.

Contacts:
Contact me here:
Email me: TechFlavored@gmail.com
From there I can give you my MSN, then we can continue our talks from there.
or
PM me here, or just reply with your MSN, whichever you prefer.

Additional Info:
We are a dedicated team, very dedicated. All except Alucard have back-ground knowledge in Game Design, and Programming. We have not collaborated to completing any other game, but Rezeyu has completed 2 other PlayerWorlds games, as well as an edit of the Mirage Source engine, and I have completed many text based games created with Python and I am learning Pygame. I have designed six to eight games, complete with a design document, from basic concepts, to in-depth details. Alucard has created one other PlayerWorlds game, and has little other background in game creation.



Feedback:
Criticism (Not on the engine), Encouraging, ‘All’

-------------
From conception, to reproduction.



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