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Lets take a dump

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=3878
Printed Date: 15 June 2026 at 11:06am


Topic: Lets take a dump
Posted By: grave
Subject: Lets take a dump
Date Posted: 02 March 2007 at 9:52am
As ive been making so much pixelart lately i guess it was time to make a thread where i post all my WIP's.
 
 
What can i say... IT SUCK ASS!... But i guess its ok as its the first walking animation with more than 3 frames ive done in like five years or something.
14 colors + transparency
 
Anyone know how i could fix that broken leg of his?



Replies:
Posted By: Omegavolt
Date Posted: 02 March 2007 at 8:12pm
When a person takes a step forward, their foot on the foremost leg actually points upward a bit.  Also, the arm should swing the exact opposite of the same-side leg.  For example, his right arm should be fully swung forward when his right leg is swung fully backward.

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http://www.ongamedev.com/ - OnGameDev


Posted By: grave
Date Posted: 03 March 2007 at 3:13am
Most people doesnt actually "swing" their ams around like that when they walk casualy.
But ye, i might have to change the orde of the frames for the arms.
 
Ill see if the foot thing helps.


Posted By: grave
Date Posted: 03 March 2007 at 5:59pm
Trying to make something crappy(as in that the motive is crappy, not the art itself)
Weird perspective problems are meant to be there.
Still very early in development.
 
Edit: pallette mostly taken from some metal slug screenshots.


Posted By: Omegavolt
Date Posted: 03 March 2007 at 6:55pm
Im not asking that you make the arms swing fully forward and backward like a power walker or anything, Im only trying to make the point that the arm swings in the opposite direction of the same side leg as a person walks.  As you have it, the arm is lagging a bit on where it needs to be.  Both arm and leg should reach their apex at the same exact time.

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http://www.ongamedev.com/ - OnGameDev


Posted By: grave
Date Posted: 04 March 2007 at 4:25am
Ye ill try and redo the legs completely. Thats where most of the problems come from.


Posted By: jalonso
Date Posted: 04 March 2007 at 5:08am
The cityscape looks really promising. Watch the lightsourses.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: grave
Date Posted: 04 March 2007 at 6:15am
Lightsource what?  (just kidding. im gonna fix the shadows on the ground up)
 
edit: Alittle bit of progress. But not that much. I think ill work some on the walking animation now.
 


Posted By: grave
Date Posted: 04 March 2007 at 10:23am
Well i didnt completely redo the legs like i said i would. But i did heavily edit them. especialy the way the feet bends.
Also i made the arms move right.


Posted By: Setzer
Date Posted: 04 March 2007 at 1:59pm
The biggest thing that gets me is that the feet don't move, the knees seem to be going up as if he were marching.


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http://sj-gfx.com">


Posted By: Omegavolt
Date Posted: 04 March 2007 at 6:32pm
Originally posted by grave

Well i didnt completely redo the legs like i said i would. But i did heavily edit them. especialy the way the feet bends.
Also i made the arms move right.
 
The legs need to stretch out more.  In the legs frontswing, you let the bottom half of the leg hang and it gives the impression that he's marching.  The bottom halves of the leg should stretch out some.
 
Try to control his 'bob' as well.  The head should hit full bottom when the legs are fully spread, full top when the legs pass each other.

Keep at it, its looking better. :)
 
 


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http://www.ongamedev.com/ - OnGameDev



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