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Eday Challenge

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=4162
Printed Date: 23 February 2026 at 7:45pm


Topic: Eday Challenge
Posted By: ZeroFive1
Subject: Eday Challenge
Date Posted: 26 April 2007 at 6:56pm


Gasp! Ony 3 days left!



Replies:
Posted By: Stitchy
Date Posted: 27 April 2007 at 9:21am
Hmm, I don't like the outlining on the trees and stumps. You might have planned to take them out, but just making sure. The grey you used for shading the clouds is far too dark, and would probably benefit by adding a little color (perhaps blue or pink?) to the flat grey.

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Posted By: ZeroFive1
Date Posted: 27 April 2007 at 6:11pm
Ok, killed the outlining, changed the clouds, changed the hill, AAed a bit (badly), added some branches, and shaded.




Posted By: Monkey 'o Doom
Date Posted: 27 April 2007 at 6:40pm
Your palette seems to have a bit of trouble. The colors you use in the grass don't show the shadow and grass as much as they do a ring green on a yellow surface, due to low contrast and no texture (an artifact of the low contrast). I made an edit to show you some decisions I would have made concerning the palette, such as decreased saturation and some more contrast:
 
 
Also, you dither a lot here, and I think you could use to do some other types of blending and shading. Everything has a uniform 50% dither anywhere intermediate colors are needed, an that gives it a rainy quality, even on surfaces that don't work well with such a texture, such as the clouds. Try shading with flat shapes in some areas.


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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: ZeroFive1
Date Posted: 27 April 2007 at 7:08pm
I kinda ran into the 16 color limit.

That isn't susposed to be a shadow. It's barren dirt into grass. >.>

Well, I'll try to change the colors and shading.

Thanks for the help.


Posted By: Monkey 'o Doom
Date Posted: 27 April 2007 at 7:29pm

If it's the barren dirt and grass, show the dirt as a brown area with cracks and holes, then make an edge of the grass under the tree that shows the transition. Generally it's not so gradual as to warrant dithering to blend colors, and you could free up a few by using a sharper transition between dirt and grass. You could look at a few oldschool RPGs to get ideas of how to pixel the border between dirt and grass.



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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: ZeroFive1
Date Posted: 27 April 2007 at 10:05pm


Edited it a bit, but not too happy with the dirt. Also added flowers.


Posted By: Pixelator
Date Posted: 28 April 2007 at 10:18am
I think the dirt needs a little bit more shading. If you havent passed the 16 colour limit maybe you can add a shade to it.


Posted By: ZeroFive1
Date Posted: 28 April 2007 at 2:34pm


Put some shadows in. Shaded the dirt.



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