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Video Game Creation Cheat Sheet

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=4241
Printed Date: 09 September 2025 at 4:09pm


Topic: Video Game Creation Cheat Sheet
Posted By: elise
Subject: Video Game Creation Cheat Sheet
Date Posted: 16 May 2007 at 10:15am
I admit, I'm mostly a doller and cutesie pixel artist right now, but I'm trying my hand at making video game mock ups. The problem I'm having is remembering the rules/specs for each system or emulator of that system. I decided to make a cheat sheet to help me out, but since I sometimes receive conflicting info on some things I want to make sure everything's correct.

This is what I have so far...

Gameboy:
Screen: 160x144
Colors: 4 colors
Tiles: 8x8 / 4 colors or 3 + transparency
Sprites: 8x8 or 8x16 / 3 + transparency
Other:

Gameboy Advance (GBA):
Screen: 240x160
Colors:
Tiles:
Sprites:
Other:

Nintendo DS:
Screen: 2 screens / 256x192 each
Colors:
Tiles:
Sprites:
Other:

Nintendo (NES):
Screen: 256x240 or 256x224
Colors: 48 or 52? (two sites say two different things)
Tiles: 8x8 / 3 colors each
Sprites: 8x8 or 8x16 / 3 colors each
Other: Sprite tiles can be combined to make larger sprites

Super Nintendo (SNES):
Screen: 512x448 or 512x478
Colors: 256
Tiles: 32x32 or 128x128 / using one of the 8 16-color palettes
Sprites: 8x8, 16x16, 32x32 or 64x64 / each using one of 8 16-color palettes
Other:

Any corrections? Any info I don't have yet?



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