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animation

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=4496
Printed Date: 11 September 2025 at 10:02pm


Topic: animation
Posted By: spartan_117
Subject: animation
Date Posted: 24 June 2007 at 1:45am
i can animate very well using flash because of shape tweens and motion tweens but with pixel art u have to draw it frame by frame. Can someone please help me with animation.Im using photoshop, graphicsgale and flash.



Replies:
Posted By: jalonso
Date Posted: 24 June 2007 at 7:51am
Do you mean pixelart animation in Flash?
You can but you need to make the frames in PS as whole symbols. You can however take an item that moves and sometimes motion tween it if it moves in whole coordinates.
NOTE: that all PA needs a 1px transparent clearance and all lossy turned off when importing into the stage.

In Photoshop, pretty much the same thing using the internal ImageReady program.

For pixelart the main thing is that as long as items don't distort in angle (causing blurring) you can use the element. Every distortion needs to be a new item.

Hope that helps :D


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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Mykola
Date Posted: 24 June 2007 at 8:06am
jal explain the 1px transparency clearance. what is it?
I don't think I used it when I made the DJ Shadow vid?


Posted By: jalonso
Date Posted: 24 June 2007 at 8:32am
Flash is designed to make very small files and always smooths symbols as much as possible (the reason for the smoothness when scaling). Whenever you use pixelart in a Flash movie you need to trick it into keeping your pixels sharp. In my experience the best way to do this is the following;

• Always 'save for web' in Photoshop. (to control the file size)
• Allow a 1px clearance of transparency around your pixel piece. For example, a pixelart that is 64x64pixels would be 65x65px. This allows Flash to do its thing on the edges (1px) and it leaves the pixels clean and sharp.
• Once imported and made a symbol, double-click the 'picture icon', not the symbol and turn off all auto-AA and lossy compressions.
• The symbol itself needs to always be at 0X,0Y coordinates for sharpness. (not centered!!!
• When using pixelart symbols on the stage the symbols are always set in whole number coordinates -1 from where you want it. Example, if your symbol is going on the top left corner 0X,0Y, then your symbol placement is -1X,-1Y.


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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: spartan_117
Date Posted: 25 June 2007 at 9:43am
i mean how do u animate frame by frame.
it seems very tiresome to draw each frame.


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Posted By: jalonso
Date Posted: 25 June 2007 at 11:01am
one pixel at a time is the only way I'm afraid.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads



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