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isometric tiles

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=4522
Printed Date: 13 September 2025 at 11:45pm


Topic: isometric tiles
Posted By: spartan_117
Subject: isometric tiles
Date Posted: 27 June 2007 at 8:54am
Im making an isometric rpg after being inspired by final fantasy tactics advanced and decided to make it isometric.Does anyone know a good size for the tiles.



Replies:
Posted By: Blueberry_pie
Date Posted: 27 June 2007 at 9:18am
Powers of two are usually a good tile size for most games. If you're going with 2:1 iso lines, just make the height half the width (like 16x8 or 32x16).

On a side note; an RPG is quite an ambitious project... especially one in isometric view. You sure you're experienced and skilled enough?


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Posted By: spartan_117
Date Posted: 27 June 2007 at 9:21am
yes i have knowledge in c++, java and actionscript. my friend handels databases. there is also the net which comes in handy when ur in tight spots.

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Posted By: Aleiav
Date Posted: 27 June 2007 at 1:10pm
I think he means artistically.

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Posted By: spartan_117
Date Posted: 27 June 2007 at 10:41pm
Ifrit was a complicated piece. Since its going to be isometric ( and i want it to resemble the gba style a bit) i think i can handle it.

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